Edit of Karn, made on 11th December 2022.

- Added AI, which can be configured in Coding File (CNS).cns

[State -3, AIlevel]      ;=== AI Type and Difficulty ===
type = varset            ;= Change it here if you want =
trigger1 = !var(50)      ;===== Current level is =======

var(50) =                                3

                                      ;(1 = begginer)
                                      ;(2 = normal)
                                      ;(3 = expert)

- New colors for 7 to 12p.
- Stronger palettes on 7p+:
  7p  : Does chip damage(20% of base), takes 40% of damage, projectiles coming on their own
  8p  : 7p + deals twice damage, attacks hits up to 2 times, missile rain, starts round with 1 power bar
  9p  : 7p + missile rain + moves are unguardable
  10p : 7p + projectiles more frequent, twice damage, attacks hits up to 3 times ,takes 15% of damage, can counter with projectiles, drops missiles above p2 directly
  11p : 7p + projectiles/missiles are more frequent, attacks hits up to 5 times, takes 5 % of damage, starts round with 3 bars, can counter with missiles
  12p : Fast projectiles/missiles rain, starts round with 3 bars, does twice damage, attacks hits up to 1000 times, takes 1 of damage, attacks are unguardable, can counter with projectiles/missiles, drops missiles above p2 directly

By Below273, credits to 吳承曇 for the base char!  