;Konsen Helper
[Statedef 30000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
[State Devils-eye Killer Redirection]
type=ChangeState
triggerall=ishelper
trigger1=name!="HGMDonazo" ;Pretty standard check, just set it to whatever
value=66600
ignorehitpause=1
[State Don't mess with the camera]
type=ScreenBound
trigger1=!ishelper
value=0
ignorehitpause=1
[State Set Anim]
type=ChangeAnim
trigger1=anim!=ifelse(numtarget,9999,30000)
value=ifelse(numtarget,9999,30000)
ignorehitpause=1
[State Must be 'A' in order for HitDef to work]
type=StateTypeSet
trigger1=1
movetype=A
ignorehitpause=1
[State ]
type=PosSet
trigger1=1
x=0
y=ifelse(!numtarget,9990000+const(size.height)*250,0)
ignorehitpause=1
[State Preparation]
type=HitDef
trigger1=!numtarget
attr=,NA ;DON'T LET IT BE REVERSABLE!
damage=0,0
animtype=light
guardflag=
hitflag=MAFD
pausetime=0,0
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
affectteam=F
ignorehitpause=1
[State Preserve Target After Acquisition]
type=ReversalDef
trigger1=numtarget
reversal.attr=A,NA ;Whatever it is does not matter
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State Basic Devils-Eye Killer]
type=VarSet
;========List of states defined in your devils-eye killer==================================================================
trigger1=(target,stateno=[30000,30001])||target,stateno=112233||target,stateno=40060
;========112233 and 40060 are for Ultimate Donald 10P by hayate606=========================================================
sysvar(2)=target,stateno
ignorehitpause=1
[State Attempt To Capture Enemy Helper]
type=TargetState
trigger1=numtarget
value=ifelse(sysvar(2),sysvar(2),66600)
ID=-1
ignorehitpause=1
;Konsen Dummy
[Statedef 30001]
type=U
movetype=U ;<- Keep it as this!
physics=U
movehitpersist=1
hitdefpersist=1
[State Devils-eye Killer Redirection]
type=ChangeState
triggerall=ishelper
trigger1=name!="HGMDonazo" ;Same as before, you know the drill!
value=66600
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=!ishelper
value=0
ignorehitpause=1
[State Set Anim]
type=ChangeAnim
trigger1=anim!=30001
value=30001
ignorehitpause=1
[State ]
type=PosSet
trigger1=1
x=0
y=9990000+const(size.height)*250
ignorehitpause=1
[State Delete After Being Hit]
type=DestroySelf
trigger1=movetype=H
ignorehitpause=1
;Enemy's "Konsen State"
[Statedef 66600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
[State Somehow the main root got in here, let's set them to their dead state]
type=ChangeState
triggerall=!ishelper
trigger1=name!="HGMDonazo"
value=5150
ignorehitpause=1
[State Store the 'OTHK' state]
type=VarSet
trigger1=sysvar(3)!=-2057189377
sysvar(4)=prevstateno
ignorehitpause=1
[State I'm captured!]
type=VarSet
trigger1=1
sysvar(3)=-2057189377
ignorehitpause=1
;Any stuff like ParentVarSet variable tampering can go here.
[State 7400, 変数弄り]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
value = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvalue = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(59) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1