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ANGELA BELTI, BY DRKELEXO
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because ps2-only conversion, thats why

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CHANGELOG
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[09 / 28 / 2015]	-	Winquotes added.
[09 / 28 / 2015]	-	Hit and Guard HitTimes adjusted.
[09 / 28 / 2015]	-	Can no longer preform air throw or Smash Kick after whiffing an air basic (Double jumping still resets this)
[09 / 28 / 2015]	-	Air throws are now allowed to grab those in hitfall. Because it apparently works that way.
[09 / 28 / 2015]	-	Bonnou Kaihou's super backgrounds are now used instead of the Matrimelee ones. You can toggle this in settings.txt
[09 / 28 / 2015]	-	Fixed Smash Kick to not immediately land when used too close to the ground, even after hitting
[09 / 28 / 2015]	-	FX sprites have increased resolution
[09 / 28 / 2015]	-	AI reworked, settings.txt added to allow manipulation of AI difficulty
[09 / 28 / 2015]	-	Several minor tweaks: Added missing frames to the dashing punch attack, readjusted alignment on heavy punch, removed unnecessary helper for Love Me Whip, streamlined state file layout, etc.
[09 / 28 / 2015]	-	Adjusted Damage / PowerGet / PowerAdd numbers to be more accurate to source
[09 / 28 / 2015]	-	Fixed dodge roll having no hitboxes and therefore being unable to be grabbed out of
[09 / 28 / 2015]	-	Sprites are now color seperated. Palettes updated.
[02 / 13 / 2012]	-	Now includes a WinMUGEN .def file
[01 / 20 / 2012]	-	Damage dampening is now steeper.

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MOVELIST
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--- BASICS --- 
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X	-	Light Punch
Y	-	Heavy Punch
A	-	Light Kick
B	-	Heavy Kick

x or y while running
	- Dashing punch. Can be followed up with specials or supers.

a or b while running
	- Dashing kick. Will knock down opponents but cannot be followed up with any attacks.

a + x (or c)
	-	Roll dodge. Hold forward or backward to determine the direction you roll.
	
b + y (or z)
	-	Heavy attack. Knocks enemies across the screen. You can use this while successfully blocking at the cost of 1 meter, allowing you to push back enemies, though for small, non-fatal damage.
	
a, b while crouching
	- Angela's only basic chain. If the Crouching B attack is used in this chain, it doesn't trip the opponent.

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--- SPECIALS --- 
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F, DF, D, DB, B, x or y	-	Thunder Wall
	- Creates a pillar of lightning in front of Angela. If used while dashing or after a dash attack, a dash variant will be used instead.
	
Charge B, F, x or y	-	Love Me Whip
	- A large range attack that can be directed depending on the button pressed.

Charge B, F, a or b	-	Angela Body Attack
	- A charging attack that follows up with a few more attacks upon hit.
	
D, DF, F, a or b while in midair	-	Smash Kick
	- A downwards angle kick that's useful for following up basic air attacks.

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--- SUPERS --- 
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D, DF, F, DF, D, DB, B, y	-	Stress Shoot
	- Level 1 super. Much like a stronger variation of Angela Body Attack, but will ground the opponent if it connects while they are in midair.
	
D, DF, F, DF, D, DB, B, b	-	Ippatsu Ougi
	- Level 2 super. A charging super that will grapple an opponent who is hit, and covers the entire screen.
	
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THAAAAAAANKS
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MELVANAINCHAINS
	- For getting me interested in the project among many other helpful things

AOKMANIAC / INSANIUS
	- For the Bonnou Kaihou sprite ripping program, as well as several helpful pieces of advice

JESUSZILLA
	- For testing and several useful suggestions. Also for introducing me to artmoney.

NEAT UNSOU
	- For making another Bonnou Kaihou character (Bobby Ologun) for which I totally shamelessly stole effects from

WHOEVER IN #TRINITYMUGEN TOLD ME ABOUT THE ROLLDODGING PROBLEM
	- Sorry :3
	
CRAZYKOOPA
	- Because using artmoney is hard
	
WHOEVER STILL GIVES A DAMN ABOUT THIS VERSION OF ANGELA AFTER MY SEVERAL YEARS OF NOT PROPERLY UPDATING HER
	- y'all are the reason i finally broke my trend of not revamping older work to bring you a less stupid version