﻿animno

1120 1way→向き
1220 3way→むき
1230 3way→／向き
1240 3way↑向き
1300 1way←向き
1301 3way←向き
1302 3way←＼向き
1303 3way左右反転↑向き
1310 1way上下反転→向き
1311 3way上下反転→向き
1312 3way→＼向き
1313 3way↓
1320 1way上下反転←向き
1321 3way上下反転←向き
1322 3way←／向き
1323 3way左右反転↓


projテンプレ
[State 1100, 5]
type = Projectile
trigger1 = time = 4
attr = A, SP
damage = 135,9
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MA
pausetime = 0,18
sparkno = -1
guard.sparkno = -1
sprpriority = 5
sparkxy = 0,0
hitsound = s1100,1
guardsound = s1100,2
ground.type = High
ground.slidetime = 12
ground.hittime = 18 
ground.velocity = -4,6.6
air.velocity = -4,-6.6
projanim = 1120 ;アニメ
projhitanim = -1
velocity = 8 ;速度
fall = 1
air.fall = 1
fall.recover = 0
offset = 12,0 ;発生位置
projid = 1100 ;ID
projremove = 0
yaccel = 0.4

;-----------------------ヘルパーテンプレ
[state a];
type = Helper
trigger1 = xxxx
id = xxxx
name = "xxxx"
sprpriority = 5
pos = 0,0
postype = p1
stateno = xxxx
helpertype = normal
supermovetime = 0
pausemovetime = 0
keyctrl = 0 
ownpal = 1
ignorehitpause= 1




;---------------------------------------------------
[Statedef xxxx]
type = A
ctrl = 0
anim = xxxx
velset = 0,0
movetype = A
physics = N
sprpriority = 2

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a];速度
type = velset
trigger1 = time = 0
x = 0
y = 0
;----------------音声
[State 210, 1];
type = PlaySnd
trigger1 = 1
value = x, y

;---------------------[ヒット関係]hitdefテンプレ
[State 1100, 0]
type = HitDef
trigger1 = xxxx;条件;!MoveContact;だいたいこれ
attr = S, SA  ;SCA,N(通常)S(必殺)H(超必) A(打撃)T(投げ)P(飛び道具)グレイズ対策にAにしとく
animtype  = Heavy ;
damage    = xxxx,xxxx ;150前後
priority = 5, Hit 
hitflag = MAF  ;MAFLD
guardflag = M ;MAFLD
pausetime = 0,16 ;基本15前後
sparkno = -1 ;無し
getpower = 0,0 ;2000前後
sparkxy = 0,0 ;無しだからなし
hitsound   = s1100,1
guardsound = s1100,2
guard.sparkno = -1
ground.type = high
ground.slidetime = 11
ground.hittime  = 11
guard.velocity = -11
ground.velocity = -4,6.6
air.velocity = -4,-6.6
fall = 1
air.fall = 1
fall.recover = 0 ;復帰不能
Ground.cornerpush.veloff = 0
Air.cornerpush.veloff = 0
Guard.cornerpush.veloff = 0
Airguard.cornerpush.veloff = 0

;---------------------[ヘルパー]
[state a];エフェクト
type = Helper
trigger1 = time = 0
id = xxxx
name = "xxxx"
sprpriority = 5
pos = 0,0
postype = p1
stateno = xxxx
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[拡縮]

;---------------------[当身関係]
;---------------------[]
[state a]
type = destroyself
trigger1 = FrontEdgedist = -40

