;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef -3]

;AI LEVEL SELECTE
[State 0, AILEVEL]
type = VarSet
trigger1 = 1
v = 58
value = 5 ;1~5


;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 
trigger2 = stateno = 106
value = 41, 0

[State -3, 2];긙긿깛긵돶
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40 
trigger1 = var(15) <= 0
value = 40, 0
channel = 3

[State -3, 2];긙긿깛긵돶
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40 
trigger1 = var(15) > 1
value = 40, 1
channel = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; 긪귽긙긿깛긵룉뿚



[State -3] 
type = VarSet
triggerall = Var(59) != 1
trigger1 = command = "longjump"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = prevstateno = 100
trigger2 = command = "holdfwd"
v = 15
value = 1

[State -3] 
type = VarSet
triggerall = var(59) = 1
trigger1 = stateno = 39 && p2bodydist x >= 100
v = 15
value = 1


[State -3, sysvar]
type = VarSet
trigger1 = Var(15) = 1
trigger1 = stateno = 38 || stateno = 39 || stateno = 40
trigger1 = AnimTime = 0 
var(15) = ifelse(sysvar(1)=0, 2, ifelse(sysvar(1)=1, 3, 4))

[State -3, var OFF]
type = VarSet
triggerall = Time = 2
trigger1 = stateno = 50
trigger2 = stateno != [40,59]
v = 15
value = 0

[State -3, 5];긪귽긙긿깛긵뤑땸
type = varset
trigger1 = stateno = 52
trigger1 = time = 0
v = 15
value = 0

; 룷긙긿깛긵룉뿚
[State -3, 5];룷긙긿깛긵뵽믦
type = varset
trigger1 = stateno = 40
trigger1 = command != "holdup"
v = 16
value = 1

[State -3, 5];룷긙긿깛긵뤑땸
type = varset
trigger1 = stateno = 40
trigger1 = command = "holdup"
v = 16
value = 0

[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 42
trigger1 = time = 1
trigger1 = var(15) >= 1
x = 5
;y = -9


[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 43
trigger1 = time = 1
trigger1 = var(15) >= 1
x = -5
;y = -9

[State -3, 5];룷긙긿깛긵
type = veladd
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(16) = 1
y = 3

[State -3, 5]
type = AfterImage
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(15) >= 1
time = 10
trans = add1
timegap = 1
framegap = 2
length = 8
palbright = 12,12,12
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1


[State 0, VarSet]
type = VarSet
trigger1 = enemynear,statetype = S && enemynear,statetype = C
trigger2 = enemynear,anim != [5000,5999]
v = 3
value = 0


[State 0, VarSet]
type = VarSet
trigger1 = 1
fv = 7
value = 1.5

