;---------------------------------------------------------------------------
[Statedef 8000000]
type    = A
movetype= H
physics = N
velset = -4,-8

[State 3210, xZ]
type = VelAdd
trigger1 = 1
y = .56

[State 3210, AjύX]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = !SelfAnimExist(5052)
value = 5050

[State 3210, AjύX]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5052)
value = 5052

[State 3210, Xe[gɖ߂]
type = SelfState
trigger1 = (Vel y > 0) && (Pos y >= 0)
value = 5100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------


[Statedef 8100000]
type    = A
movetype= H
physics = N
velset = 0,0
poweradd = 0

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 82010

[State 821, 4] 
type = SelfState
trigger1 = time >= 2
value = 5100 


;---------------------------------------------------------------------------
