4X [Statedef 760]
 [Normal]
 Interrupting Thrust/Non Interrupting Slash/Non Interrupting Wave

 [Blood]
 Interrupting Thrust/Interrupting Slash/Non Interrupting Wave

 [EX]
 Interrupting Thrust/Interrupting Slash/Interrupting Wave


6X 
 [Normal]
 No Velocity On Wave / Non Interrupting
 
 [Blood]
 Velocity On Wave / Non Interrupting
 
 [EX]
 Velocity On Wave / Interrupting

236B
 [Normal]
 6 Slashes Evenly Distanced Across Screen [Damage: 40]
 1 Fullscreen Slash (Non-Interrupting) [Damage: 60]

 [Blood]
 7 Fullscreen Slashes (Non-Interrupting) [Damage: 15]
 
 [Excited]
 7 Fullscreen Slashes (Interrupting) [Damage: 40]
 




Y (Moon Slash)
 [Normal]
 Moon Slashes with Velocity
 !!! Removed Ascent

 [Blood]
 Added Ascent (Damage: 100)
 
 [Excited]
 // Unique Excited (Invalid)  !!!!! Y (Excite/Merge) 
  
  
  
214B
 [Normal]
 Downward Slash must Connect for Continuation [Smaller Hitbox]
 Removed Ascent

 [Blood]
 Removed Ascent
 Damage of Downward Slash increased
 Last 10 Startup Frames Invincible

 [Excited]
 Added Ascent
 No connection of Downward Slash necessary to activate
 Last 20 Startup Frames Invincible





X (Reversal)
 [Normal]
 10 Active Reversal Frames

 [Blood]
 10 Active Reversal Frames
 Lightning does Non Interrupting Aura Damage (1 Hit) Or Single HitOverRide?

 [Excited]
 10 Active Reversal Frames
 Lightning does Non Interrupting Aura Damage (Unlimited Hits)
 
 
 
 
 







2Y (Excite/Tornado)
 [All]
 Non-Interrupting Hits
 Infinite Proj Hits
 Damage = ?

 [Normal]
 ProjMissTime = 15
 
 [Blood] 
 ProjMissTime = 10
 
 [Excited] 
 ProjMissTime = 5
 




4Y (Excite/Needle) 
 [Normal]
 Damage = 40/15(Ground)
 3 Needle (Disappearing)
 
 [Blood] 
 Damage = 40/15(Ground)
 3 Needle (Persistent)
 
 [Excited] 
 Damage = 40/15(Ground)
 4 Needle (Persistent)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6Y (Excite/2010) 
 [Normal]
 Grab Range
 
 [Blood] 
 Range 100% Width 20% Height~
  
[Excited] 
 Full Screen
 
 
 
 
 
4Z (Excite/Thunder)
 [Normal]
 3 Non Interrupting Strikes
 
 [Blood]
 1 Interrupting Strikes
 2 Non Interrupting Strikes
 
 [Excited]
 3 Interrupting Strikes







236C [Repeated Thrust]
     Cancelled from 236B
     MP Damage;2X MP Damage if Starter
     Non Interrupting

2X Ctrl / HoldX(After236X)
     ProjMissTime Change only (Blood OR EX = 3, Else 2)
     



236X Unchanged
236Z 3050 ~ 500 Damage (Aligned Animation to Damage)
214X 3020 ~ Increasing Damage Over Time (TimeVar/8.00)+5
214Y 3040 ~ Lowered General Damage (Still OHKO)
214Z (3030 Changed Manual)