[Statedef 5900]
type = S

;========================================================
;
;========================================================

[State 0, HitPause Time]
type = VarSet
trigger1 = 1
v = 09
value = 10

[State 0, Offense Multiplier]
type = VarSet
trigger1 = 1
fv = 20
value = 1

[State 0, Damage Dampening]
type = VarSet 
trigger1 = 1
fv = 15
value = 0.15

[State 0, PowerAdd Multiplier]
type = VarSet
trigger1 = 1
fv = 25
value = 0.25
[State 0, PowerGet Multiplier]
type = VarSet
trigger1 = 1
fv = 26
value = 0.75

;========================================================
;	ELSE
;========================================================

[State 0, LBD Multiplier]
type = VarSet
trigger1 = 1
fv = 10
value = 1-(FVar(15)*1);0.91
[State 0, MBD Multiplier]
type = VarSet
trigger1 = 1
fv = 11
value = 1-(FVar(15)*2)
[State 0, HBD Multiplier]
type = VarSet
trigger1 = 1
fv = 12
value = 1-(FVar(15)*3)
[State 0, SD Multiplier]
type = VarSet
trigger1 = 1
fv = 13
value = 1-(FVar(15)*4)
[State 0, HD Multiplier]
type = VarSet
trigger1 = 1
fv = 14
value = 1-(FVar(15)*5)

[State 5900, 3]
type = ChangeState
trigger1 = 1
value = 0 ;190