[statedef 10000]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10100]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10100)
trigger1 = helper(10000),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10001]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10001)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10001)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10101]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10101)
trigger1 = helper(10001),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10002]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10002)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10002)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10102]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10102)
trigger1 = helper(10002),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10003]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10003)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10003)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10103]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10103)
trigger1 = helper(10003),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10004]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10004)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10004)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10104]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10104)
trigger1 = helper(10004),numtarget
ignorehitpause = 1
;******************************************************

[Statedef 1000044]
type=U
movetype=U
physics=U
sprpriority = 9999999999999
ctrl=0

[state 1]
type=Lifeset
trigger1=1
value=0
ignorehitpause=1

[state 3]
type=hitby
trigger1=1
value=
ignorehitpause=1

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ];545
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=!Alive
value=5000
persistent=256
ignorehitpause=1

[State 120, ȂŗH]
type = Changestate
trigger1 = !IsHelper
trigger1 = name = "HyperGodMasterDonakiwami"
value = 120
persistent = 256
ignorehitpause = 1

;---------------------------------------------------------------------------
