
;“Gƒwƒ‹ƒp[”í’e—pƒXƒe
[Statedef 5152]
type    = A
movetype= H
physics = N
Ctrl     = 0
  

[state 0]
type = null
var([0,59]) = %random
trigger1 = gametime%3 = 1
trigger1 = name != "HGMDonazo"

           
[State 1];ƒXƒe[ƒg”²‚¯
type = Changestate
triggerall = name = "HGMDonazo"
trigger1 = 1
value = 120
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2];Œ©‚¦‚È‚¢‚æ‚¤‚É
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0];ƒ‰ƒCƒt‚ð‚O‚É
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2];UŒ‚‚ª“–‚½‚ç‚È‚¢‚æ‚¤‚É
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1];hitdef‚ðŒ‚‚½‚¹‚é‚½‚ß
type = Changeanim2
trigger1 = alive
value = 20000;©UŒ‚”»’è‚Ì‚ ‚éŽ©•ª‚ÌƒAƒjƒ
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1];hitdef‚ðŒ‚‚½‚¹‚é‚½‚ß
type = StateTypeSet
trigger1 = !Ishelper
trigger1 = alive
movetype = A
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = HitDef
trigger1 = !Ishelper
trigger1 = alive
attr = A,NP
animtype  = Hard
damage    = 0,0
priority  = 4
hitflag = MHLAFDP
guardflag = MA
pausetime = 7,7
sparkxy = 0,0
hitsound   = -1
guardsound = -1
ground.type = Low
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 0]
type = ChangeState
triggerall = !Ishelper
triggerall = alive
trigger1 = HitPauseTime>=4
value = 5151
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
triggerall = enemy,palno != 12
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = destroyself
trigger1 = Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;-----------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;’´‘¦Ž€OTHKƒXƒe[ƒg
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[Statedef 5151]
type    = A
movetype= H
physics = N
Ctrl     = 0

[state 0]
type = null
var([0,59]) = %random
trigger1 = gametime%3 = 1
trigger1 = name != "HGMDonazo"
ignorehitpause = 1


[State 1];ƒXƒe[ƒg”²‚¯
type = Changestate
triggerall = name = "HGMDonazo"
trigger1 = 1
value = 120
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = posset
trigger1 = Ishelper
y = 2400
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3874]
type = Projectile
triggerall = time<10
trigger1 = Ishelper
projanim = anim
projid=1007
projremove = 1
projremovetime = 2
projscale=1.0,1.0
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,1000
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p1stateno=prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
triggerall = time>=10
trigger1 = Ishelper
projanim = anim
projid=1007
projremove = 1
projremovetime = 2
projscale=1.0,1.0
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,1000
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p1stateno=40
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 0]
type = destroyself
triggerall = time>=20
trigger1 = Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = assertspecial
flag = invisible
trigger1 = enemy,palno = 12
[State 0]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
triggerall = enemy,palno != 12
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

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type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0];‚Ê‚é‚Ê‚é
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
; @@@@@@@@@@@@@@@@@@@@@@‚Ê‚é‚Ê‚é’´‘¦Ž€ƒXƒe[ƒg
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
; PalNo˜M‚è’´‘¦Ž€
;•Ï”˜M‚è
[Statedef 7400]

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
type = posset
trigger1 = p1name="HGMDonazo"
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state ]
type = helper
triggerall = name != "HGMDonazo"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal ;player
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "ALSIEL"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 99999
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

;ê—p‘Îô
[State ‘ÎF1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1‚ÌƒXƒe[ƒg
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5150
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
value = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvalue = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(59) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

;ƒA[ƒ}[ŠÑ’Ê–C
[Statedef 7500]
type = A
movetype = H
physics = N
ctrl = 0

[state ]
type = helper
triggerall = name != "HGMDonazo"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal ;player
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;ê—p‘Îô
[State 7500, ‘ÎƒCƒO‚Ì‚ñ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ‘ÎƒƒKƒŠƒX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;”Ä—pƒA[ƒ}[ŠÑ’Ê–C
[State 7500, ƒAƒ}–Cproj1]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒAƒ}–Cproj2]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj1]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj2]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj3]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, –{‘ÌK“¾Žž—p]
type = Changestate
triggerall = name != "HGMDonazo"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;‘¦Ž€•Ô‚µ
[Statedef 7300]
type = A
movetype = H
physics = N
ctrl = 0

[state ]
type = helper
triggerall = name != "HGMDonazo"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal ;player
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ‘Î‚f‚lz–KŽq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3100
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = player
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

;ê—p‘Îô
[State ‘ÎF1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1‚ÌƒXƒe[ƒg
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5150
ignorehitpause = 1

;”Ä—p‘¦Ž€•Ô‚µ
[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = root,anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, –{‘ÌK“¾Žž—p]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;hitdefƒwƒ‹ƒp[—p
[Statedef 7600]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 20000;UŒ‚”»’è

[State 7600]
type = HitDef
triggerall = ishelper;ƒgƒ€ƒLƒ‰[‘jŽ~—p
trigger1 = time = 0
attr = S, NA
damage    = 0
animtype = Light
getpower = 20,20
givepower = 20,20
guardflag = M
hitflag = MAF
pausetime = 7,8
numhits = 1
hitsound = -1
guardsound = 6,0
sparkno = -1
sparkxy = -10,-65
ground.type = High
ground.slidetime = 3
ground.hittime  =  13
ground.velocity = -10
airguard.velocity = -20,3
air.velocity =  -1.3,-3

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 150, ƒwƒ‹ƒp[“\‚è•t‚¯]
type = Bindtoroot
trigger1 = ishelper(7600)
pos = 0, 0
ignorehitpause = 1

[State 7600, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

;------------------------------------------------------------------------------------------
;“Gƒwƒ‹ƒp[”í’e—pƒXƒe

;ƒA[ƒ}[ŠÑ’Ê–C
[Statedef 17500]
type = A
movetype = H
physics = N
ctrl = 0

[state ]
type = helper
triggerall = name != "HGMDonazo"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;ê—p‘Îô
[State 7500, ‘ÎƒCƒO‚Ì‚ñ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ‘ÎƒƒKƒŠƒX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;”Ä—pƒA[ƒ}[ŠÑ’Ê–C
[State 7500, ƒAƒ}–Cproj1]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒAƒ}–Cproj2]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj1]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj2]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj3]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, –{‘ÌK“¾Žž—p]
type = Changestate
triggerall = name != "HGMDonazo"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;------------------------------
;;‘¦Ž€•Ô‚µ
;Statedef 7300
;type = A
;movetype = H
;physics = N
;ctrl = 0

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 14000, ‘Î‚f‚lz–KŽq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3100
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = normal
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

;ê—p‘Îô
[State ‘ÎF1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1‚ÌƒXƒe[ƒg
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5150
ignorehitpause = 1

;”Ä—p‘¦Ž€•Ô‚µ
[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = root,anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, –{‘ÌK“¾Žž—p]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;“Gƒwƒ‹ƒp[”í’e—pƒXƒe

;•Ï”˜M‚è
[Statedef 17400]
type = A
movetype = H
physics = N
ctrl = 0

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999


[State ]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(1^-1))
ignorehitpause=1

[State ]
type=VarSet
triggerall=PlayerIDExist(Parent,ID)
trigger1=Parent,TeamSide!=TeamSide
sysvar(2)=Parent,var(0)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=PlayerIDExist(Parent,ID)
trigger1=Parent,TeamSide!=TeamSide
var(0)=!sysvar(2)
ignorehitpause=1

[State ]
type=VarSet
triggerall=PlayerIDExist(Parent,ID)
triggerall=Parent,TeamSide!=TeamSide
trigger1=Parent,var(0)=(!sysvar(2))
sysvar(0)=(sysvar(0)|1)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=PlayerIDExist(Parent,ID)
triggerall=Parent,TeamSide!=TeamSide
trigger1=(sysvar(0)&1)
var(0)=sysvar(2)
ignorehitpause=1


[State 1]
type = posset
trigger1 = p1name="HGMDonazo"
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state ]
type = helper
triggerall = name != "HGMDonazo"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "HGMDonazo"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

;ê—p‘Îô
[State ‘ÎF1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1‚ÌƒXƒe[ƒg
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5150
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
value = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvalue = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(59) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

;------------------------------------------------------------------------------------------
;;ƒA[ƒ}[ŠÑ’Ê–C
;Statedef 7500
;type = A
;movetype = H
;physics = N
;ctrl = 0

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;ê—p‘Îô
[State 7500, ‘ÎƒCƒO‚Ì‚ñ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ‘ÎƒƒKƒŠƒX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;”Ä—pƒA[ƒ}[ŠÑ’Ê–C
[State 7500, ƒAƒ}–Cproj1]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒAƒ}–Cproj2]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj1]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj2]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj3]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, –{‘ÌK“¾Žž—p]
type = Changestate
triggerall = name != "HGMDonazo"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;------------------------------------------------------------------------------------------
;;‘¦Ž€•Ô‚µ
;Statedef 7300
;type = A
;movetype = H
;physics = N
;ctrl = 0

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="HGMDonazo"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 14000, ‘Î‚f‚lz–KŽq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3100
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = normal
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

;”Ä—p‘¦Ž€•Ô‚µ
[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = root,anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "HGMDonazo"), var(41)
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, –{‘ÌK“¾Žž—p]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1


;---------------------------------------------------------------------------
;アニメ検索
[statedef 11000]
type = U
movetype = U
physics = N
hitdefpersist = 1
movehitpersist = 1
hitcountpersist = 1

[State 11000, 自分は来るな]
type = Selfstate
triggerall = name = "HGMDonazo"
trigger1 = sysvar(4) = GameTime
trigger2 = ishelper && root,teamside = enemy,teamside
value = 120
persistent = 256
ignorehitpause = 1

[State 11000];間者以外は来ないように
type = Changestate
trigger1 = !ishelper(11010)
value = 11100
persistent = 256
ignorehitpause=1

[State 11000,邪魔されないよう無敵に]
type = nothitby
trigger1 = 1
value = SCA
time = 2
ignorehitpause = 1

[State 11000, コントロール不可]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11000, 透明化]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 11000]
type = Statetypeset
trigger1 = 1
Statetype = A
Movetype = I
physics = N
ignorehitpause = 1

[State 11000, 判定削除]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11000, カメラ固定]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11000, 変数リセット]
type = varrangeset
trigger1 = ishelper(11010) && !(sysvar(3)&1)
value = 0
ignorehitpause = 1

[State 11000, 変数リセット]
type = varrangeset
trigger1 = ishelper(11010) && !(sysvar(3)&1)
fvalue = 0
ignorehitpause = 1

[State 11000]
type = varset
trigger1 = ishelper(11010) && numhelper(11010) = 1
sysvar(3) = (sysvar(3)|1)
ignorehitpause = 1

[State 11000]
type = movehitreset
trigger1 = ishelper(11010)
ignorehitpause = 1

[State 11000, 追従設定]
type = posset
trigger1 = ishelper(11010)
x = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),pos x
y = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),pos y + 1000
ignorehitpause = 1

[State 11000, 被弾検索に切り替え]
type = varset
triggerall = ishelper(11010)
triggerall = !var(5)
triggerall = var(2) > 0
trigger1 = 1 || var(0) := 0
var(5) = 1
ignorehitpause = 1

[State 11000, 被弾検索終了]
type = varset
triggerall = ishelper(11010)
triggerall = var(5) = 1
triggerall = var(4) > 0
trigger1 = 1 || var(0) := 0
var(5) = 2
ignorehitpause = 1

[State 11000, 被弾検索時属性付与]
type = hitby
triggerall = ishelper(11010)
trigger1 = var(5) = 1
value = SCA,SA,ST,SP
time = 2
ignorehitpause = 1

[State 11000, 被弾時保険]
type = hitoverride
trigger1 = ishelper(11010)
attr = SCA,AA,AT,AP
slot = 1
stateno = 193781932
time = 2
ignorehitpause = 1

[State 11000, 習得アニメ記憶]
type = Varset
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0
triggerall = var(5) = 0
trigger1 = !var(2)
trigger1 = hitpausetime > 0 || movecontact || movereversed
var(2) = anim
ignorehitpause = 1

[State 11000, 習得アニメ記憶]
type = Varset
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(42) = 0
triggerall = var(5) = 1
trigger1 = !var(4)
trigger1 = gethitvar(damage) != 0 || movetype = H
var(4) = anim
ignorehitpause = 1

[State 11000, アニメ検索]
type = Null
triggerall = ishelper(11010) 
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0 || enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(42) = 0
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0
triggerall = var(2) = 0 || var(4) = 0
triggerall = var(5) = 0 || var(5) = 1
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State 11000, 長いアニメ時変更]
type = Changeanim
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0 || enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(42) = 0
triggerall = var(5) = 0 || var(5) = 1
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State 11000, 検索したアニメへ変更]
type = Changeanim
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0 || enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(42) = 0
triggerall = var(5) = 0 || var(5) = 1
trigger1 = selfanimexist(var(0))
trigger1 = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State 11000, 検索リセット]
type = Varset
triggerall = ishelper(11010)
trigger1 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0
trigger1 = var(5) = 0 && var(0) > 2147483647
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(42) = 0
trigger2 = var(5) = 1 && var(0) > 2147483647
var(0) = 0
ignorehitpause = 1

[State 11000];hitdefを機能させる為属性を合わせる
type = Statetypeset
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0
triggerall = var(5) = 0
trigger1 = var(2) = 0
Movetype = A
ignorehitpause=1

[State 11000, アニメ判断Ｈｉｔｄｅｆ]
type = Hitdef
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0
triggerall = var(5) = 0
trigger1 = !var(2)
attr = ,NP
priority = 7, hit
numhits = 0
hitflag = MAFD
sparkno = -1
hitsound = -1
guard.sparkno = -1
guardsound = -1
pausetime = 2, 0
ignorehitpause = 1

[State 11000, c2アニメ検索]
type = Null
triggerall = ishelper(11010)
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(42) = 0
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0 && (var(2) = 0 || var(4) = 0)
trigger1 = 1
ignorehitpause=1

[State 11000];返すステート
type = Null
triggerall = ishelper(11010)
triggerall = roundstate = 2
triggerall = var(10) := -1
;アマ貫
trigger1 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3511
trigger1 = 1 || var(10) := ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(!(random%4),5210,110+(random%2)*5))
;間接落下
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3523
trigger2 = 1 || var(10) := ifelse(root,gethitvar(fall.damage),ifelse(random%2,5070,5071+(random%2)*10),110+(random%2)*5)
;あゆあゆキラー
trigger3 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 6001
trigger3 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),animelemtime(1) = [145,265]
trigger3 = 1 || var(10) := ifelse(gametime%2,ifelse(random%2,random*1000000,5210-4182*(random%2)),ifelse(random%2,110+(random%2)*5,5000+(random%151)))
;低ステあゆあゆ
trigger4 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 7002
trigger4 = 1 || var(10) := ifelse(gametime%2,ifelse(random%2,30+(random%10),53+(random%47)),ifelse(random%2,110+(random%2)*5,ifelse(random%2,150+(random%6),5200+(random%2))))
;5900投げ
trigger5 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3410
trigger5 = gametime%9 = 0
trigger5 = 1 || var(10) := 5900
;特定コモン投げ
trigger6 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3401
trigger6 = gametime%3 = 0
trigger6 = 1 || var(10) := 5080-(5040*random%2)
;取得アニメ返し
trigger7 = gametime%1000 = [900,949]
trigger7 = 1 || var(10) := enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41+Random%2)
;即死ステ返し
trigger8 = gametime%1000 = [950,994]
trigger8 = 1 || var(10) := enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(50)
;復帰用
trigger9 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),gametime%1000 = [995,999]
trigger9 = 1 || var(10) := 51
ignorehitpause = 1

[State 11000];ステ返し封印
type = Null
triggerall = ishelper(11010)
triggerall = roundstate != 2
trigger1 = 1 || var(10) := -1
ignorehitpause = 1

[State 11000];混線ステート返し
type = Projectile
triggerall = IsHelper(11010)
triggerall = !Root,NumProjID(171717171)
triggerall = roundstate = 2
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41)
triggerall = root,alive
trigger1 = var(10) >= 0
attr = A,NP
projid = 171717171
projanim = helper(11010),var(2)
projpriority = 2147483647
priority = 7, hit
projremove = 1
projremovetime = 30
numhits = 0
projhits = 1
projmisstime = 1
projedgebound = 200000000
projstagebound = 200000000
projheightbound = -200000000,200000000
hitflag = MAFD
postype = p1
offset = 0,0
sparkxy = 99999,99999
sparkno = -1
hitsound = -1
guard.sparkno = -1
guardsound = -1
projscale = 0,0
pausetime = 0,0
p1stateno = helper(11010),var(10)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State 11000];混線ステート返し（保険）
type = Projectile
triggerall = IsHelper(11010)
triggerall = !Root,NumProjID(171717171)
triggerall = !Root,NumProjID(171717172)
triggerall = roundstate = 2
triggerall = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),var(41) = 0
triggerall = var(5) = 0 && var(2) = 0
triggerall = root,alive
trigger1 = var(10) >= 0
attr = A,NP
projid = 171717172
projanim = ifelse(gametime%2,(random%5+1)*200,anim)
projpriority = 2147483647
priority = 7, hit
projremove = 1
projremovetime = 30
numhits = 0
projhits = 1
projmisstime = 1
projedgebound = 200000000
projstagebound = 200000000
projheightbound = -200000000,200000000
hitflag = MAFD
postype = p1
offset = 0,0
sparkxy = 99999,99999
sparkno = -1
hitsound = -1
guard.sparkno = -1
guardsound = -1
projscale = 0,0
pausetime = 0,0
p1stateno = helper(11010),var(10)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

;上の記述を参考にして、色んなステートに返すべし

;110,115......commonにあるhitby持ちのステート。ここに返すのが旧パンドラキラー。
;5210......Nachel氏レミリアの改変物にあるhitby持ちステート。レミリアキラーと呼ばれる。
;5100,5110.....commonにある落下ダメージステ。110や115に返して攻撃を当て、落下ダメージを当ててからここに送る。アーマー貫通砲。
;5071,5101など......ステート内のchangestateで5100や5110に移動するcommonステート。
;movetype=H、もしくは相手が使ってい無さそうなステート......大ダメージを垂れ流しながら、110,115と合わせて送る。あゆあゆキラー。
;40,5080など......sysvarを操作するcommonステート。
;相手の使っている即死ステート......即死返し。あらかじめわざと当身／攻撃できるヘルパーを出しておき、相手の即死ステートを調べ、そこに送る。
;相手の使っているhitdefステート......混線OTHK。こちらは混線ヘルパーでtarget,hitdefattr=SCA,AA,AT,AP等として情報を集める。
;200,210,400,600など……通常攻撃でよく使われるhitdefステート。こういった多くのキャラに共通しているところを予想して送り込むのも大事。
;相手の使っている超即死ステート……超即死返し。即死返しと同じく事前調査が必要な上、hitdefステートも調べてhitpausetimeを付けてから送る。慎重にやらないとmugenが落ちかねない。ステート返し系最難
;52......Ctrl設定があるcommonステート。相手を論外化させないよう、一通り干渉を終えたらここに送って復帰させてやる。

[State 11000]
type = destroyself
trigger1 = ishelper(11010)
trigger1 = numhelper(11010) > 1
ignorehitpause=1

;---------------------------------------------------------------------------
;通常ヘルパー待機用ステート
[statedef 11100]
type = U
movetype = U
physics = N
hitdefpersist = 1
movehitpersist = 1
hitcountpersist = 1

[State 11100, 自分は来るな]
type = Selfstate
triggerall = name = "HGMDonazo"
trigger1 = sysvar(4) = GameTime
trigger2 = ishelper && root,teamside = enemy,teamside
value = 120
persistent = 256
ignorehitpause = 1

[State 11100]
type = BindToRoot
trigger1 = IsHelper
time = 0
ignorehitpause = 1

[State 11100]
type = BindToParent
trigger1 = IsHelper
time = 0
ignorehitpause = 1

[State 11100];ステート返還
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5150
persistent = 256
ignorehitpause = 1

[State 11100];即死ステートへ
type = Changestate
trigger1 = !ishelper
value = 5152
persistent = 256
ignorehitpause = 1

[State 11100, 間者ヘルパー]
type = Helper
triggerall = IsHelper && !Root,NumProjID(156372843)
triggerall = playeridexist(id);消去召喚対策
trigger1 = numhelper(11010) = 0
ID = 11010
name = "spy"
postype = p1
pos = 0, 1000
stateno = Random * Random + 10000 * Random;ステート番号はテキトーに
helpertype = normal;Playerだと奪えない可能性がある
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 11100];間者ヘルパーステへ
type = Changestate
trigger1 = IsHelper(11010)
value = 11000
persistent = 256
ignorehitpause = 1

[State 11100, 邪魔されないよう無敵に]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 11100, コントロール不可]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11100]
type = velset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 11100]
type = Statetypeset
trigger1 = ishelper
Movetype = I
physics = N
ignorehitpause=1

[State 11100, 透明化]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 11100, 判定削除]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11100, カメラ固定]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11100, 追従設定]
type = posset
trigger1 = ishelper
x = 0
y = 20000
ignorehitpause = 1

[State 11100];ヘルパー召喚確認
type = Projectile
triggerall = Ishelper
trigger1 = !Root,NumProjID(156372843)
attr = 
hitflag = 
projid = 156372843
projanim = -1
projpriority = 7
projremove = 0
numhits = 0
projremovetime = 5
projmisstime = 2147483647
projedgebound = 200000000
projstagebound = 200000000
projheightbound = -2147483647,2147483647
postype = Left
offset = 0,20000
sparkxy = 99999,99999
sparkno = -1
hitsound = -1
guard.sparkno = -1
guardsound = -1
scale = 0,0
projscale = 0,0
pausetime = 0,0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State 11100];変数弄り
type = Changestate
triggerall = ishelper
triggerall = roundstate = 2
trigger1 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3312
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3321
trigger3 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3403
trigger4 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3411
trigger5 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3511
trigger6 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 3524
trigger7 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno = 7001
value = 11200
persistent = 256
ignorehitpause = 1

[State 11100]
type = destroyself
trigger1 = root,alive = 0
ignorehitpause=1

;---------------------------------------------------------------------------
;変数弄り
[statedef 11200]
type = U
movetype = U
physics = N
hitdefpersist = 1
movehitpersist = 1
hitcountpersist = 1

[State 11200, 自分は来るな]
type = Selfstate
triggerall = name = "HGMDonazo"
trigger1 = sysvar(4) = GameTime
trigger2 = ishelper && root,teamside = enemy,teamside
value = 120
persistent = 256
ignorehitpause = 1

[State 11200];ステート返還
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5150
persistent = 256
ignorehitpause = 1

[State 11200];待機ステートに戻す
type = Changestate
triggerall = ishelper
trigger1 = roundstate != 2
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 3312
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 3321
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 3403
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 3411
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 3511
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 3524
trigger2 = enemy(numenemy > 1 && enemy,name != "HGMDonazo"),stateno != 7001
value = 11100
persistent = 256
ignorehitpause = 1

[State 11200, 邪魔されないよう無敵に]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 11200, 透明化]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 11200, コントロール不可]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11200, 判定削除]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11200, カメラ固定]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 11200, 追従設定]
type = posset
trigger1 = ishelper
x = 0
y = 20000
ignorehitpause = 1

[State 11200]
type = Statetypeset
trigger1 = ishelper
physics = N
ignorehitpause=1

[State 11200];変数弄りを実行
type = Projectile
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
trigger1 = !root,numprojid(45245672+gametime)
projanim = -1
projid = 45245672+gametime
projanim = -1
projpriority = 7
projremove = 0
numhits = 0
projremovetime = 0
projmisstime = 2147483647
projedgebound = 200000000
projstagebound = 200000000
projheightbound = -2147483647,2147483647
postype = Left
offset = 0,20000
sparkxy = 99999,99999
sparkno = -1
hitsound = -1
guard.sparkno = -1
guardsound = -1
scale = 0,0
projscale = 0,0
pausetime = 0,0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State 11200];整数値の干渉パターン
type = null
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = gametime%90 = [0,4]
trigger1 = var(0) := root,lifemax*(1-2*(gametime%2)) || 1
trigger2 = gametime%90 = [5,9]
trigger2 = var(0) := root,powermax*(1-2*(gametime%2)) || 1
trigger3 = gametime%90 = [10,14]
trigger3 = var(0) := 1-(gametime%3) || 1
trigger4 = gametime%90 = [15,19]
trigger4 = var(0) := ifelse(gametime%2,-2147483648,2147483647) || 1
trigger5 = gametime%90 = [20,24]
trigger5 = var(0) := random%11*(1-2*(random%2)) || 1
trigger6 = gametime%90 = [25,29]
trigger6 = var(0) := ifelse(random%2,ifelse(random%2,5-(random%11),root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3))) || 1
trigger7 = gametime%90 = [30,34]
trigger7 = var(0) := root,id || 1
trigger8 = gametime%90 = [35,39]
trigger8 = var(0) := enemy(numenemy>1&&enemy,name!="HGMDonazo"),id || 1
trigger9 = gametime%90 = [40,44]
trigger9 = var(0) := gametime || 1
trigger10 = gametime%90 = [45,49]
trigger10 = var(0) := 0 || 1
trigger11 = gametime%90 = [50,54]
trigger11 = var(0) := 1 || 1
trigger12 = gametime%90 = [55,59]
trigger12 = var(0) := -1 || 1
trigger13 = gametime%90 = [60,64]
trigger13 = var(0) := floor(2.0**(random%31)) || 1
trigger14 = gametime%90 = [65,69]
trigger14 = var(0) := helper(11010),var(10) || 1
trigger15 = gametime%90 = [70,74]
trigger15 = var(0) := random%10000*ifelse((random%2=0),2147483647,-2147483648) || 1
trigger16 = gametime%90 = [75,79]
trigger16 = var(0) := ifelse(random<=50,ifelse(random%2,root,lifemax,2147483647),ifelse(random%2,ifelse(random%2,0,1),-2147483648)) || 1
trigger17 = gametime%90 = [80,84]
trigger17 = var(0) := enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(50) || 1
trigger18 = gametime%90 = [85,89]
trigger18 = var(0) := 0 || 1
ignorehitpause = 1

[State 11200];少数値の干渉パターン
type = null
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = gametime%90 = [0,4]
trigger1 = fvar(0) := root,lifemax*(1-2*(gametime%2)) || 1
trigger2 = gametime%90 = [5,9]
trigger2 = fvar(0) := root,powermax*(1-2*(gametime%2)) || 1
trigger3 = gametime%90 = [10,14]
trigger3 = fvar(0) := 1-(gametime%3) || 1
trigger4 = gametime%90 = [15,19]
trigger4 = fvar(0) := ifelse(gametime%2,-2147483648,2147483647) || 1
trigger5 = gametime%90 = [20,24]
trigger5 = fvar(0) := (9999.0**9999)-(9999.0**9999) || 1
trigger6 = gametime%90 = [25,29]
trigger6 = fvar(0) := ifelse(random%2,ifelse(random%2,0**-1*(1-(random%3)),root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89)))) || 1
trigger7 = gametime%90 = [30,34]
trigger7 = fvar(0) := root,id || 1
trigger8 = gametime%90 = [35,39]
trigger8 = fvar(0) := enemy(numenemy>1&&enemy,name!="HGMDonazo"),id || 1
trigger9 = gametime%90 = [40,44]
trigger9 = fvar(0) := gametime || 1
trigger10 = gametime%90 = [45,49]
trigger10 = fvar(0) := 0 ** -1 * 0 || 1
trigger11 = gametime%90 = [50,54]
trigger11 = fvar(0) := 0 ** -1 * 1 || 1
trigger12 = gametime%90 = [55,59]
trigger12 = fvar(0) := 0 ** -1 * -1 || 1
trigger13 = gametime%90 = [60,64]
trigger13 = fvar(0) := floor(2.0**(random%31)) || 1
trigger14 = gametime%90 = [65,69]
trigger14 = fvar(0) := helper(11010),var(10) || 1
trigger15 = gametime%90 = [70,74]
trigger15 = fvar(0) := random%10000*ifelse((random%2=0),2147483647,-2147483648) || 1
trigger16 = gametime%90 = [75,79]
trigger16 = fvar(0) := 0 || 1
trigger17 = gametime%90 = [80,84]
trigger17 = fvar(0) := enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(50) || 1
trigger18 = gametime%90 = [85,89]
trigger18 = fvar(0) := 0 || 1
ignorehitpause = 1

[State 11200]
type = VarRangeSet
trigger1 = ishelper && root,teamside != enemy,teamside
first = 1
value = var(0)
ignorehitpause = 1

[State 11200]
type = VarRangeSet
trigger1 = ishelper && root,teamside != enemy,teamside
first = 1
fvalue = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause = 1

[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysvar(0) = var(0)
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysvar(1) = var(0)
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysvar(2) = var(0)
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysvar(3) = var(0)
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysvar(4) = var(0)
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysfvar(0) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysfvar(1) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysfvar(2) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysfvar(3) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = VarSet
trigger1 = ishelper && root,teamside != enemy,teamside
sysfvar(4) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1

[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id;弄る先が本体だった時
var(0) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(1) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(2) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(3) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(4) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(5) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(6) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(7) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(8) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(9) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(10) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(11) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(12) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(13) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(14) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(15) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(16) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(17) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(18) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(19) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(20) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(21) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(22) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(23) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(24) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(25) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(26) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(27) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(28) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(29) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(30) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(31) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(32) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(33) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(34) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(35) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(36) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(37) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(38) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(39) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(40) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(41) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(42) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(43) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(44) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(45) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(46) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(47) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(48) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(49) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(50) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(51) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(52) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(53) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(54) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(55) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(56) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(57) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(58) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
var(59) = var(0)
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(0) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(1) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(2) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(3) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(4) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(5) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(6) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(7) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(8) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(9) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(10) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(11) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(12) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(13) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(14) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(15) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(16) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(17) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(18) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(19) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State ]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(20) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(21) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(22) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(23) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(24) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(25) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(26) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(27) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(28) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(29) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(30) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(31) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(32) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(33) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(34) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(35) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(36) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(37) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(38) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1
[State 11200]
type = ParentVarSet
triggerall = ishelper && root,teamside != enemy,teamside
trigger1 = parent,id = root,id
fvar(39) = ifelse((gametime%90!=[75,79]),fvar(0),cos(9.9**99))
ignorehitpause=1

[State 11200, 整数gt貫通砲1]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(38)&63) || playerid(enemy,var(51)),var(40) || playerid(enemy,var(51)),var(41) || playerid(enemy,var(51)),var(42) || playerid(enemy,var(51)),var(43)
v = (playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(38)&63)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),var(40)) + ((gametime+1)**2)*(playerid(enemy,var(51)),var(41)) + (gametime+1)*playerid(enemy,var(51)),var(42) + playerid(enemy,var(51)),var(43)
ignorehitpause = 1

[State 11200, 整数gt貫通砲2]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(38)&4032) || playerid(enemy,var(51)),var(44) || playerid(enemy,var(51)),var(45) || playerid(enemy,var(51)),var(46) || playerid(enemy,var(51)),var(47)
v = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(38)&4032)/64)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),var(44)) + ((gametime+1)**2)*(playerid(enemy,var(51)),var(45)) + (gametime+1)*playerid(enemy,var(51)),var(46) + playerid(enemy,var(51)),var(47)
ignorehitpause = 1

[State 11200, 整数gt貫通砲3]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(38)&258048) || playerid(enemy,var(51)),var(48) || playerid(enemy,var(51)),var(49) || playerid(enemy,var(51)),var(50) || playerid(enemy,var(51)),var(51)
v = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(38)&258048)/4096)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),var(48)) + ((gametime+1)**2)*(playerid(enemy,var(51)),var(49)) + (gametime+1)*playerid(enemy,var(51)),var(50) + playerid(enemy,var(51)),var(51)
ignorehitpause = 1

[State 11200, 整数gt貫通砲4]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(38)&16515072) || playerid(enemy,var(51)),var(52) || playerid(enemy,var(51)),var(53) || playerid(enemy,var(51)),var(54) || playerid(enemy,var(51)),var(55)
v = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(38)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),var(52)) + ((gametime+1)**2)*(playerid(enemy,var(51)),var(53)) + (gametime+1)*playerid(enemy,var(51)),var(54) + playerid(enemy,var(51)),var(55)
ignorehitpause = 1

[State 11200, 整数gt貫通砲5]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(38)&1056964608) || playerid(enemy,var(51)),var(56) || playerid(enemy,var(51)),var(57) || playerid(enemy,var(51)),var(58) || playerid(enemy,var(51)),var(59)
v = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(38)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),var(56)) + ((gametime+1)**2)*(playerid(enemy,var(51)),var(57)) + (gametime+1)*playerid(enemy,var(51)),var(58) + playerid(enemy,var(51)),var(59)
ignorehitpause = 1

[State 11200, 小数gt貫通砲1]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(39)&63) || playerid(enemy,var(51)),fvar(20) || playerid(enemy,var(51)),fvar(21) || playerid(enemy,var(51)),fvar(22) || playerid(enemy,var(51)),fvar(23)
fv = (playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(39)&63)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),fvar(20)) + ((gametime+1)**2)*(playerid(enemy,var(51)),fvar(21)) + (gametime+1)*playerid(enemy,var(51)),fvar(22) + playerid(enemy,var(51)),fvar(23)
ignorehitpause = 1

[State 11200, 小数gt貫通砲2]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(39)&4032) || playerid(enemy,var(51)),fvar(24) || playerid(enemy,var(51)),fvar(25) || playerid(enemy,var(51)),fvar(26) || playerid(enemy,var(51)),fvar(27)
fv = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(39)&4032)/64)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),fvar(24)) + ((gametime+1)**2)*(playerid(enemy,var(51)),fvar(25)) + (gametime+1)*playerid(enemy,var(51)),fvar(26) + playerid(enemy,var(51)),fvar(27)
ignorehitpause = 1

[State 11200, 小数gt貫通砲3]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(39)&258048) || playerid(enemy,var(51)),fvar(28) || playerid(enemy,var(51)),fvar(29) || playerid(enemy,var(51)),fvar(30) || playerid(enemy,var(51)),fvar(31)
fv = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(39)&258048)/4096)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),fvar(28)) + ((gametime+1)**2)*(playerid(enemy,var(51)),fvar(29)) + (gametime+1)*playerid(enemy,var(51)),fvar(30) + playerid(enemy,var(51)),fvar(31)
ignorehitpause = 1

[State 11200, 小数gt貫通砲4]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(39)&16515072) || playerid(enemy,var(51)),fvar(32) || playerid(enemy,var(51)),fvar(33) || playerid(enemy,var(51)),fvar(34) || playerid(enemy,var(51)),fvar(35)
fv = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(39)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),fvar(32)) + ((gametime+1)**2)*(playerid(enemy,var(51)),fvar(33)) + (gametime+1)*playerid(enemy,var(51)),fvar(34) + playerid(enemy,var(51)),fvar(35)
ignorehitpause = 1

[State 11200, 小数gt貫通砲5]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
trigger1 = (playerid(enemy,var(51)),var(39)&1056964608) || playerid(enemy,var(51)),fvar(36) || playerid(enemy,var(51)),fvar(37) || playerid(enemy,var(51)),fvar(38) || playerid(enemy,var(51)),fvar(39)
fv = ((playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(39)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(enemy,var(51)),fvar(36)) + ((gametime+1)**2)*(playerid(enemy,var(51)),fvar(37)) + (gametime+1)*playerid(enemy,var(51)),fvar(38) + playerid(enemy,var(51)),fvar(39)
ignorehitpause = 1

[State 11200, 変数弄りパンドラキラー改]
type = parentvarset
triggerall = ishelper && root,teamside != enemy,teamside
triggerall = parent,id = root,id
triggerall = playeridexist(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51))
triggerall = numhelper(11010)
triggerall = enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(41)
trigger1 = playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(0) >= 0
trigger1 = helper(11010),var(10) >= 0 && helper(11010),movetype = I
var(playerid(enemy(numenemy>1&&enemy,name!="HGMDonazo"),var(51)),var(0)) = helper(11010),var(10)
ignorehitpause = 1

[State 11200]
type = destroyself
trigger1 = root,alive=0
ignorehitpause=1

