;---------------------[XpLGtFNg]
[State 1000, 5];
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1100 || prevstateno = 1101 || prevstateno = 1102 || prevstateno = 1103 || prevstateno = 1301 || prevstateno = 1306
anim = 8000
sprpriority = 50
postype = left
pos = 0,80
bindtime = -1
scale = 0.5,0.5
supermove = 1
under = 0
ownpal = 1

[State 1000, 5];
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1100 || prevstateno = 1101 || prevstateno = 1102 || prevstateno = 1103 || prevstateno = 1301 || prevstateno = 1306
anim = 8001
sprpriority = 51
postype = right
pos = 0,78
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5];
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1100 || prevstateno = 1101 || prevstateno = 1102 || prevstateno = 1103 || prevstateno = 1301 || prevstateno = 1306
anim = 8002
sprpriority = 49
postype = left
pos = 0,74
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = addalpha
alpha = 340-120,120

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2100,ifelse(var(1)=1,10,13)
volume = 250