Nekoliounario (v1.2) by Nekolioune and DeluxeGamer705
From: Original character based on SMBZ

Readme written by DeluxeGamer705.
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This is a fanmade SMBZ character made by Nekolioune. This one is a mix of Mario and Sonic, alongside having moves that resemble the ones
they used in SMBZ. The sprites are edited from Mario, with some parts from Sonic thrown into the mix. One day, Nekolioune asked me if I wanted
to help him work on Nekoliounario and turn him into a collab, and I agreed, so I continued where he left off, implementing missing moves
and his own moveset. This character uses my edit of Shazzo's Super Mugen Bros. Metal Sonic by the way, but we made Nekoliounario much different
from Metal by giving him different normals and his own moveset.

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1. CHANGELOG

-v1.2 (March 30, 2025)
- Added new mechanics:
 - Parry
 - Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- New palette selector graphic.
- Improved his A.I. further.
- Added a "Danger!" message. This shows up when Nekoliounario's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't
K.O. his opponent.
- Added a new Hyper: Rapid Rush
- Tweaked the shading on his overalls in the 2nd and 3rd palettes.
- Added new hitsparks. Specials and hypers use different ones rather than the same ones used for normals!
- Aerial light and medium normals no longer knock the opponent down to allow Nekoliounario to follow up with a standing normal for a combo.

-v1.1 (August 27, 2024)
- Slightly improved his A.I. (hopefully).
- The hammer for Tele-Spinning-Hammer's explod now lasts for one frame longer, meaning it no longer possibly disappears for a single frame.
- Added victory quotes.
- Standing hard normal's hurtbox was made thinner, no longer covering Nekoliounario's nearly whole sprites.
- The braking sound no longer plays with a slight delay at the start.
- Malleflower's fire flower startup now uses an Explod instead of Helper, and the fire flower now disappears if Nekoliounario is hit during
the move's startup.
- Flame Wave's projectiles no longer cast shadows.
- Hyper background is now smoother.

-v1.0 (July 28, 2024)
- Everything - first release!

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2. CONTROLS
(NOTE: The moves which have their buttons encased in square brackets ([ ]) means that they must be held down.)
(NOTE 2: All specials have EX versions. They require 500 power to use and are stronger, but have longer endlag. These also require two 
buttons to be pressed.)

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NORMALS:
Light normal - X/A
Medium normal - Y/B
Hard normal- Z/C

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SPECIALS:

Flame Wave: D, DF, F, any punch
- Nekoliounario fires a flame wave as a projectile causing hard knockdown. Can be used while airborne and velocity varies depending on the 
button pressed.
 - EX version: Fires two flame waves.

Spinning Kick - D, DF, F, any kick
- Nekoliounario does a spinning kick that can hit up to 3 times. Causes hard knockdown. Distance varies depending on the button pressed. Can
be used while airborne
 - EX version: Increased distance.
  - This is also used for the Guard Cancel, performed by pressing Z+C during blockstun at the cost of 1000 power.

Spin Charge - D, DB, B, any punch
- Nekoliounario charges himself by spinning before charging into the opponent, causing hard knockdown. Velocity varies depending on the button
pressed. This move is based on an attack Sonic used twice against Mecha Sonic in episode 7 of SMBZ.
 - EX version: Causes a wall bounce, increased horizontal distance, opponent is carried onto the wall.

Malleflower - D, DB, B, any kick
- Nekoliounario takes out Malleo who says "Fire Flower!" to spawn a Fire Flower, before Nekoliounario using him as a baseball bat to hit
the flower. This is a projectile that explodes when hit and causes hard knockdown. Hitting the projectile will deal 10 damage to the opponent.
 - EX version: Projectile launches the opponent up.

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HYPERS:

ClusterAxemus: D, DF, F, D, DF, F, any punch (uses 1000 power)
- Nekoliounario holds Axem Yellow and kicks him away, then grabs his axe and he slashes the opponent a few times, while 
teleporting after each hit. The first hit launches in the air, then the final hit involves him kicking Axem Yellow's axe. Automatic combo tool,
while the axe kick is a projectile. During the startup and endlag frames, Nekoliounario also gains invincibility.

Tele-Spinning-Hammer: D, DF, F, D, DF, F, any kick (uses 1000 power)
- Nekoliounario uses Mario's hammer to hit multiple times in a teleporting fashion. The final hit ends with Nekoliounario kicking the hammer.
Another automatic combo tool and it cannot be blocked while airbone.

UltiComboLifeForm: D, DB, B, D, DB, B, any punch (uses 2000 power)
- Nekoliounario does the attack that Shadow does in the Team Mario vs. Koopa Bros. vs. Axem Rangers fight from episode 6, except that on the
final hit, he does an uppercut. Good combo tool that can combo into itself. Nekoliounario also gains invincibility for the attacking frames
until the uppercut's frames arrive.

Rapid Rush: D, DB, B, D, DB, B, any kick (uses 2000 power)
- Nekoliounario punches the opponent, and if it connects successfully, he'll follow it up with a barrage of rapid punches, followed by kicking
the opponent very high and doing a homing attack. Excellent combo tool.

Shun Goku Satsu: X, X, F, Y, Z (uses 3000 power)
- Nekoliounario teleports into the opponent and grabs them, before beating the crap out of them as the screen goes black. Cannot be blocked,
but can be easily avoided by jumping back before the SGS' hitbox appears.

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OTHERS:

Teleport: X+A
- A teleport (duh) where Nekoliounario teleports forward, giving him invincibility as long as the opponent's attack is not attributed as a 
throw. Holding backward teleports him backward, mainly for escaping attacks that push him into them.

Power Charge: [Y+B]
- Nekoliounario increases his power bar, as long as it is below 3000. Good when wanting to use hypers more often, though this leaves him
vulnerable while charging.

Super Jump: D, U
- A basic super jump (duh), best used for aerial raves.

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3. PALETTES

A: Black (Default)
B: Mario
C: Luigi
X: Sonic
Y: Shadow
Z: Marx
Start+A: Celebi
Start+B: Newbie
Start+C: Reverse
Start+X: Axem Red
Start+Y: Goku (sorta)
Start+Z: Dancing Banana/Banana Bomb (I LIKE CEREAL!)

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4. NOTES

- Do not make a spriteswap/paletteswap of him.
- Do not edit him without either my or Nekolioune's permission.
- Even if any of us give you permission to edit him, do not make any bad edits that I do not like at all.

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5. THINGS DELUXEGAMER705 IS AWARE OF

- The A.I. is not perfect, but I tried.
- The sprites for Axem Yellow in the ClusterAxemus hyper are different from the ones used in SMBZ. This is because I couldn't find any sprites,
and the spritesheet I found was low-quality and ripping them that well wasn't possible.

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6. INSTALLATION

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: NekoliounarioSMBZ

And here you go! Nekoliounario should now appear anytime you start Mugen.

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7. CONTACT

Found any issues with Nekoliounario? Then please send your feedback and we'll update him when one of us has time.

NEKOLIOUNE:
YouTube: https://www.youtube.com/channel/UC7q8VfhNf9bqjFmWREhxS2w

DELUXEGAMER705:
MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: https://www.deviantart.com/deluxethegamer705

Also, Deluxe will be mainly the one who will update him tho.

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8. CREDITS:
Mark Haynes/Alvin-Earthworm: For creating SMBZ.
Nekolioune: For creating Nekoliounario in general and being a very great friend of mine and telling me I can help him in making Nekoliounario
for Mugen. :D
Akira Toriyama: For creating Dragon Ball, one of the inspirations (well, Dragon Ball Z) for SMBZ. Rest in peace, Mr. Toriyama... <:(
Nintendo: For creating Mario.
Sega: For creating Sonic.
The following people for the sprites (holy shirt that's a lot):
 - SpriteDude300
 - MarioGalaxy
 - A.J. Nitro
 - HyperSonic92
 - Crash
 - Ashimura
 - Cyber Wolf
 - Mark Haynes/Alvin-Earthworm
 - jdaster64
 - TheGuy07
 - jmkrebs30
 - Lost3DBlastFan
 - OldSkoolMario
 - SMF-The-Dingo
 - Pkmn2
 - SuperGoku809
 - LordTRex
 - Omega
 - Tonberry2K
Elecbyte: For creating such a wonderful fighting program.
My and Nekolioune's fans: For supporting me and Nekolioune and enjoying our characters.
Some people on Mugen Fighters Guild: For providing feedback for my (DeluxeGamer705)'s characters.
You: For downloading him, of course. 