
 create helper(1)
 create helper(2) if numhelper(1) = 1 && helper(1),anim <> 0
 create helper(3) if numhelper(2) = 1 && helper(2),anim <> 0
 create helper(4) if numhelper(3) = 1 && helper(3),anim <> 0
 ...

timemod=10,0 && anim=0
 if var=0
 if var=1 && main var1 = 2
 if var=2 && main var2 = 2
 if var=3 && main var3 = 2
 if var=4 && main var4 = 2
 if var=5 && main var5 = 2
 if var=6 && main var6 = 2
 if var=7 && main var7 = 2
 if var=8 && main var8 = 2
     helpervar = 1+random%8 

if ishelper(16) **
 if main var1 < 2 (DO) var=1
 if main var2 < 2 (DO) var=2
 if main var3 < 2 (DO) var=3
 if main var4 < 2 (DO) var=4
 if main var5 < 2 (DO) var=5
 if main var6 < 2 (DO) var=6
 if main var7 < 2 (DO) var=7
 if main var8 < 2 (DO) var=8

changeanim anim=0
 if var=1  && main var1 < 2 (DO) anim = 1
 if var=2  && main var2 < 2 (DO) anim = 2
 if var=3  && main var3 < 2 (DO) anim = 3
 if var=4  && main var4 < 2 (DO) anim = 4
 if var=5  && main var5 < 2 (DO) anim = 5
 if var=6  && main var6 < 2 (DO) anim = 6
 if var=7  && main var7 < 2 (DO) anim = 7
 if var=8  && main var8 < 2 (DO) anim = 8

anim<>0
persistent=0
 if var=1 (DO) main var1 = +1
 if var=2 (DO) main var2 = +1
 if var=3 (DO) main var3 = +1
 if var=4 (DO) main var4 = +1
 if var=5 (DO) main var5 = +1
 if var=6 (DO) main var6 = +1
 if var=7 (DO) main var7 = +1
 if var=8 (DO) main var8 = +1

===
 
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hit
anim block 1 change to anim face 9
anim block 2 change to anim face 10
anim block 3 change to anim face 11
anim block 4 change to anim face 12
anim block 5 change to anim face 13
anim block 6 change to anim face 14
anim block 7 change to anim face 15
anim block 8 change to anim face 16
block (clsn2)
face ()

2nd hit
 compares...
 if helper(x) anim>8
    helper(x) anim == (current helper anim) (DO) destroyself
    helper(x) anim <> (current helper anim) (DO) destroyyou

