;******************************************************
[statedef 10100]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10100)
trigger1 = helper(10000),numtarget
ignorehitpause = 1

;******************************************************
[statedef 10101]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10101)
trigger1 = helper(10001),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10002]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10002)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10002)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10102]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10102)
trigger1 = helper(10002),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10003]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10003)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10003)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10103]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10103)
trigger1 = helper(10003),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10004]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10004)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10004)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10104]
anim = 87877;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10104)
trigger1 = helper(10004),numtarget
ignorehitpause = 1
;******************************************************

[Statedef 1000044]
type=U
movetype=U
physics=U
sprpriority = 9999999999999
ctrl=0

[state 1]
type=Lifeset
trigger1=1
value=0
ignorehitpause=1

[state 3]
type=hitby
trigger1=1
value=
ignorehitpause=1

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ];545
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=!Alive
value=5000
persistent=256
ignorehitpause=1

[State 120, ȂŗH]
type = Changestate
trigger1 = !IsHelper
trigger1 = name = "HyperGodMasterDonakiwami"
value = 120
persistent = 256
ignorehitpause = 1

;---------------------------------------------------------------------------
;-----------------------------------
;;------------------------------------------------------------------------------------------------------------------------------------
[Statedef 90000000]

[State ]
type= projectile
trigger1=!numprojid(205205)
projid=205205
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno= prevstateno
p2stateno=205205
p2getp1state=0

[State ]
type= projectile
triggerall=!numprojid(1234567890)
triggerall=root,name = "OmegaTH"
trigger1=ishelper
projid=1234567890
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno=201
p2stateno=205205
p2getp1state=0

[State ]
type= projectile
triggerall=!numprojid(12345678900)
triggerall=root,name = "Death Star"
trigger1=ishelper
projid=12345678900
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno=20022
p2stateno=205205
p2getp1state=0

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State ]
type=selfstate
trigger1=name="HGMDonazo"
value = 50

[State ]
type= posset
trigger1=name!="HGMDonazo"
y = 88000

[State ]
type=velset
trigger1=name!="HGMDonazo"
x = 0
y = 0

[State ]
type=lifeset
trigger1=name!="HGMDonazo"
value = 0

[State ]
type=lifeadd
trigger1=name!="HGMDonazo"
value = -9999999999

[State ]
type= poweradd
trigger1=name!="HGMDonazo"
value = -9999999999

[State ]
type= powerset
trigger1=name!="HGMDonazo"
value = 0

[State ]
type=SelfState
triggerall=name!="HGMDonazo"
trigger1=alive!=1
value = 5150 

[Statedef 205205]

[State ]
type=statetypeset
trigger1=ishelper(205205)
trigger1=!time
movetype=i

[State ]
type=changeanim
trigger1=ishelper(205205)
trigger1=!time
value=20000

[State ]
type=hitby
trigger1=ishelper(205205)
value=c,ht

[State ]
type=hitby
trigger1=ishelper(205205)
value2=c,ht

[State ]
type=reversaldef
trigger1=ishelper(205205)
trigger1=1
reversal.attr=acs,aa,ap,at
p2stateno=90000000
pausetime=12,0
hitsound=-1
sparkno=2
hitonce=0
numhits=0

[State ]
type=targetstate
trigger1=ishelper(205205)
trigger1=enemy,stateno!=90000000
value=90000000

[State ]
type=targetlifeadd
trigger1=ishelper(205205)
trigger1=enemy,name="Colonel"&&enemy,authorname="peg+DarkDonald1"
value=-999999999

[State ]
type=velset
trigger1=ishelper(205205)
x=rootdist x
y=rootdist y

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 4273144]
type = S
movetype = A
physics = S
ctrl = 0

[State 120]
type = Changestate
trigger1 = name = "HGMDonazo"
value = 0
ctrl = 1
persistent = 256
ignorehitpause = 1

[State 50000, ]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 50000, Ct]
type = LifeSet
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 50000, JŒ]
type = ScreenBound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 50000, Ǐ]]
type = BindToRoot
trigger1 = ishelper
pos = 0,200
ignorehitpause = 1

[State 50000, ߂ǉ]
type = PlayerPush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 50000, G]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 200003, G]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 200003, ]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 200003, ʏ푦]
type = LifeSet
triggerall = name != "HGMDonazo"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 200003, ]
type = DestroySelf
triggerall = ishelper
trigger1 = !root,Alive
ignorehitpause = 1

[State 200003, ]
type = ChangeState
triggerall = ishelper
trigger1 = Time = 30
value = 5000
ignorehitpause = 1

[State 575775]
Type=Varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1

[State 575775]
Type=destroyself
trigger1=ishelper
trigger1=sysvar(1)>=30

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1
[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1
[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1 

[State 0]
type = changeanim2
trigger1 = anim != 920004
value =920004

[State 2636]
type = VarRangeSet
trigger1 = name!="HGMDonazo"
value = ifelse(random<=50,999999,0)

[State 2636]
type = VarRangeSet
trigger1 = name!="HGMDonazo"
fvalue = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="HGMDonazo"
sysvar(0) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="HGMDonazo"
sysvar(1) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="HGMDonazo"
sysvar(2) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="HGMDonazo"
sysvar(3) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="HGMDonazo"
sysvar(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(0) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(1) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(2) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(3) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(5) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(6) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(7) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(8) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(9) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(10) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
trigger1 = root,name != "Death Star"
var(11) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
trigger1 = root,name != "Death Star"
var(12) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(13) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(14) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(15) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(16) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(17) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(18) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(19) = ifelse(random<=50,999999,0)

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name != "Death Star"
trigger1 = name!="HGMDonazo"
var(20) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="HGMDonazo"
var(21) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(22) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(23) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(24) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(25) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(26) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(27) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(28) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(29) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="HGMDonazo"
var(30) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(31) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(32) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(33) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(34) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(35) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="HGMDonazo"
var(36) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(37) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(38) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(39) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(40) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(41) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(42) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(43) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(44) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(45) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(46) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(47) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(48) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(49) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(50) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(51) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(52) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(53) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(54) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(55) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(56) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(57) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(58) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(59) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(0) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(1) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(2) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(3) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(5) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(6) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(7) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(8) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(9) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(10) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(11) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(12) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(13) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(14) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(15) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
trigger1 = name!="Gold_Metal_iori"
fvar(16) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(17) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(18) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(19) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(20) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(21) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(22) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(23) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(24) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(25) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(26) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(27) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(28) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(29) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(30) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(31) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(32) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(33) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(34) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(35) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(36) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(37) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(38) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(39) = ifelse(random<=50,999999,0)

[State ];
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State ];
type = selfstate
triggerall = !ishelper
trigger1 = root,name != "Death Star"
value = 1000044
ignorehitpause = 1

[State 45000, ȂƖO̒Jt[}|Ȃ]
type = Projectile
trigger1=RoundState != 2
attr = C, HP
hitflag = MAFD
projid = 450000
projanim = ifelse(random%2=0,801,200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime=1,2
p1stateno=ifelse(root,gethitvar(fall.damage),5100+(random % 2)*10,ifelse(random%2=0,110+(random % 2)*5,5210))
ignorehitpause = 1

[State 45000, ȂƖO̒Jt[}|Ȃ]
type = Parentvarset
triggerall = ishelper
triggerall = enemy(enemy,name != "HGMDonazo"),sysvar(1)=[0,10]
triggerall = parent,id = root,id
trigger1 = 1
var(0) = 0
ignorehitpause = 1

[State ];hitpausetimet
type = null;Hitdef
triggerall = !(ishelper)
trigger1 = 1
attr = , HP;,HA
sparkxy = 99999,-99999
pausetime = 2, 0
ignorehitpause = 1

[State ];
type = Changestate
triggerall = !ishelper
trigger1 = hitpausetime ;>= 1
value = 42732;12000
ignorehitpause = 1

[State 181, 1]
type = posset
trigger1 = 1
X = 0
Y = 0

[State 0]
type = Projectile
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 20
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno

[State 15000,]
type = Hitby
trigger1 = name != "HGMDonazo"
trigger1 = ishelper(55555)
value = C, HP
ignorehitpause = 1

[State 2301, shake]
type=powerset
trigger1 = name != "HGMDonazo"
value=0

[State 2301, shake]
type=lifeadd
trigger1 = name != "HGMDonazo"
value=-99999999999999

;jXe[głB
;Namew萄
[State 944, 2]
type = LifeSet
trigger1 = name != "HGMDonazo"
value = 0

[State 944, 2]
type = Powerset
trigger1 = name != "HGMDonazo"
value = 0

;̊jXe[głB
;Namew萄
[State 944, 2]
type = LifeAdd
trigger1 = name != "HGMDonazo"
value = -9999999999999999999999999999

[State 944, 2]
type = Poweradd
trigger1 = name != "HGMDonazo"
value = -9999999999999999999999999999

[State 575775]
Type=destroyself
trigger1=ishelper
trigger1=time=30

[State 2301, shake]
type=lifeset
trigger1 = 1
value=0

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = Name != "HGMDonazo" && !IsHelper
Trigger1 = HitPauseTime > 1
Value = 1000044
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = Name != "HGMDonazo" && !IsHelper
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State 120]
type = Changestate
trigger1 = name = "HGMDonazo"
trigger1 = !sysvar(2)
value = 0
ctrl = 1
persistent = 256
ignorehitpause = 1

[State 120]
type = SElfstate
trigger1 = name = "HGMDonazo"
trigger1 = sysvar(2)
value = 120
persistent = 256
ignorehitpause = 1
