
[DDX] Wind Tunnel - 2900/3000 (2000 meter)
(3000/Normal) Damage = 125 * Cond(Enemy(0),BackEdgeDist <= 10, 1.00, 0.50)  (250-500)
(2900/EXCITE) Damage = 500 Fixed

[DDY] Fullscreen Slash - 3030 (2000 meter)
Damage = 400

[DDZ] Black Hole - 3020 (3000 meter)
Damage = ~500 (Damage Based on Enemy Distance)
Moves Enemy Closer

[DDA] Mega slash - 3050 (3000 meter)
Damage = 750

[DDB] Fullscreen OHKO - 3040 (4000 meter)
Damage = ~100%
1% Remaining Life Damage Over Time

[DDC] Excite Switch - 2800 (3000 meter/2000 if cancelled from blood)
Reduces opponent meter, if no meter left, life is removed.
TRIGGER =  Life < 25% && Enemy,Life > 50%
Duration: Infinite

[Hold X] Dream Cancel - 3010
Can be used on state 2900-3000
Summons pillars covering a large part of the screen

[Start] (Blood Mode) - 2060 (1000 meter)
Duration 600
Life < 500
Can Pay 50 Life with Taunt/Start to Add 90 Frames
Higher AttackMulSet Bonuses with Higher Blood Time Remaining
Trigger1 = Var(12) <= 600
Trigger1 = 1 || FVar(20) := 0.000
Trigger2 = Var(12) >= 1320
Trigger2 = 1 || FVar(20) := 0.640
Trigger3 = Var(12) >= 1230
Trigger3 = 1 || FVar(20) := 0.320
Trigger4 = Var(12) >= 1140
Trigger4 = 1 || FVar(20) := 0.160
Trigger5 = Var(12) >= 1050
Trigger5 = 1 || FVar(20) := 0.080
Trigger6 = Var(12) >= 960
Trigger6 = 1 || FVar(20) := 0.040 
Trigger7 = Var(12) >= 870
Trigger7 = 1 || FVar(20) := 0.020
Trigger8 = Var(12) >= 780
Trigger8 = 1 || FVar(20) := 0.010
Trigger9 = Var(12) >= 690
Trigger9 = 1 || FVar(20) := 0.005

[State 200]
Can repeat sequence infinitely
Damage = 5
GetPower = 50 (Power State)
TargetVelAdd = -1.50 * Cond(Enemy(0),StateType = A, 0.25, 1.00) 

[5B] 210
Juggle = 2
Low Stun Time
Full Screen Range
Damage = 5
 
[6B] 215
Juggle = 3
Damage = 5
 
[5C] 220
Juggle = 1
Damage = 5

[6C] 225
Juggle = 5
Damage = 5

[2A] [400]
Juggle = 1
Damage = 5

[2B] 410
Juggle = 1
Damage = 10

[2C] 420
Juggle = 5
Damage = 30

[J5A] 600
Juggle = 1
Damage = 5

[J5B] 610
Juggle = 1
Damage = 5

[J5C] 620
Juggle = 5
Damage = 20

[4A] Thunder - 2000
75 Damage
[Normal] Normal Spawn Rate
[Bloody] Increased Spawn Rate
[Excite] Max Spawn Rate

[4B] Tornado - 2030
Non-Interrupting Hits
[Normal] Max 120 Damage, Self Life Penalty - 50
[Bloody] Max 175 Damage, No Penalty
[Excite] Max 355 Damage, No Penalty

[4X] Swing/Wave - 760
[Normal] Interrupting Thrust/Non Interrupting Slash/Non Interrupting Wave
[Bloody] Interrupting Thrust/Interrupting Slash/Non Interrupting Wave
[Excite] Interrupting Thrust/Interrupting Slash/Interrupting Wave
Thrust Damage: 40
Swing Damage: 12 * 4
Waves Damage: ? * ?-5

[4Y] Wall - 750
[Normal] Stationary Spike (20 * 5 Max Damage)
[Bloody] Moving Spike / More Spikes
[Excite] Interrupting + BLOOD

[4Z] Needle - 2020
[Normal] Slowest Needle / Lowest Accuracy
[Bloody] Faster Needle / Medium Accuracy
[Excite]
100% Accuracy
Non Interrupting HitDef
Infinite Duration
2 Damage   

[214Z] - 710
[Normal]
Downward Slash must Connect for Continuation [Smaller Hitbox]
Removed Ascent
[Bloody]
Removed Ascent
Damage of Downward Slash increased
Last 10 Startup Frames Invincible
[Excite]
Added Ascent
No connection of Downward Slash necessary to activate
Last 20 Startup Frames Invincible

[236A] - 2010
[Normal] Grab Range
[Bloody] Lower Third of Screen Range + Increased Damage/Hits
[Excite] Full Screen Range

[236B] - 720
Damage = 10
[Normal] 4 Hits
[Bloody] Ascent / 100 Damage
[236BEX] 2720
[EXcite] Larger Hitbox + Higher Damage

[236C] - Reversal - 1020
Normal/Blood/Excite [100 Damage]

[236X] - 700
Damage = 12
[Normal] 7 Non Interrupting Hits
[Bloody] 11 Non Interrupting Hits
[Excite] 11 Interrupting Hits
PosAdd < 25.00
 
[236Y] - Meter drain - 730 
[Meter Damage Percent]
[Normal] >>> 0.050 / 0.025
[Bloody] >>> 0.010 / 0.050 
[Excite] >>> 0.020 / 0.010