かえんほうしゃ       A
だいもんじ         ↓A
ねっぷう            →A
ふんえん           ←A

アイアンヘッド　　   B
ラスターカノン    ↓B
はかいこうせん(3ゲージ) →B
むしくい　　　　　 ←B

おにび               C
どくどく(3ゲージ)↓C
ステルスロック　→C
ねむる　　　　　　←C

げんしのちから    X
がんせきふうじ/(1ゲージ)いわなだれ ↓X
ストーンエッジ  ←X
だいちのちから ↓X


マグマストーム    Y
ふんか           →Y
オーバーヒート ←Y
あくのはどう     ↓Y


;未搭載--------------------------------------------------------------------------------------





ふんかのダメージ計算式（メモ）
damage = ceil(300*fvar(11))*(ifelse((var(4)&1)!=0,(life/lifemax),1)),ceil(150*fvar(11))*(ifelse((var(4)&1)!=0,(life/lifemax),1))


;汎用必殺演出
[state pla]
type = playsnd
trigger1 = animelem = 1
value = 6000,1
channel = 2

[state pla]
type = playsnd
trigger1 = animelem = 1
value = 6000,0
channel = 3

[State ]
type = explod
trigger1 = animelem = 1
anim = 3724
bindtime = 1
postype = p1
removetime = -2
ID = 10018
pos = 0,-30
ownpal = 1
sprpriority = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = explod
trigger1 = animelem = 1
anim = 3006
bindtime = 1
postype = p1
removetime = -2
ID = 10018
pos = 0,-30
ownpal = 1
sprpriority =1111
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = explod
trigger1 = animelem = 1
anim = 9007
bindtime = -1
postype = p1
removetime = -2
ID = 10018
pos = 0,0
ownpal = 1
sprpriority = -12
scale = 999,999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
