﻿An edit of Bias Onslaught by STG, done on 26th October 2020.

スペシャルサンクス XsLaught氏･････sff、air、sndを使わせていただきました。　←絶対消すな

- Added Outros
- Added AI, also auto-AI activation is configurable in AI.txt
- BGM is configurable in AI.txt as well.
- Actual armor system (couldn't be damaged before).
- Palette scaling :
  1-4-7-10p are permanent 1st form
  2-5-8-11p are permanent 2nd form
  3-6-9-12p starts with 1st form. If it loses by timeout or ko it becomes 2nd form on next rounds.
  1 to 3p have armor iframing for 2 frames after hit
  4 to 6p have armor iframing for 5 frames after hit, have meter regen (2/frame), targetlifeadd (-1 hp/frame)
  7 to 9p have armor iframing for 9 frames after hit, have meter regen (5/frame), targetlifeadd (-3 hp/frame), has an automatic homing missile every 2 seconds
  10 to 12 have armor iframing for 15 frames after hit, have infinite meter, targetlifeadd (-5 hp/frame), has an automatic homing missile every second

Special moves 
- 1st form
QCF+X : Hyper grav
QCF+Y : Homing missiles

- 2nd form
QCF+A : Electric orb
QCF+B : Flame orb
QCF+X : Meteor
QCF+Y : Beam

Super moves : 
- 2nd form
QCF+C : I reject your presence (1 bar)

By below273, credits to XSlaught and STG for the base char!
  