;------------------------------------------------------------------------------
[Info]
;--- Stage Name ---           Xe[WIʂɕ\閼O
name           = "Blackblack" ;

;------------------------------------------------------------------------------
[Camera]
;------------------------------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---             Pv[[ݒ
p1startx       = -70         ;L̊J̗ʒuX
p1starty       = 0           ;L̊J̗ʒuY
p1startz       = 0           ;L̊J̗ʒuZ,@\ĂȂH
p1facing       = 1           ;Ľ:1=right,-1=left
;--- Player 2 ---             Qv[[ݒ
p2startx       = 70          ;
p2starty       = 0           ;
p2startz       = 0           ;
p2facing       = -1          ;
;--- Common ---               ςKv͂܂
leftbound      = -1000       ;Left bound (x-movement)
rightbound     = 1000        ;Right bound
topbound       = 0           ;Top bound (z-movement)
botbound       = 0           ;Bottom bound

;------------------------------------------------------------------------------
[Scaling]
topz           = 0           ;Top z-coordinate for scaling
botz           = 50          ;Bottom z-coordinate for scaling
topscale       = 1           ;Scale to use at top
botscale       = 1.2         ;Scale to use at bottom

;------------------------------------------------------------------------------
[Bound]
screenleft     = 15          ;ɌȂ,0ɂƃL炢߂荞݂܂
screenright    = 15          ;EɌȂ,ŉ̍s͈͂܂܂

;------------------------------------------------------------------------------
[StageInfo]
zoffset        = 220         ;LN^[Y\ʒu
autoturn       = 1           ;Iɑ̂قɐUǂ
;resetBG       = 1           ;s

;------------------------------------------------------------------------------
[Shadow]
color          = 92,92,92 ;RGBݒ,0`255܂łŉe̐F܂
                             ;Ȃꍇ(92,92,92)ftHg
yscale         = 0         ;z̕,ěƑ傫
                             ;(+)ŎỎe,(-)ŉʉɉe܂
                             ;Ȃꍇ,(0.4)ftHg
;------------------------------------------------------------------------------
;--- Picture File ---         sfft@C̎w
[BGdef]
spr            = Voider.sff 
debugbg        = 0           ;1ƔwîȂɎccȂȂ
[BG 0 ]
type           = Null      ;1GɎg
spriteno       = 0,0        ;SFFł̊G̓o^ԍ,O[vNo,XvCgNo
