def 1010 (hokuto):

[State 1000, Axe Tossin]
type = Projectile
trigger1 = Anim = 1011
trigger1 = AnimElemTime(5) >= 0
trigger1 = Time%3 = 0
trigger2 = Anim = 1012
trigger2 = AnimElem = 2
projid = 1000
projanim = 1005
;projhitanim = 1302
;projremanim = 689
sparkno = 3
;guard.sparkno = -1
projpriority = 1
projshadow = -1
offset = 43, -92
velocity = 15
attr = S, SP
damage   = ifelse(Anim=1012,100,10),8
animtype = hard
guardflag = MA
hitflag = MAFDP
pausetime = 0,ifelse(Anim=1012,10,500)
hitsound   = S-1
guardsound  = S-1
sparkno = 3
sparkxy = 0, 0
guardsound = 6,0
ground.type = Low
ground.slidetime = 28
ground.hittime  = 28
guard.velocity = -10
guard.ctrltime = 15
ground.velocity = -8
air.animtype = Back
air.velocity = -4,-12.9
down.velocity = -4,-12.9
down.hittime = 30
down.bounce = 0
air.fall = 1
fall.recovertime = 40
yaccel = .88
air.juggle  = ifelse(var(41) & floor(exp(0*ln(2)) + 0.5) ,1,0)
kill = ifelse(Anim=1012,1,0)

def 1020 (febreze):

[State 1000, Axe Tossin]
type = Projectile
trigger1 = AnimElem = 6
trigger2 = AnimElem = 8
trigger3 = AnimElem = 10
trigger4 = AnimElem = 12
trigger5 = AnimElem = 14
projid = 1000
projanim = 4454
projremovetime = 30
projremove = 0
sparkno = -1
;guard.sparkno = -1
projpriority = 9999
projshadow = -1
offset = 43, -92
attr = S, SP
damage   = 50,8
animtype = hard
guardflag = MA
hitflag = MAFDPHL
pausetime = 0,20
hitsound   = S-1
guardsound  = S-1
sparkxy = 0, 0
guardsound = 6,0
ground.type = Low
ground.slidetime = 28
ground.hittime  = 28
guard.velocity = -10
guard.ctrltime = 15
ground.velocity = -1,-1
air.animtype = Back
air.velocity = -1,-1.5
down.velocity = -1,-2
down.hittime = 30
down.bounce = 0
air.fall = 1
air.juggle  = 1
palfx.time = 80
palfx.add = 120,20,20
palfx.color = 0
palfx.invertall = 1