;-------------------------------------------------------------------------------
[Statedef 2001,十字架天使]
type     = S
movetype = A
physics  = N
poweradd = 0
ctrl     = 0
sprpriority = 4
velset   = 8, 0
anim     = 10191

[State 2001, 判定] 
type = nothitby 
trigger1 = 1
value = , AT,AA,NP,SP

[State 2001,]
type = VarSet
trigger1 = time <= 0
v = 9
value = stateno

[State 2001, 攻撃を受けたら消滅ステートに移動]
type = HitOverride
trigger1 = Time <= 0
attr = SCA, HP
stateno = 2010    
time = -1

[State 2001, 攻撃]
type = HitDef
trigger1 = AnimElem = 1
attr = S, HA
damage    = 300, 75
hitflag = MA
guardflag = MA
hitonce = 0
priority = 4
pausetime = 12,24
sparkno = s6001
guard.sparkno = s6002
sparkxy = 0,0
hitsound   = s1100, 1
guardsound = s1100, 1
animtype = hard
ground.type = High
ground.slidetime = 12
ground.hittime  = 16
ground.velocity = -5,-5.2
air.velocity = -1.5,-5
fall = 1
fall.recover = 0

[State 2001, 攻撃]
type = projectile
trigger1 = 1
projanim =2010
projremovetime =1
projhitanim = 2010
projid =2010
offset =0,0
attr =S, HP
animtype =light
damage = 0
hitflag = P
guardflag =P
pausetime =0,0
sparkno = s6001
guard.sparkno = s6002
sparkky =0,0
hitsound = s1000,0
guardsound =s1000,0
ground.type =High
ground.slidetime =0
ground.hittime =0
ground.velocity =0,0
air.velocity =0,0
projscale = .5,.5

[State 2001,end]
type = Destroyself
trigger1 = time = 70