Yumetaro (v1.6.5) by DeluxeGamer705
From: Gimmick!
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I've played plenty of games that are not very well-known by most people. The characters from obscure games aren't usually made for
Mugen, either because they never heard of it or they don't know how to make them. I wanted to give a try at making a rather obscure
character for Mugen, and I decided to go with Yumetaro, the main protagonist of a NES game "Gimmick!" (or "Mr. Gimmick", though I
prefer using the former name).

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1. CHANGELOG

-v1.6.5 (January 21, 2024)
*Fixed a certain oversight in the hypers.

-v1.6 (December 15, 2023)
*Yumetaro's sprites received a noticeable overhaul, with his sprites looking more accurrate to the ones in the original NES version.
**As a result, Yumetaro's scale has been lowered from 2 to 1 due to bigger custom-made sprites.
*Fixed an issue where some of Yumetaro's moves lacked hurtboxes on himself.
*Crouching medium kick is slightly faster.
*Flame Star has been renamed to Burning Star, with its sprites being different.
*Bomb Toss is no longer unblockable for crouching opponents, instead now being blockable while standing and airbone.
*Most of Yumetaro's attacks' range has been shortened to prevent any janky hits.
**However, to counter this, Yumetaro's Normals push opponents into a shorter distance.
*Yumetaro's comboability is now better - he is now able to cancel all of his Normals into different ones. The best way is via the
"zig-zag" pattern.
**However, due to this, all of Yumetaro's Normals' damage output had to be lowered to prevent any overpowered combos.
*The super sparks are now visible.
*Several A.I. changes.
*The hypers no longer give power back.
*Burning Star and Bomb Toss' explosions no longer have hitboxes on their last frames. This prevents some odd stuff where the opponent
would look as if they got hit by literally nothing due to the hitboxes still being active.
*Added a victory portrait.

-v1.5 (August 30, 2023)
*Nerfed the damage dampener.
*Buffed Flame Star and Bomb Toss.
*Some of Yumetaro's Normals push the opponent into shorter distance to make them easier to connect.
*The A.I. should now be able to use crouching attacks more often.

-v1.4 (August 4, 2023)
*Every projectile can be hit now, with the exception for Bomb Toss.
*Flame Star has a new catch - if the opponent hits it, they receive 100 damage. Therefore, it's better to jump over this
move rather than trying to hit it.
*Yumetaro now can cancel his strong Normals into Specials and can also cancel all Specials except for Star Spin into Hypers.
*Added a damage dampener.

-v1.3 (June 24, 2023)
*Nerfed the Hypers.
*Star Throw, Fireball and Flame Star are less laggy.
*There can be only one projectile on-screen at the time from now on. The same applies for Star Barrage and Bomb Toss.
*The hitboxes in normal attacks are bigger, improving their range.
*Star Barrage should now fire all stars when it is performed after a few other usages.
 
-v1.2 (May 6, 2023)
*Fixed all misattributions of Hypers.
*Star Barrage is now attributed as an attack (originally it was a projectile).
*Star Spin is now easier to perform (originally it was difficult to perform).
*Made some small changes in aerial moves.

-v1.11 (April 6, 2023)
*Fixed an issue where Yumetaro was invincible during Star Spin's startup frames.
*Changed the hit sound for standing strong kick.

-v1.1 (March 31, 2023)
*Made the Hypers easier to perform.
*Star Barrage now pushes causes the opponent back into slightly longer distance.
*Adjusted some hitsparks.

-v1.0.5 (March 3, 2023)
*Fixed an oversight with two of the sprites.
*One of the projectiles now has a slightly longer cooldown.

-v1.0 (February 21, 2023)
*Everything - first release!

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2. CONTROLS

Low punch - X
Medium punch - Y
High punch - Z
Low kick - A
Medium kick - B
High kick - C

Special moves:

Star Throw: D, DF, F, any punch
*Projectile's velocity varies depending on the button pressed.
Star Spin: F, D, DF, any punch
*Distance varies depending on the button pressed.
Falling Star: D, DF, F, any kick
*Projectile's distance varies depending on the button pressed.
Fireball: D, DB, B, any kick
*Projectile's velocity varies depending on the button pressed.

Hypers:

Star Barrage: D, DF, F, any two punches (Uses 1000 Power)
Burning Star: D, DF, F, any two kicks (Uses 2000 Power)
Bomb Toss: F, DF, D, DB, B, any two punches (Uses 3000 Power)

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3. NOTES

1. Don't make a spriteswap or a paletteswap of him.
2. Don't edit him without my permission.
3. Even if I do give you permission to edit it, don't add stuff I hate into this character.

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4. INSTALLATION

1. Unpack the character's folder and put it into the "chars" folder.
2. Go to data and open "select".
3. Paste the following name in the character section: Yumetaro

And here you go! Yumetaro should now appear anytime you start Mugen.

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5. CREDITS:
Sunsoft: For creating Yumetaro and Gimmick!.
J-Sinn: For ripping the sound effects.
Ryan914: For ripping some sprites.
Elecbyte: For creating such a wonderful fighting program.
You: For downloading him, of course.