
;[Statedef 83000] (n)
;[Statedef 83001] (n)
;[Statedef 83002] (n)
;[Statedef 83003] X(n)
;[Statedef 83004] ()
;[Statedef 83005] ()
;[Statedef 83006] ()
;[Statedef 83007] X()
;[Statedef 83008] ()
;[Statedef 83009] ()
;[Statedef 83010] ()
;[Statedef 83011] X()


[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83000
ID = 83000
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83001
ID = 83001
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83002
ID = 83002
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83003
ID = 83003
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83004
ID = 83004
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83005
ID = 83005
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83006
ID = 83006
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83007
ID = 83007
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83008
ID = 83008
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83009
ID = 83009
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83010
ID = 83010
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player

[State 191, ghitdefwp[l]
type = Helper
Trigger1=Time=0
Persistent = 0
name = "ghitdefwp[l"
stateno = 83011
ID = 83011
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
size.xscale = 4
size.yscale = 5
helpertype = Player












;(n)
[Statedef 83000]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 83000

[state ]
type=changeanim
trigger1=anim!=83000
trigger2=prevstateno=83000&&time=0
value=83000
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83000);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83000);wp[̂hcԍ
ignorehitpause=1 

[State 200, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 16, 0
animtype = Light
guardflag =                  
hitflag = HLMAFPDN
priority = 3, Hit
pausetime = 0, 0
sparkno = s960
guard.sparkno = s965
sparkxy = -10, -80
hitsound = s1, 0
guardsound = s2,0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4,0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall.recovertime = 18

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 13

;(n)
[Statedef 83001]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 83001

[state ]
type=changeanim
trigger1=anim!=83001
trigger2=prevstateno=83001&&time=0
value=83001
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83001);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83001);wp[̂hcԍ
ignorehitpause=1 

[State 210, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
animtype  = Medium
damage    = 30
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s961
sparkxy = -10,-70
hitsound   = s1,2
guard.sparkno = s965
guardsound = s2,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -5.5
air.velocity = -2.5,-4
fall.recovertime = ifelse(EnemyNear,GethitVar(hitcount) >= 20,2,24)

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 7

;(n)
[Statedef 83002]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 83002

[state ]
type=changeanim
trigger1=anim!=83002
trigger2=prevstateno=83002&&time=0
value=83002
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83002);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83002);wp[̂hcԍ
ignorehitpause=1 

[State 230, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
animtype  = Hard
damage    = 20
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s962
guard.sparkno = s965
sparkxy = -5,-80
hitsound   = s1,3
guardsound = s2,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 14
ground.velocity = -1
air.velocity = -2.5,9.5
envshake.time = 20
envshake.ampl = 3
envshake.freq = 170
air.fall = 1
fall.recovertime = 30

[State 230, qbg`]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype  = Hard
damage    = 25
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s962
guard.sparkno = s965
sparkxy = -10,-37
hitsound   = s1,3
guardsound = s2,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 14
ground.velocity = -5
air.velocity = -2.5,9.5
envshake.time = 15
envshake.ampl = 3
envshake.freq = 170
air.fall = 1

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 19

;X(n)
[Statedef 83003]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 83003

[state ]
type=changeanim
trigger1=anim!=83003
trigger2=prevstateno=83003&&time=0
value=83003
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83003);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83003);wp[̂hcԍ
ignorehitpause=1 

[State 240, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
animtype  = Back
damage    = 80
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
gurad.pausetime = 15,15
sparkno = s963
guard.sparkno = s965
sparkxy = -10,-60
hitsound   = s1,4
guardsound = s2,0
ground.type = High
ground.slidetime = 13
ground.hittime  = 16
ground.velocity = -13,-4
air.velocity = -13,-4
guard.velocity = -5
airguard.velocity = -8,-3
envshake.time = 30
envshake.ampl = 7
envshake.freq = 176
fall = 1
fall.recover = ifelse(EnemyNear,GethitVar(hitcount) >= 20,1,0)
fall.recovertime = 1

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 18

;()
[Statedef 83004]
type = A
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 83004

[state ]
type=changeanim
trigger1=anim!=83004
trigger2=prevstateno=83004&&time=0
value=83004
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83004);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83004);wp[̂hcԍ
ignorehitpause=1 

[State 400, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = C, NA
damage    = 13
priority  = 3
animtype  = Light
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s960
guard.sparkno = s965
sparkxy = -10,-42
hitsound   = s1,0
guardsound = s2,0
ground.type = Low
ground.slidetime = 4
ground.hittime  = ifelse(EnemyNear,statetype = L,1,12)
air.hittime  = ifelse(EnemyNear,statetype = L,1,12)
ground.velocity = -5
air.velocity = -1,-3
fall.recovertime = ifelse(EnemyNear,GethitVar(hitcount) >= 10,1,22)

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 4

;()
[Statedef 83005]
type = A
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 83005

[state ]
type=changeanim
trigger1=anim!=83005
trigger2=prevstateno=83005&&time=0
value=83005
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83005);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83005);wp[̂hcԍ
ignorehitpause=1 

[State 410, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = C, NA
damage    = 36
animtype  = Medium
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s961
guard.sparkno = s965
sparkxy = -10,-55
hitsound   = s1,2
guardsound = s2,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -4
air.velocity = -1,-4
fall.recovertime = ifelse(EnemyNear,GethitVar(hitcount) >= 20,1,23)

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 10

;()
[Statedef 83006]
type = A
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 83006

[state ]
type=changeanim
trigger1=anim!=83006
trigger2=prevstateno=83006&&time=0
value=83006
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83006);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83006);wp[̂hcԍ
ignorehitpause=1 

[State 430, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = C, NA
damage    = 40
animtype  = Light
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s961
guard.sparkno = s965
sparkxy = -10,-8
hitsound   = s1,3
guardsound = s2,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 22
ground.velocity = -2
air.velocity = -1,-2
down.velocity = -4,0
down.hittime = 20
envshake.time = 15           ;qbgɉʂh炷
envshake.ampl = 3            ;qbg̉ʂ̐U
envshake.freq = 170          ;qbgɉʂh鑬x
fall = 1
fall.recover = 0

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 15

;X()
[Statedef 83007]
type = A
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 83007

[state ]
type=changeanim
trigger1=anim!=83007
trigger2=prevstateno=83007&&time=0
value=83007
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83007);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83007);wp[̂hcԍ
ignorehitpause=1 

[State 440, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = C, NA
damage    = 72
animtype  = up
hitflag = HLMAFPDN
guardflag = 
pausetime = 0,0
sparkno = s963
guard.sparkno = s965
sparkxy = -5,-10
hitsound   = s1,4
guardsound = s2,0
ground.type = high
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -1.5,-9
air.velocity = -1.9,-9
guard.velocity = -5
envshake.time = 20
envshake.ampl = 5
envshake.freq = 170
fall = 1
fall.recovertime = ifelse(EnemyNear,GethitVar(hitcount) >= 20,2,30)

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 14

;()
[Statedef 83008]
type = A
movetype= A
physics = A
velset = 0,0
ctrl = 0
anim = 83008

[state ]
type=changeanim
trigger1=anim!=83008
trigger2=prevstateno=83008&&time=0
value=83008
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83008);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83008);wp[̂hcԍ
ignorehitpause=1 

[State 600, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = A, NA 
damage    = 16
hitflag = HLMAFPDN
guardflag = 
priority = 3
pausetime = 0,0
sparkno = s960
guard.sparkno = s965
sparkxy = -10,-58
hitsound   = s1,0
guardsound = s2,0
ground.type = High
slidetime = 5
hittime  = 12
ground.velocity = -4
air.velocity = -1.3,-4
airguard.velocity = -2,-3
fall.recovertime = 15
ground.cornerpush.veloff = -4.5

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 6

;()
[Statedef 83009]
type = A
movetype= A
physics = A
velset = 0,0
ctrl = 0
anim = 83009

[state ]
type=changeanim
trigger1=anim!=83009
trigger2=prevstateno=83009&&time=0
value=83009
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83009);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83009);wp[̂hcԍ
ignorehitpause=1 

[State 610, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = A, NA
damage = 35
hitflag = HLMAFPDN
guardflag = 
priority = 4
pausetime = 0,0
sparkno = s961
guard.sparkno = s965
sparkxy = -10,-55
hitsound   = s1,2
guardsound = s2,0
animtype = Med
ground.type = High
slidetime = 17
hittime  = 20
ground.velocity = -5
air.velocity = -3,-6
airguard.velocity = -2,-3
fall.recovertime = 20
ground.cornerpush.veloff = -6.2

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 14

;()
[Statedef 83010]
type = A
movetype= A
physics = A
velset = 0,0
ctrl = 0
anim = 83010

[state ]
type=changeanim
trigger1=anim!=83010
trigger2=prevstateno=83010&&time=0
value=83010
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83010);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83010);wp[̂hcԍ
ignorehitpause=1 

[State 630, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = A, NA
damage = 50
hitflag = HLMAFPDN
guardflag = 
priority = 3
pausetime = 0,0
sparkno = s961
guard.sparkno = s965
sparkxy = -5,-35
hitsound   = s1,3
guardsound = s2,0
ground.type = High
slidetime = 6
hittime  = ifelse(EnemyNear,GethitVar(hitcount) >= 15,10,30)
ground.velocity = -4
air.velocity = -4,12
envshake.time = 15
envshake.ampl = 3
envshake.freq = 170
fall.recovertime = ifelse(EnemyNear,GethitVar(hitcount) >= 25,1,30)
ground.cornerpush.veloff = -8.3

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 8

;X()
[Statedef 83011]
type = A
movetype= A
physics = A
velset = 0,0
ctrl = 0
anim = 83011

[state ]
type=changeanim
trigger1=anim!=83011
trigger2=prevstateno=83011&&time=0
value=83011
ignorehitpause=1

[state ] 
type=assertspecial 
trigger1=ishelper(83011);wp[̂hcԍ
flag=invisible 
flag2=noshadow 
ignorehitpause=1 

[state ] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(83011);wp[̂hcԍ
ignorehitpause=1 

[State 640, qbg`]
type = HitDef
trigger1 = AnimElem = 1
attr = A, NA
damage    = 50,1
guardflag = 
hitflag = HLMAFPDN
priority = 4
pausetime = 0,0
sparkno = 3
sparkxy = -10,-40
hitsound   = s1,4
guardsound = 6,0
animtype = Med
ground.type = High
slidetime = 20
hittime  = 30
ground.velocity = -9,-3
air.velocity = -9,-3
air.guardvelocity = -4,-3
envshake.time = 20
envshake.ampl = 5
envshake.freq = 170
fall.recovertime = 300

[State ̃wp[]
type = DestroySelf
trigger1 = Time = 11


















[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83000)
value = 83000
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83001)
value = 83001
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83002)
value = 83002
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83003)
value = 83003
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83004)
value = 83004
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83005)
value = 83005
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83006)
value = 83006
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83007)
value = 83007
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83008)
value = 83008
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83009)
value = 83009
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83010)
value = 83010
ignorehitpause = 1

[state -2, wp[Xe[gŒ]
type = selfstate
trigger1 = ishelper(83011)
value = 83011
ignorehitpause = 1







[Begin Action 83000]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 13, 

[Begin Action 83001]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 7, 

[Begin Action 83002]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 7, 
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 12, 

[Begin Action 83003]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 18, 

[Begin Action 83004]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 4, 

[Begin Action 83005]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 10, 

[Begin Action 83006]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 15, 

[Begin Action 83007]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 14, 

[Begin Action 83008]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 6, 

[Begin Action 83009]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 14, 

[Begin Action 83010]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 8, 

[Begin Action 83011]
Clsn1: 1
  Clsn1[0] = -24464, -24464, 24464, 24464
-1,0, 0,0, 11, 






