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Slug_Wanzer por MabsKMK :p 20,04,2008 -> 20,10,2010 xD
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***-update3

News
---------
>>>New Sff / better palettes
>>>New attacks / new painel to show the current level and "charge" bar
>>>New Reload system
>>>Diferents Avatars to each palette (Front Mission III)
>>>Three types of IA (random)
>>>2 new intros / add of various "text messages"
>>>KO effect

Bugs
---------
>>>Some time the explod of level no appears (priority/alot of explod)
>>>Helpers priority... super helper vs normal helper = draw :p
>>>R-Shobu(helicopter) turn is working a little bad
>>>Flood in debug: Helper crying no partner (but have a trigger "numpartner=1")

Jokes (i never will correct this!)
---------
>>>The word "level" get inverse in right side "l3v3l"

-/-


Commands
========

Normal Commands:
----------------

/D: Transform in Tank (you can walk and smash :p)
z: Machine Gun (Stand / Tank mode / jump)***
y: Cannon (Stand / Tank mode / jump)***
z: Rocket Launcher/Bull Chan(Tank) (power>=500)
a: Booster (stand) / Flying kick (jump)
F, F, a: Super Booster (air too)
b: Iron Punch (stand) / Tank Attack (jump)
c: Call Helper (power>=500) (stand=>robot air=>helicopter)
/D, c: Drop mine
/D, a: Tank Dash

F, b (near): "Smash" (Throw)***

Combos:
-------
b,a,y
b,y

Charge Commands (pressing button):
----------------------------------

/X: Heavy Machine Gun
/Y: Blaster Cannon
/A: Super Booster
/B: Mega Punch



Supers Commands (power>=500):
-----------------------------

Machinegun(X)
------------------
D, DF, F, x: Rofup
D+B, x     : Tank-Rofup (tank mode)***
D, DF, F, x: Splatter Shot (in air)***
D, DB, B, x: Madness (in air)***

Cannon(Y)
------------------
D, DF, F, y: Terror Shot***
D, DF, F, y: Topple Shot (in air)
D, DB, B, y: Grenade***

Missile(Z)
------------------
D, DF, F, z: Rain Maker
Z          : Barrier (in air)***

Dash(A)
------------------
D, DF, F, a: Super Upper
D+B, a     : Tank-Banzai (tank mode)***

Iron Punch(B)
------------------
D, DF, F, b: Combo
D, DB, B, b: MegaPunch***
**Extra combo (passive)***
**Finalizator (passive)(need 6 combo hits)***

ReatorRay(900) >>>(power>=1000)
------------------
x+y: Danger (in air too)*** (damage=100*level) :o
a+b: Attackmulset/powerup (in air too)*** (attackmulset=2) :o 


Double Assault(Power>=300):
---------------------------
/Y in "Heavy Machine Gun" attack: Blaster Cannon
/A in "Mega Punch" attack: Super Booster

/X in super "Combo": Rofup
/Y in super "Super Upper": Topple Shot


Reload system***
=============
In each round Slugwanzer start with 6 ammunitions. Your use is only for machinegun attacks (x).
To reload ammo you can use taunt command (start).If your ammunition is zero slugwanzer will recover all ammo in a special moviment.


Experience System
=================

Getting Experience (Win pose)
-----------------------------
Exp = Bonus1 + Bonus2
	Bonus1 = Life / 3
	Bonus2 = ((Var(48)+Var(49))*(Var(48)*Var(49)))) xD
		Var(48) = Special Actived Number
		Var(49) = Special Finished Number
		If Var(49)=0 ==> (Var(48)*Var(48))

Level up! in each 1000 experience points :p
>>>Damage Up!
>>>Get Power Up!



Handling Weapons
----------------
Charge and Power Commands can improve your expertise in respective weapon.
The Weapons have 3 levels of power and can improve in Velocity, Range, Force and Damage.

normal attack can levelup waepons now (1/3)***


Continue Service***
================
X - Level bonus
>random level between 1 and 3
>random weapon level between 0 and 2

Y - Weapon Bonus
>random weapon level between 1 and 3
>random level between 0 and 2

A - MIDAS
-3/4 of enemy hp

B - No service ;(


Credits:
========
Numbers Font by PitWolf.
Continue Service code by AnarquiaB.
Math code by Bia.
XOR AI activation.
Sprites of  MS5/MS6 by SpriteResourse.

Thanks:
=======
To my Family
To all people of PDM forum
And You

***Wait for you in the Full game!