
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

[State 5900, 1] ;Clear all int variables
type = VarSet
trigger1 = 1
var(1) = 0

;---------------------------------------------------------------------------------
;-------------------------------------------コンフィグ----------------------------
;---------------------------------------------------------------------------------
[state 5900, ゲージ表示]
type = varset
trigger1 = 1
v = 10
value = 1    ;1→ フル表示　0→ 簡易表示

;---------------------------------------------------------------------------------
;---------------------------以下はいじらないほうが良いです------------------------
;---------------------------------------------------------------------------------
[State 5900, 0]
type = posset
trigger1 = roundno != [2,3]
trigger2 = var(40)=1
Y=-100

[State 5900, 0]
type = varset
trigger1 = 1
fvar(6)=1.0

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = [2,3]
trigger1 = var(40)=0
value = 190

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno > 1
value = 1

[State -2, 二人目のイントロ]
type = ChangeState             ;二人目でもイントロを作る
value = 190                    ;イントロへ
triggerall = RoundsExisted = 0 ;自分が初参戦時
trigger1 = TeamMode = Turns  ;ターンモード


