Giga Bowser (v1.6) by DeluxeGamer705
From: Smash Bros.
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You might be wondering if there would be a boss character for Mugen that will not be cheap or have OHKO Specials
or Hypers? If yes, then you got one! In this case, it's Giga Bowser!

Giga Bowser is a character from the Smash series that appeared in SSBM as a hidden final boss of its adventure mode, being
only encountered if you complete it on normal or higher in under 18 minutes, and defeating him without continues rewards you 
with his trophy. He also appeared in said game's final event match, The Showdown, where you had to defeat him and two other 
characters with 3 stocks each. He later became Bowser's final smash without any roles as the boss, until SSBU, when he became 
a boss again, but also still remained as the former character's final smash, but in a different way.

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1. CHANGELOG

-v1.6 (July 20, 2023)
*Fire Breath has been made into a helper-based move, where the projectiles now go through opponents and can hit them more
while downed.
**This slightly improves Giga Bowser's comboability again.
*Giga Bowser now moves slightly faster, although his jumps are now a bit lower.
*Added a damage dampener.

-v1.5 (June 3, 2023)
*Better comboability - now it's possible to cancel Bowser's Normals into Specials.
*Fixed some errors in the Melee soundpack where some sounds did not play.
*Added Super Armour for Giga Punch - Bowser now only loses 10 HP when he's hit while charging it.
*Fixed a small error in one of the guarding animations where some frames had wrong sprites.

-v1.4 (April 29, 2023)
*Buffed Giga Punch.
*Added several missing required sprites.
*Standing and crouching Normals should be now able to properly hit the opponent if they're standing close to Bowser.
*Giga Drop no longer hits the opponent on the first frame.
*The Hypers are no longer misattributed as Normals.
*Hyper portrait in Spinning Shell now appears at the same time as the SuperPause.

-v1.3 (March 18, 2023)
*The aerial Normals are no longer unblockable due to receiving one more frame in the animation file.
*Changed the Normals' sounds and hitsparks, as well as the hitspark for Giga Punch.
*The Hypers should be now easier to perform.

-v1.2 (February 24, 2023)
*Added a new soundpack - GBowser-Melee.snd. It replaces Bowser's voice with his SSBM voice (which are simple roars).
*Changed input for one of the Specials. Additionally, its air variation now has a different input.
*Added some character-specific victory quotes.
*Fixed an issue in one of the Specials that redirected only to the light variation after startup, no matter which button
was pressed.
*Fixed a small oversight in one of the sprites in the crouching and walking/running animations that had visible white pixels.

-v1.1.5 (February 12, 2023)
*Removed the common1.cns file because I heard it was really bugged.
*Added a missing sound effect for one of the Specials when Giga Bowser lands.

-v1.1 (February 5, 2023)
*One of the Specials' air variation no longer hits the opponent twice if it connects.
*Fixed an issue where two of the Specials resulted in Giga Bowser floating if he was hit during them.
*The projectiles in one of the Specials now properly disappear after they hit the opponent.
*One of the Hypers' hitboxes are now different.
*The Hypers' hit sounds have been changed.
*Fixed some oddities with hurt animations.
*New A.I. - Now it doesn't randomly use attacks from the distance, and can use them more next to the opponent. 

-v1.02 (January 4, 2023)
*Fixed a massive oversight with some sprites being in wrong groups. Now they're in the correct ones.

-v1.01 (December 31, 2022)
*Fixed an oversight in the A.I. that never uses one of the Hypers. Now it can use it.

-v1.0 (December 28, 2022)
*Everything - first release!

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2. CONTROLS

Low punch - X
Medium punch - Y
High punch - Z

Special moves:

Fire Breath: D, DF, F, any punch
*Duration varies depending on the button pressed.
Up Shell: D, DF, F, any kick
*Vertical distance varies depending on the button pressed.
Giga Drop: F, DF, D, DB, B, any punch (Ground variation)
D, D, any punch (Aerial variation)
*Can be also used in the air.
*Ground variation: Distance varies depending on the button pressed.
*Air variation: Fall speed varies depending on the button pressed.

Hypers:

Spinning Shell: D, DF, F, any two punches (Uses 1000 Power)
Giga Punch: D, DF, F, any two kicks (Uses 2000 Power)

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3. NOTES

1. Don't make a spriteswap or a paletteswap of it.
2. Don't edit it without my permission.
3. Even if I do give you permission to edit it, don't add stuff I hate into this character.
4. This Giga Bowser was intended to be a boss-like character, and as such, he takes a bit longer to defeat and is a bit
stronger than any normal character.

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4. INSTALLATION

1. Unpack the character's folder and put it into the "chars" folder.
2. Go to data and open "select".
3. Paste the following name in the character section: GBowser

And here you go! Giga Bowser should now appear anytime you start Mugen!

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5. CREDITS:
Nintendo: For creating the Smash series and Bowser himself
Sakurai: For creating Giga Bowser.
scott910: For giving me permission to use the sprites he made.
A.J. Nitro: For ripping the projectile sprites for the Fire Breath Special.
Elecbyte: For creating such a wonderful fighting program.
You: For downloading him, of course.