;---------------------- Integer variable list ----------------------

; var(0):= 780, 777, 3820, 751, 5091, 940, 941, 503, 30 - AI Jump Start AI用空投げ用ジャンプステート, 36 - AI Jump Start AI用低空中断用ジャンプステート, 37 - AI Jump Start AI用低空バックダッシュ用ジャンプステート, 38 - AI Jump Start AI用低空ダッシュ用ジャンプステート, 39 - Jump Start, 39 - AI Jump Start　AI用ｼﾞｬﾝﾌﾟステート, 40 - Jump Start, 41 - Jump Start, 45 - AirJump Start, 50 - Jump Up, 99, 120 - GUARD (start), 132 - 空中ガード, 532 - AIR GUARD (guarding), 150 - 立ちガードヒット１ SGUARDHIT (shaking), 152 - しゃがみガードヒット１ CGUARDHIT (shaking), 154 - 空中ガードヒット AGUARDHIT (shaking), 155 - 空中ガードヒット２ AGUARDHIT2 (knocked away), 156 - AGUARDHIT (shaking), 195, 196, 247, 248, 432, 433, 632, 633, 800, 805, 850, 1000, 1002, 1010, 1012, 1020, 1022, 1205, 1410, 3001, 3505, 4200, 4010, 5180 - HIT_BOUNCE (hit ground), 5190 - HIT_LIEDOWN, 5195 - HIT_LIEDOWN, 5196 - HIT_LIEDOWN, 5000 - HITG_SHAKE, 5010 - HITC_SHAKE, 5020 - HITA_SHAKE, 5050 - HITA_FALL (knocked up, falling), 5070, 5072 - HIT_BOUNCE (bounce into air), 5080 - HITL_SHAKE, 5100 - HIT_BOUNCE (hit ground), 5110 - HIT_LIEDOWN, 5120 - HIT_GETUP, 5200 - HIT_FALLRECOVER (still falling), 5210 - HIT_AIRFALLRECOVER, -2, 70000, 34777
; var(1):= 780, 3820, 940, 941, 502, 503, 1140, 1310, 1320, 510, 4051, 70000, 70001, 70002
; var(2):= 3820, -2, 70000, 70001, 70002
; var(3):= 780, 3820, 6200, 200, 205, 210, 215, 220, 225, 230, 235, 240, 400, 410, 420, 451, 600, 610, 620, 630, 640, 4051, 4060, 4061, -2, 70002
; var(4):= 3821, 3822, 3826, 6200, 4060, 4061, 70002
; var(5):= 785, 3826, 940, 941, 500, 501, 502, 503, 166, 167, 390 - 投げ抜け関連(エフェクト), 70001, 70002
; var(6):= 3826, 503, -2, 70001, 70002
; var(7):= 70000
; var(8):= 780, -2, 70000
; var(9):= 780, 940, 941, -2
;var(10):= 6200, 503, 4051, 70010
;var(11):= 6200, 961, 951, 503, 99, 110, 115, 1600, 1100, -2, 70010
;var(12):= 6200, 961, 951, 40 - Jump Start, -2, 70010
;var(13):= 6200, 961, 951, -2, 70010
;var(14):= 6200, 50 - Jump Up, 241, -2, 70000
;var(15):= 6200, 100, 99, -2, 70000
;var(16):= 
;var(17):= 40 - Jump Start, 41 - Jump Start, -2
;var(18):= 800, 805, 850
;var(19):= 150 - 立ちガードヒット１ SGUARDHIT (shaking), 152 - しゃがみガードヒット１ CGUARDHIT (shaking), 154 - 空中ガードヒット AGUARDHIT (shaking), 156 - AGUARDHIT (shaking)
;var(20):= 6200, -2, 2400
;var(21):= 751, 5091, 6200, 1180, -2, 70000, 70001
;var(22):= 6200, 240, -2, 70000
;var(23):= 6200, 241, -2
;var(24):= 6200, 99, 110, 115, 132 - 空中ガード, 532 - AIR GUARD (guarding), -2
;var(25):= 6200, -2, 70000
;var(26):= -2, 70000
;var(27):= -2, 2401, 70000
;var(28):= -2, 70000
;var(29):= 200, 205, 210, 215, 220, 225, 230, 235, 240, 400, 410, 420, 430, 436, 450, 600, 610, 620, 630, 800, -2, 70000
;var(30):= 6200, 50 - Jump Up, 52 - Jump Land, 600, 620, 1600, 1100, 1101, 1111, 1210, 3201
;var(31):= 6200, 1650, -2
;var(32):= 780, 5090, 6200
;var(33):= 780, 6200, 1180
;var(34):= 780, 6200, 1000, 1002, 1010, 1012, 1020, 1022
;var(35):= 780, 6200, 30 - AI Jump Start AI用空投げ用ジャンプステート, 36 - AI Jump Start AI用低空中断用ジャンプステート, 37 - AI Jump Start AI用低空バックダッシュ用ジャンプステート, 38 - AI Jump Start AI用低空ダッシュ用ジャンプステート, 39 - Jump Start, 39 - AI Jump Start　AI用ｼﾞｬﾝﾌﾟステート, 40 - Jump Start, 41 - Jump Start, 1600, 1100
;var(36):= 780, 3523, -2
;var(37):= 780, -2
;var(38):= 780, -2
;var(39):= 780, -2
;var(40):= 4000, -2
;var(41):= 4000
;var(42):= 1019, 1029, 1039
;var(43):= -2
;var(44):= -2
;var(45):= 1002, 1012
;var(46):= -2
;var(47):= 100
;var(48):= 1310, 1320, 1360, -2
;var(49):= 1320, 1360, -2
;var(50):= 751, 5091, 200, 205, 210, 215, 220, 225, 230, 235, 240, 400, 410, 420, 430, 436, 437, 450, 451, 600, 610, 620, 630, 640, 810, 860, 1001, 1003, 1050, 1051, 1052, 1053, 1054, 1055, 1056, 1057, 1011, 1013, 1060, 1061, 1062, 1063, 1064, 1065, 1066, 1067, 1021, 1023, 1070, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1610, 1650, 1180, 1200, 1201, 3000, 3001, 3200, 3210, 3500, 3501, 4050, 4051, -2, 70000
;var(51):= -2
;var(52):= 751, 5091, 700, 205, 215, 400, 410, 420, 810, 860, 1011, 1013, 1021, 1023, 1200, 1201, 3200, -2
;var(53):= -2
;var(54):= -2
;var(55):= 
;var(56):= -2
;var(57):= 780, 700, 960, 950, 961, 951, -2
;var(58):= -2
;var(59):= 3000, -2, -3

;---------------------- Float variable list ----------------------

; fvar(0):= 780, 501, 503, 166, 390 - 投げ抜け関連(エフェクト), 4200, 4201
; fvar(1):= 503, 4200, 4201, -2
; fvar(2):= 940, 941, -2
; fvar(3):= 940, 941, 503
; fvar(4):= 503
; fvar(5):= -2, 2401
; fvar(6):= 503, -2
; fvar(7):= 780, -2
; fvar(8):= 780, -2
; fvar(9):= -2
;fvar(10):= 503, 3522
;fvar(11):= 503
;fvar(12):= 503, 1600, 1610, 1100, 1110
;fvar(13):= 
;fvar(14):= -2
;fvar(15):= 780, -2
;fvar(16):= 780
;fvar(17):= 780
;fvar(18):= 780, -2
;fvar(19):= -2
;fvar(20):= 780, -2
;fvar(21):= -2
;fvar(22):= 503
;fvar(23):= 503, 110, 115, -2
;fvar(24):= 
;fvar(25):= -2
;fvar(26):= 
;fvar(27):= 
;fvar(28):= 960, 950, 961, 951, 800, 805, 850
;fvar(29):= 
;fvar(30):= 
;fvar(31):= 4010, -2
;fvar(32):= 241, -2
;fvar(33):= 750, 5090, 5091, -2
;fvar(34):= -2
;fvar(35):= -2
;fvar(36):= -2
;fvar(37):= -2
;fvar(38):= 
;fvar(39):= 




[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 75
liedown.time = 30
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 58
FloatPersistIndex = 33

[Size]
xscale = 0.5
yscale = 0.5
ground.back = 15
ground.front = 16
air.back = 15
air.front = 16
height = 50
attack.dist = 180
proj.attack.dist = 90
proj.doscale = 1
head.pos = 2, -122
mid.pos = 13, -83
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 1.8
walk.back = -1.475
run.fwd = 9.5,-2
run.back = -6.25,-3.8
jump.neu = 0,-11.75
jump.back = -2.5
jump.fwd = 2.35
runjump.back = -2.5,-11.75
runjump.fwd = 4,-11.75
airjump.neu = 0,-10.55
airjump.back = -2.5
airjump.fwd = 2.35

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .52
stand.friction = .85
crouch.friction = .82
