--------------------Evil Donald--------------------
-----------Created by PineappleProducer!-----------

First off, thanks for downloading this character. 

This readme contains information that you may want to read if you have 
problems using this character. But if you know how to use kishio's 
original Donald character, you should be good to go.

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WHAT MAKES HIM MORE THAN JUST A MINOR EDIT?

Well, when I originally started on editing Donald, I wasn't expecting this
character to get as far as it has. But, as you can see, my expectations
were wrong! But anyway onto some things that make him stand out:

-Has a new voice.
-Has new palettes.
-Has special character intros.
-Has his own hitsparks.
-Has fatality compatibility with certain Mortal Kombat characters.
-And probably the most prominent, when he is under 500 HP, he goes into 
 what I like to call "Berserk Mode". Essentially what this is is that 
 when under 500 HP, Evil Donald goes insane with his hamburgers and
 all of his other fast food of death. For example, he will chuck three 
 hamburgers at you when he would throw only one otherwise. His Supers
 are also more brutal when in berserk mode. Finally, his taunt changes 
 into a hit that does little damage but is unblockable and sends opponents  
 flying. This was mainly made to keep cheap characters that are swarming
 you off.

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DISCLAIMER:

Please do not make any unauthorized edits to my edit. Not only would I not 
like it, but that's kinda weird, ain't it? Editing something that's already 
edited? I will gladly listen to anyone suggestions of what they would like 
put in Evil Donald, however. 

There may be unused sprites and animations in Evil Donald's files, so don't
bother trying to find their relevance.

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PALETTE LIST

Palette 01 	Evil Donald 
Palette 02	Dark Faced Donald
Palette 03	Shadowy Donald
Palette 04	Scarlet Devil Donald
Palette 05	02 Donald
Palette 06	Evil Mime Donald
Palette 07	Fiery Donald
Palette 08	Alien Donald
Palette 09	Aqua Donald
Palette 10	Unstable Donald
Palette 11	Reversed Donald
Palette 12	Negative Donald 

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SPECIAL MOVE LIST

Guide:
U  = Up
D  = Down
F  = Forward
B  = Back
DF = Down Forward
DB = Down Back
a  = A
b  = B
c  = C
x  = X
y  = Y
z  = Z
s  = Start

SPECIALS:
Hambuga			D,DF,F,a
French Fries		D,DB,B,a
Four Hambuga		D,DB,B,b
Diagonal Hambuga	D,DB,B,c
Dona-side Cutter	F,D,DF,a
Dona-side Slicer	F,D,DF,b
Air Hambuga		D,DF,F,a (in air)
Air Four Hambuga	D,DB,B,b (in air)
Go Active - Weak	D,DF,F,x
Go Active - Strong	D,DF,F,y
Air Dona-side Cutter	F,D,DF,a (in air)
Evil Donald Girl Kick	D,DB,B,x
Evil Donald Girl Slash	D,DB,B,z
Apple Bomb		D,DB,B,y
Air Apple Bomb		D,DB,B,y (in air)
Potato Blade		Hold F,b

COUNTERS:
Happy!			D,DB,B,y (while guarding; requires 500 power)
Glide			D,DB,B,x (while guarding; requires 500 power)
Dona-side Scissor 	D,DB,B,a (while guarding; requires 500 power; in air)

GRABS:
Face Planter		Hold F,b (within close range of opponent)
Donaldo Desu		Hold F,b (within close range of opponent; in air)
Shadow Dodge		Hold F,y (within close range of opponent) 
Shadow Slide		Hold F,x+y

SUPERS:
*Level 1
Dance			D,DF,F,D,DF,F,x OR D,DF,F,x+y
Korekurai		D,DF,F,D,DF,F,y OR D,DF,F,x+y (in air)
Grounded Korekurai	D,DF,F,D,DF,F,y OR D,DF,F,b+y 
Stun Lazer		D,DF,F,c

*Level 2
Evil Donald Magic	D,DF,F,D,DF,F,a OR D,DF,F,a+y
Evil Donald Girl Rush	D,DB,B,D,DB,B,x OR D,DB,B,x+y
Apple Bomb Cluster	D,DB,B,D,DB,B,y
Grab n' Pound		D,DB,B,D,DB,B,a OR D,DB,B,a+c
Air Grab n' Pound	D,DB,B,D,DB,B,a OR D,DB,B,a+c (in air)

*Level 3
Unhappy Set		D,DF,F,D,DF,F,b OR D,DF,F,a+b
Hanva ga da		D,D,D,b
Shun Dona Satsu		D,DB,B,D,DF,F,b
Hyper Beam		D,DF,F,D,DF,F,z
Gimpse of Fear		s (only usable while Impure)

MISC:
Taunt			s
Power Charge		Hold c+z (not usable while Impure)

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Progress:

VERSION 1.0
-Made hitboxes slightly larger for berserk mode "Dance".
-Edited the "02 Donald" palette.
-Replaced voice clips with more clear versions.
-Berserk Mode attacks don't have that weird reverberating sound.
-Fixed the Impure "Transformation" victory pose (the sprites are better 
 aligned).
-Edited the berserk mode variation of "Diagonal Hambuga" to make it less
 spammable.
-Screwed around with some animations.
-"Dona-side cutter" now has a fancy effect when executed. 
-Added a new attack - "Air Apple Bomb". C'mon, ya knew it was comin'.
-Added custom superpause effects that vary with the power of the attack. I
 also added distinct sounds for each level super. This also applies for 
 counters.
-Evil Donald can now summon Evil Donald Girl and produce an Apple Bomb at
 the same time. "Hanva ga da" can also now be used when either of the above
 are on the field as well.
-Apple Bomb sprite is now hi-res.
-Added more character's for the "EVOL is LOVE Backwards" intro.
-Created an alternate SFF file for use with Kohaku's Melty Blood EVO
 Custom Portrait screenpack. 
-Changed Palette 4 from "Neon Donald" to "Scarlet Devil Donald".
-Added a new attack - "Evil Donald Girl Slash". Two words for ya - 
 Yuki Nagato. Also created a Berserk Mode variation. 
-Added a new super - "Shun Dona Satsu". Unlike "Shun Mc Satsu", this looks
 like the more traditional SGS move. Also created a Berserk Mode 
 variation. It even comes with its own victory pose if the opponent is 
 defeated by it.
-Charging requires you to hold two buttons down now, as opposed to just
 one. This was done to open up new button combinations.
-Remade the crossed arms sprite. 
-The "vs. something weird" intro has two different outcomes.
-Changed some of the custom portraits.
-Added a new super - "Glimpse of Fear". It is only usable if Evil Donald 
 is in Impure Mode.
-Added another "get hit" sound. 
-Added a new attack - "Dona-side Slicer". Think of it as the reciprocal to
 "Dona-side Cutter".
-Fixed some sprites that had noticeable color loss.
-Donald Girl dissappears alot quicker when she "warps", allowing her to be
 summoned again quicker.
-Lowered Evil Donald's Attack and Defense stats to 125.
-Added a configuration file, so you can customize some (minor) things in 
 Evil Donald.
-The "Dizzy" animation isn't different... or is it?
-Added a new super - "Hyper Beam". Finally! A Level 3 Super that isn't a
 grab! Also made a Berserk Mode variation
-All Hyper Portraits are animated.
-Got new Dona-side cutter sprites (Special thanks to SennouRoom).
-Added a new counter - "Dona-side Scissor". Odds are this will be the 
 least used move, for legitimate reasons. 
-Altered the Berserk Mode variation of Dance again.
-Added an entirely new special mode, well, almost. I like to call it 
 "Insta-Berserk Mode", or as some may feel free to dub it, 
 "I Hate EFZ Mode". Essentially this is triggered by characters not
 cheap enough to be disposed by "Impure Mode". What it does is, surprise,
 surprise, starts Evil Donald up in his "Berserk Mode" at the beginning of
 the match, full HP. In addition to that, specific characters trigger 
 attributes that aren't even in Berserk Mode. I also included an intro for
 this mode. 
-Evil Donald can now turn in "Impure Mode".
-Changed the icon.
-Finshed all Impure attacks.
-Redid the Berserk Mode version of "Hanva ga da" so it don't look retarded  
 anymore.
-Balanced some of the Berserk Mode Supers. For example, 
 "Evil Donald Magic" got as much as a 300 damage reduction!!!
-Considered Evil Donald finished (September 6, 2011).
-Fixed some bugs regarding the 12th Palette.
-Made some cosmetic changes. See if you can notice them!
-Evil Donald no longer slides when he uses "Evil Donald Magic" or "Stun
 Lazer" after landing a hit with "Air Glide".

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BETA VERSION 4
-Changed Palette 10 from "Purple Donald" to "Unstable Donald".
-Evil Donald regains control if he misses an air grab. 
-Fixed the Kamek Ultima Bug (Evil Donald is unaffected by Ultima).
-Has a new victory pose with Ronald McDonald when Ronald does his "WRYYY"
 victory pose (kinda buggy though, so don't expect to see it all the time).
-Evil Donald Girl does the Ran Ran Ru victory pose when Evil Donald does.
-Added a new super - "Apple Bomb Cluster". The name is self-explanitory, 
 so I'm not gonna go into too much detail. This is also made to replace
 the berserk mode variation of "Apple Bomb", to balance Evil Donald 
 better. Also created a berserk mode variation. 
-Changed Palette 11 from "Shady Donald" to "Reversed Donald".
-Happy Set is different.
-Added two counter attacks. They require 500 power and 50 life, however.
-Berserk mode "Hanva ga da" is more unique. 
-Intro against Better Donald is a little different.
-Added another new victory pose. 
-Has a special intro against "weird" characters.
-"Donaside Cutter" makes that 'DING' sound effect.
-Made a custom state for getting hit by "Stun Lazer" if the opponent lacks 
 state 5300.
-His hyper portrait animates.
-Added some more icons.
-To allow Evil Donald to put up a fight against "God" characters, I've 
 added a special mode that I like to call "Impure Mode". Unlike most edits
 that simply make this type of mode palette triggered, I've made it to 
 where Evil Donald only goes into this state when he is pitted against
 certain characters. Ones that I consider cheap. 
-Fixed a major bug with the berserk mode variation of the potato blade
 attack.
-Added a new attack, or grab, rather. Evil Donald grabs the opponent by 
 the neck and slings them away after a while. Yes, it's Shadow Dio's
 grab attack, whatever the heck it's called.
-The small french fry attack now has a distinctive hitsound.
-Finally finshed the necessary coding for a new Super: Grab n' Pound. For
 those who actually read this thing, this Super was supposed to be in 
 Beta v3, but it didn't look too great at the time. Now it looks much 
 better. I also made a berserk mode variation of it. 
-Added new Super: Air Grab n' Pound. Pretty much the same as above move, 
 but the grab is executed in the air (obviously). Wonderful combo attack.
-In the berserk mode variation of "Diagonal Hambuga", the burgers fly out
 in a more fan-like motion.
-When an opponent is hit by Stun Lazer, a dizzy sound effect plays.
-Since I created Air Grab n' Pound, I thought having Evil Donald grab at 
 the end of "Dance" in Berserk Mode was redundant, so I changed it once   
 again. It ain't the same as before, though...
-Apple Bomb is laid slightly quicker in Berserk Mode (and by slightly, I
 mean 2 ticks. There is a slightly different animation for it, though). 
-Made a berserk mode variation of "Go Active - Weak". 
-Added in more sounds, including another one of them infamous 4218 sounds.  
-He has rape immunity.
-He only has one charge effect, but it looks pretty neat (you better like
 it, because it was a pain to code >_<).
-Changed the angles of the burgers in Diagonal Hambuga so the move isn't
 as useless as it was before. 
-Made an alternate version of that new grab mentioned earlier. It can be
 used anywhere, and Evil Donald slides toward the opponent when the attack
 is executed.
-Edited the animation for the Berserk Mode "Unhappy Set".
-Slightly changed the special intro against Donald. 

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BETA VERSION 3
-Crossed arms sprite is better (courtesy of DarkDonald1).
-Added new Super: Grounded Korekurai. Also created a berserk mode variation.
-In his "spinning intro", after the enemy finishes their intro, Evil Donald
 utters something rather quietly before appearing.
-His Hyper portrait looked odd before (look at his collar, its all a solid
 black color). I fixed it.
-Added two new palettes - Shady Donald and Negative Donald.
-Added berserk mode variations of Evil Donald Girl and Evil Donald Girl 
 Rush. 
-In the intro against Donalddesu's Ronald McDonald, I have removed the 
 lifebars. 
-Updated his hit sounds. That is, they sound a little louder, with a bit 
 more boom.
-Added a berserk mode variation of Hanva ga da. Not much different from 
 it's original form, except that Evil Donald ascends a little faster and 
 the attack is unblockable. I'll make it better later.
-In Beta v2, in Evil Donald's berserk mode variation of Diagonal Hambuga,
 The burgers disappeared later than they should have. I have fixed that.
-Potato Blades are slightly longer in berserk mode.
-Evil Donald can grab an enemy in the air when they're falling.
-The berserk mode variation of "Dance" ends differently.
-If Evil Donald stands still long enough, you get to see something strange.
-I have put the appropriate hitsparks in every hitdef.
-I have fixed the alignment of the two extra burgers in Evil Donald's "Air
 Four Hambuga" and "Korekurai" berserk mode attacks.
-Changed the icon and 120 x 140 picture yet again.
-Added two new special intros. 

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BETA VERSION 2
-Added more berserk mode moves, then took them out. Left only certain 
 specials in berserk mode(projectiles, for instance) because I thought 
 Evil Donald was hard to handle when he was under 500 HP.
-Hanva ga da super can now hit the opponent when they are in the air.
-Changed the 9020 sprite (call me a noob, but only recently did I know what
 midnight bliss was). 
-Changes were made to some sprites so palette 2 would look better.
-Changed the animation for the berserk mode Donald Magic attack.
-Those three guys that appear after Evil Donald's KO look better.
-Changed both pictures that appear on the character select screen 
 (the 120x140 one don't look like crap anymore!).
-Unhappy Set is unblockable in normal and berserk mode.
-Added some hitsparks and other minor details.
-Stun Lazer has a berserk mode variation.
-Changed Palette 5 from "Ghost Donald" to "02 Donald". 
-When opponent is hit with Stun Lazer while they are in the air, they 
 slowly descend to the ground.
-Added a new move: Diagonal Hambuga. It allows Evil Donald to throw two 
 hamburgers at different diagonal angles.
-Simplified command for "Four Hambuga" 
-Air throw (where Evil Donald catches the opponent in the air and slams 
 them into the ground) is a little easier to execute.
-Added new victory poses, including a special one with the original Donald
 (had to sacrifice the Evil Donald Girl victory pose, though).
-Put in some more sound effects and stuff.
-Four Hamburger Throw looks better in berserk mode now. 
-Created this readme (October 22, 2010)!
-To decrease the amount of Apple Bomb spamming, I made it to when an Apple
 Bomb is set, it has a chance to be a dud, and will only do miniscule
 damage even if it manages to hit the opponent (the dud animation has a
 tiny hitbox).
-I have created an option that lets you choose which power up effect.
 There's three options: cartoony rising dust, MUGEN's default power up 
 effect, and another that I can't really name. To choose which one you 
 prefer, open the .cns file and go down to State 4100. There you will see 
 three options, divided by a dashed line. Just uncomment the lines for 
 whichever effect you want, and comment the lines that aren't going to be 
 used. 
-The "Spinning Intro" doesn't start until the opponent's intro is over. 
 (Courtesy of DarkDonald1) 
-Dust kicks up when Evil Donald uses "Go Active Strong", when he hits the 
 ground during his 500 HP "Unhappy Set", and his "Hanva ga da" attack.
-In Beta v1, his "Dona-side Cutter" attack hit twice, regardless of the HP 
 he had, and it only did it once if executed in midair. I have now put the 
 normal 1-hit "Dona-side Cutter" in place of the 2-hit unless he is at 
 500 HP or less, then he can do a 2-hit kick on the ground or in midair.
-His special intro against Donalddesu's Ronald McDonald is now more epic!
 (Also courtesy of DarkDonald1)
-After looking at what I made his attack and defense stats in comparison 
 to other characters, I dropped his attack and defense stats from 200 to 
 150. This may change in the future.
-Added some special intros with DarkDonald1's Unleashed Ronald and a girl
 named Ayu Tukimiya, whoever that is (DarkDonald1 put these intros in a 
 Beta v1 edit, which is... not anymore... idk... on his site, whatever, 
 I just decided to stick them in here).
-If Evil Donald is hit 25 times in succession (a 25 hit combo), he will 
 automatically use an attack that will get you out of it (like what 
 Donald's 12th Palette does). I still need to clean up this a little bit,
 though, because, for example, if an enemy, like Kamek, uses his move
 "Ultima", Evil Donald can get stuck in the custom state and the AI for
 Kamek will not ever think about attacking. So I plan to limit this attack 
 to only certain enemies. Remember, this is only Beta v2. 
-Korekurai has a berserk mode variation.
-Added hitsparks to Evil Donald. These also may change in the future.
-A new hyper portrait appears when Unhappy Set is used.    
 
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BETA VERSION 1
-Started (duh!).
-Made some new palettes. 
-Changed the voice clips to a more demented tone.
-Made some little edits to the original animations.
-Has special intros with some characters.
-Changed the victory pose.
-Made apple bomb not hurt Evil Donald or his teammate.
-French Fry attack "traps" the enemies.
-Replaced Birdie, Grimace, and Hamburgler with three different people who
 the world has never seen before!
-Put in some fatality compatibile sprites and animations with some of 
 Juano16's Mortal Kombat characters.
-Created berserk mode and added some berserk mode moves.
-Changed the "Tomato McGrande" intro.
-Added a move to charge up power.
-Added new Super: Stun Lazer. Looks like Donald Magic, but it stuns the
 opponent, leaving them open to attack.
-Simplified commands for "Go Active - Strong" and "Hanva ga da".
-Probably some other crap that I can't remember anymore. >_<

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Evil Donald's Lost Moves:

While working on Beta v3, I experimented with some attacks that I planned 
on including in Evil Donald's arsenal. The first attack was called 
"Air Fries". Essentially what it was was Evil Donald's tiny french fry 
attack executed in the air, with the "Air Four Hambuga" animation. I
removed them because they weren't really necessary. The second attack was 
a super, called "Grab n' Pound". In this attack, Evil Donald grabbed his 
opponent, slammed them into the ground, and proceeded to beat them into 
a pulp. I removed it because I didn't care too much for the way the 
opponent looked. If I feel like it, I'll sexify it and add it back in.

UPDATE!
"Grab n' Pound" implemented as of Beta v4!!!

While working on Beta v4, I experimented once again with some 
new stuff. This time, I was trying out counters. If Evil Donald was 
guarding an attack, if you pressed a  certain button combination, he would
strike back. They were a success. The first one was a Dona-side Cutter 
type counter, for a close attack. The second one had Evil Donald slide 
the screen and hit the enemy, this time for attackers that spammed 
projectiles. Despite them costing 500 power and their low damage, I felt 
that they gave Evil Donald too big of an advantage, considering he has a 
power charge. As a result, I removed them. I also made another super 
called "Big Apple Bomb". In this move, Evil Donald lobs a humongous 
(surprise, surprise) Apple Bomb. I created a brand new apple bomb sprite
for this attack, kind of a hi-res version of the normal apple bomb sprite.
Even though I had completely coded the move and tested it out, I wasn't 
completely happy with it. It did extreme damage for a level 2 super, but I
figured having it hurt Evil Donald and his partner as well as the 
opposition would balance it out. But even then, the explosion left a lot 
to be desired. It showed a frame of the first explosion sprite, then the
background would flash red and white for a lengthy duration. Didn't tickle
my fancy, to be quite honest. I made a Shun Goku Satsu Super for Evil 
Donald, and I called it "Shun Dona Satsu". While the attack itself worked
perfectly, other little things didn't work out for me, like the victory
pose he was supposed to have after the attack ended and the opponent 
defeated wasn't acting right. I couldn't really think of making a berserk 
mode variation of it that looked more unique, either. 

PS - Yeah, I know he still has counters, but just not the ones mentioned.

UPDATE!
"Shun Dona Satsu" implemented as of Version 1.0!!!

While working on Version 1.0, I experimented with some new stuff. 
The first scrapped move was a grab, titled "Run n' Grab". This attack was
based on the one grab that Iori Yagami had, whatever the crap it was 
originally called. I removed it due to it ineffectiveness, as well as the
sloppy animation it had. Another attack I experimented with was named 
"Energy Quencher". It wasn't really an attack as much as a status 
affector. Anyhoo, during the attack, Evil Donald would place a Shake on 
the ground, and after a few seconds, it would explode in a pillar of blue
energy. Any opponent hit by it would fly up into the air, and would lose
power as long as they were falling. I removed this attack due to its 
ineffectiveness, as well. What was the real nail in the casket, though, 
was the simple fact that I was running low on button combinations, and the
move would ususally interfere with executing a super. Maybe someday.... 
Another attack that was removed was a projectile, named "Soul Shot". It 
was intended to be the equivalent of Ronald's "Soul Wisp" attack. At 
first, the attack, under the monicker "Spiral Shot", was a red spiraling
energy blast that moved very slowly. After a complete graphical 
replacement and renaming, I finally decided on removing it altogether, for
pretty much the same reasons I removed all the other attacks for this 
version. I really had a smorgasbord of ideas when it came to supers. The 
first scrapped super was "McDonalds Bliss". Betcha can't guess what it was
a knockoff of! All joking aside, though, when I came down to earth, I 
really didn't feel like making it, despite the fact that I pretty much had
the animation down. It may make a comeback, but considering that Evil 
Donald pretty much is nearly complete, I have my doubts. A second super 
that I planned on including was "Final Donald Crusher". It was a knockoff 
of M. Bison's "Final Psycho Crusher" attack, or whatever its called. 
Removed due to above reasons with "McDonalds Bliss". "Dona-side Slicer" 
was going to be usable in the air at one point. "Apple Bomb Cluster" was
going to be usable in the air as well. I also wanted to redo the "Apple
Bomb Cluter" attack and make it as one single apple bomb that exploded
into a cluster of explosions (no pun intended). I wanted it to stick to 
whoever it touched as well, but I lacked the amount of patience and 
enthusiasm to finish it through. Originally, the Impure version of "Shun
Dona Satsu" was very bloody. Due to its redundacy and difficulty coding,
I stuck with something a little simpler. The Impure version of 
"Hanva-ga Da" took up the whole screen before release, but I made it 
smaller when I finished brushing up Evil Donald.     

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In Case If Anyone Was Wondering:

I don't know if I want to make a "God" palette for Evil Donald or not, so
there is no palette 11 or 12 at the moment. Besides, I never intended for 
Evil Donald to be an extremely cheap character. 

UPDATE!!!
After debating about the issue, I finally decided NOT to make any cheap
palettes for Evil Donald. If I want a cheap character, I'll make it it's
own character!

UPDATE!!!
I didn't make any cheap palettes, but Evil Donald does have a cheap mode.   

And no, for all you gross perverts out there, the "4218 21" and "4218 23"
aren't in Evil Donald's sound file for Kuromaru compatibility. They are in 
there for Choiyer's Haruhi Suzumiya character (Knowing Choiyer, though,
I probably should have realized that nothing good could come out of this).
But Donalddesu's Ronald McDonald had these sound clips too, and from my 
knowledge, he ain't exactly a fan of hentai characters himself.

UPDATE!
I stand corrected...
 
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Special Thanks:
kishio			for making the original Donald character
DarkDonald1		for making edits that I would be too lazy to do
			(And saving me from losing years of work!)
Donalddesu		for creating an AI for Evil Donald
SennouRoom		for some sprites
You			for playing with this character

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contact Information:

e-mail			nathanael.blevins@yahoo.com
YouTube			PineappleProducer

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Visit My Website!!!

http://pineappleproducer.webs.com/


  