[16/3/2020]
 [6X/0760]
 5 Helper Limit
 5 Hits (AnimElem = 1)
 Movement~ (Pos X + 50 Recursive ~ 250)
 20 Damage (Max 100)
 ~Recursive ParentVarAdd Experiment

[15/3/2020]
[5A Series Adjustment]
 ProjID = 20000200
 Adjusted Damage for 5A (0 >>> 5)
 Adjusted GetPower (100 >>> 150)
 Added Pushback Via TargetVelSet (TargetVelAdd 2.25 * Cond(Enemy(0),StateType = A, 0.25, 1.00))


[General]
See Statedef 51000 TargetLifeAdd for Damage Management
TargetState 51001 Revoked for 4X/760 on Normal/Blood
Root,Var(4) >>> TargetLifeAdd Damage (Non Interrupting)



[5A1/5A2/5A3/5A4] Non Interrupt / PowerAdd = 150 (Removed Self Velocity)
[5B] Kick/Unchanged
[2A] CornerPush (Ground+Air) Increased
[2B] Cornerpush (Air) Increased
[6C] [225] Changed NumTarget/ChainID Restrictions
[C]  [220] Changed NumTarget/ChainID Restrictions

 


2Z (Blood/Power Up Mode)
 HP < 50%
 Usable Once per round
 Lasts 600 Frames
 Cancelling Into Excitement Reduces EX Mode Cost by 1000 (3000-1000)

?? (Excitement Mode)
 (HP < 25% && Enemy HP > 50%)
 Activation Damage: Meter - 100 or Life - 15 when Meter = 0
 Lasts Infinitely
 Costs 3000 Meter (2000 if Cancelled from Blood)







