[Statedef 5900]
type = S
;========================================================
; SETTINGS
;========================================================

[State 0, AI Level]
type = VarSet
trigger1 = 1
v = 14
; WHEN SET TO 0, USES MUGEN 1.0'S DIFFICULTY LEVEL FOR THE AI. SET TO 1-8 TO DEFINE A DIFFICULTY LEVEL UNIQUE FROM MUGEN'S.
; FOR WINMUGEN, IF SET TO 0, THE DIFFICULTY WILL AUTOMATICALLY BE SET TO 5
value = 0 ; CHANGE THIS
; DEFAULT: 0

[State 0, HUD Height]
type = VarSet
trigger1 = 1
v = 42
; HOW FAR DOWN FROM THE TOP OF THE SCREEN THE HUD DISPLAY IS. YOU CAN MAKE IT RIDICULOUSLY HUGE TO HIDE THEM.
value = 216 ; CHANGE THIS
; DEFAULT: 216

[State 0, Palette Default]
type = VarSet
trigger1 = !RoundsExisted
v = 50
; THE POSITION ON THE PALETTE WHEEL THAT THE DEFAULT COLOR IS DRAWN FROM. OFFSET BY THE PALETTE SELECTED FROM CHARACTER SELECT.
; 0-4 = ROUGA PALETTES
; 5-XX = CUSTOM PALETTES
; IF SET TO A NEGATIVE NUMBER, THE DEFAULT PALETTE WILL BE COMPLETELY RANDOM
value = -1 ; CHANGE THIS
; DEFAULT: 5

;========================================================
; END OF THE LINE
;========================================================

[State 5900, 3]
type = ChangeState
trigger1 = 1
value = 190