Kaizo (v1.2) by DeluxeGamer705
From: Original Kirby character made by me
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Kirby OCs... yeah, I think you know what I mean. The Kirby series is so popular, many people would end up making their own Kirby OCs
or just Kirby-like characters. Unsurprisingly, I was one of them, and the one I ended up naming is Kaizo. A cheerful young creature
who loves having fun, though this was only the case after he met Deluxe, who stopped three bullies that bullied Kaizo constantly
due to him being armless. While Kaizo doesn't like causing harm to others, he is a good fighter overall, but is slightly weaker.
Despite his weaker strength, he is faster.

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1. CHANGELOG

-v1.2 (May 2, 2025)
- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Kaizo's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O.
his opponent.
- Adjusted the A.I.
- Modified some moves' command inputs to be consistent with the new button layout.
- (Modern) Deluxe's attack has been changed.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Replaced the hyper portrait with a completely new one.
- Config file has been removed due to the palette selector using the intro for it to work.
- The claw attacks now play a different guard sound.

-v1.1 (September 27, 2024)
- Added EX specials.
- Added a palette selector.
- Added a hyper background.
- Added new hitsparks.
- Modified the input for the hypers to make space for the EX specials.
- Adjusted the A.I.
- Added a new special, being a second assist.
- Replaced the 12th palette with a different one.
- Fixed an oversight where the taunt had no hurtboxes.

-v1.0.2 (June 24, 2024)
- Small A.I. fixes.

-v1.0.1 (June 23, 2024)
- Fixed an oversight where aerial Barrel Roll Scratch and Upwards Wiggle couldn't be cancelled from aerial Back Wiggle due to
using an incorrect state.
- Fixed the A.I. not being able to use his level 2 and 3 hypers.

-v1.0 (June 23, 2024)
- Everything - first release!

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2. CONTROLS
(NOTE: The moves which have their buttons encased in square brackets ([ ]) means that they must be held down.)
(NOTE 2: Two specials have EX versions. They require 500 power to use and are stronger, but might have more endlag. These also require two 
buttons to be pressed.)

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NORMALS:
Light kick - X
Medium kick - Y
Hard kick - Z
Throw - C

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SPECIALS:

Claw Launch: D, DF, F, X/Y/Z
- A launcher where Kaizo uses his claw to launch the opponent, unallowing them to recover until they hit the ground. Not too powerful,
but it can temporarily juggle the opponent. Horizontal distance varies depending on the button pressed.
 - EX version: Decreased knockback, but can be super jump cancelled to perform an aerial rave.

Back Wiggle: D, DB, B, X/Y/Z
- Kaizo turns around and wiggles his claw thrice while going forward. Last hit causes hard knockdown. Can be also used while airbone.

Upper Scratch: F, D, DF, F, X/Y/Z
- Kaizo uppercuts the opponent with one of his claws. Can be used while airbone and is a good combo tool. Vertical velocity varies
depending on the button pressed. It also gives invincibility during startup.
 - EX version: Increased distance

Meteor Scratch: B, D, DB, B, X/Y/Z (AIR ONLY)
- Kaizo scratches the opponent downwards, performing a meteor smash on them. Can be used to end an Aerial Rave.

Launching Counter: D, D, X/Y/Z
- Kaizo defensivelly shows one of his claws and puts it back. If Kaizo is hit when the claw is fully shown, he will counter the
opponent's attack and will launch them. This doesn't work against projectiles, however, instead giving him invincibility
against them.

Classic Deluxe: [B], F, X
- Kaizo summons Classic Deluxe to fire his Glow Sphere, causing soft knockdown if the opponent is airbone. When Kaizo wins/loses a round when 
Deluxe is still on-screen and hasn't fully disappeared yet, Classic Deluxe will remain on-screen until a new round starts (or if a match ends 
if Kaizo wins a match).

Deluxe: [B], F, Y
- Kaizo summons Deluxe to strike the opponent with his Neon Bat, causing a wall bounce.

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HYPERS:

Barrel Roll Scratch: D, DF, F, D, DF, F, X/Y/Z (uses 1000 power)
- Kaizo does a barrel roll with his claws, scratching the opponent a few times. Causes hard knockdown and can be used while airbone.

Upwards Wiggle: D, DB, B, D, DB, B, X/Y/Z (uses 1000 power)
- Kaizo spins his claws multiple times while going up. Can be used while airbone is a great combo tool.

Sudden Disjointed Claw: D, DF, F, D, DB, B, X/Y/Z (uses 2000 power)
- One of Kaizo's claws shakes before eventually becoming disjointed, causing a wall bounce if the opponent is close to a wall. As the
name suggests, it has disjointed range, being longer than any claw attack that Kaizo has in terms of range.

Claw Slam: D, DB, B, D, DF, F, X/Y/Z (uses 2000 power)
- Kaizo charges his claw before slamming in on the ground, launching any opponent up if it connects. The move covers the entire floor,
making it impossible to avoid while standing, especially since it's unblockable when crouching, but the move can still be avoided by 
simply jumping too.

Straight Up Scratch: B, F, B, F, X/Y/Z (uses 3000 power)
- Kaizo scratches the opponent once, before eventually uppercutting them. This is a stronger version of Upper Scratch, except that
Kaizo only goes forward on the ground, and eventually uppercuts the opponent up. The uppercut will be triggered only when the first
hit connects.

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OTHERS:

Dodge: A
- A very basic dodge where Kaizo dodges an opponent's attack, as long as it is not attributed as a throw. Holding forward or backward
allows him to perform a roll dodge and vice versa when holding backward, mainly for escaping attacks that push him into them.

Power Charge: [B]
- Kaizo increases his power bar, as long as it is below 3000. Good when wanting to use hypers more often, though this leaves him
vulnerable while charging.

Parry: Forward just before the opponent's attack makes contact
- Kaizo parries an attack, negating all damage. The timing is quite precise, but it causes him to receive no damage. Can be performed while
airborne.

Air Dash: F, F or B, B (AIR ONLY)
- Kaizo dashes while airborne. An approaching tool, though it doesn't give him invincibility against anything. However, Kaizo can cancel it
into any of his aerials.

Super Jump: D, U
- A basic super jump (duh), best used for aerial raves.

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3. PALETTES

A: Green (Default)
B: Blue
C: Lavender
X: Red
Y: Yellow
Z: Black
Start+A: Pink
Start+B: Reverse
Start+C: Dark Sapphire
Start+X: Gray
Start+Y: Mario-like
Start+Z: Marx

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4. NOTES

- Do not make a spriteswap/paletteswap of him.
- Do not edit him without my permission.
- Even if I give you permission to edit him, do not make any bad edits that I do not like at all.
- Unlike Kaizo's other specials, Meteor Scratch and the aerial versions of Back Wiggle and Upper Scratch cannot be cancelled into from
his aerial hard kick due to how fast the latter is.

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5. THINGS I'M AWARE OF

- The A.I. is not perfect, but I tried.

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6. FAQ
(for some other questions, read here: https://sites.google.com/view/dxgsmugensite/faq)

Q: Who is that voice actor who voiced him?
A: I am the one who provided the voice clips for Kaizo. However, the pitch has been slightly increased in order to reflect his
younger and smaller apperace. Deluxe, the assist, is also voiced by me, but this time, with no pitch changes.

Q: Can I make a PotS- or OHMSBY-style edit of this little cutie?
A: No. This is because the PotS- and OHMSBY-styles are overused. I do support some Pots- or OHMSBY-style imitators, but only if 
they're pretty much well-known creators like Jmorphman. You can still make any other recreations of him though, as long as only 
animations and sprites were used, but after you do it, make sure you credit me (DeluxeGamer705) to avoid any possible problems when I 
discover your edit.

Q: Can I make a vore edit of this?
A: NEVER. I am NOT allowing vore edits out of my characters, ESPECIALLY Kaizo. If you EVER make a vore edit out of Kaizo and/or ANY 
of my characters and I discover it, you'll be eventually contacted to remove the vore edit you have made or problems will happen and 
you might be in trouble.

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7. INSTALLATION

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: Kaizo

And here you go! Kaizo should now appear anytime you start Mugen.

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8. CONTACT

Found any issues with Kaizo? Then please send your feedback and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: https://www.deviantart.com/bartekzioompro

^ Note that I use an older name on DeviantArt, but I hate that old name now.
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9. CREDITS:
Nintendo and HAL Laboratory: For creating the Kirby series.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course. 