
0 1 2 3 4 5 6 7 8 9 10 11 

0 1 0 1 0 1 0 1 0 1  0  1



...Proj(D300){^QCt{OTHK{_[W

j...OTHK{I[o[t[{ɑ^QCt{{none


BAvatar(5c) ... I[o[t[{A_[t[
BAvatar(var19&1,5b)... I[o[t[orA_[t[
BAvatar(BLance)...A_[t[
BloodyLance...none5080
BloodyRain...noneHitByXe[g{{M


[State ]
type=ChangeAnim
trigger1=1
value=anim
elem=animelemno(-animelemtime(1)+(var(10)+1)%-(animtime-animelemtime(1)-1))
ignorehitpause=1
