;
;ȈՐݒt@C@ő剻Č̂𐄏B
;
[Statedef 10001]
Type = A
movetype = I
physics = N
Anim = 10000

[State -2, JñQ[W{]
Type = varset
Trigger1 = 1
var(2) = 1 ;0`5
;ftHgF1
;ZpAhl̂ݘM錠B

[State -2, `hx]
Type = varset
Trigger1 = 1
var(3) = 9 ;1`10 ͉L
;ftHgF9
;1`3FXgXUpBĂēRB
;4`7F傿ƒ킷pBΐlvfʂɃK[hłB
;8~10FbotȂ炻xB҂Ȃ珟B

;----------------------------------------------------------------------
;͐ݒɊ֌WȂł
;----------------------------------------------------------------------

[State -2,H]
Type = VarSet
Trigger1 = Parent,MoveType = H
Trigger1 = EnemyNear,MoveHit
Trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
var(59) = 1

[State -2,炢I]
Type = VarSet
Trigger1 = Parent,MoveType != H
var(59) = 0

[State -2,WL[]
Type = ChangeState
TriggerAll = PrevStateNo != 30002
TriggerAll = Parent,Win
Trigger1 = Parent,StateNo = [2000,4999]
Trigger2 = Parent,NumHelper(1002)
value = 30002

;----------------------------------------------------------------------------------
[Statedef 30002]
Type = A
movetype = I
physics = N
Anim = 10000

[State -2,b]
type = AssertSpecial
trigger1 = 1
flag = NoBarDisplay
IgnoreHitPause = 1

[State -2, KEo]
type = BgPalFX
Trigger1 = 1
add = 100+Time*2,1+Time*2,1+Time*2
time = 2

[State -2,Kỏ]
Type = PlaySnd
Trigger1 = Time = 0
value = 2300,0

[State -2,I]
Type = Null ;ChangeState
Trigger1 = Time > 140
value = 10001