[Statedef 5900]
type = S
;========================================================
; SETTINGS
;========================================================

[State 0, AI Level]
type = VarSet
trigger1 = 1
v = 14
; WHEN SET TO 0, USES MUGEN 1.0'S DIFFICULTY LEVEL FOR THE AI. SET TO 1-8 TO DEFINE A DIFFICULTY LEVEL UNIQUE FROM MUGEN'S.
; FOR WINMUGEN, IF SET TO 0, THE DIFFICULTY WILL AUTOMATICALLY BE SET TO 5
value = 0 ; CHANGE THIS
; DEFAULT: 0

[State 0, Style Selection Type]
type = VarSet
trigger1 = !Var(49)
v = 49
; THE DEFAULT STYLE. CAN BE USED TO ENABLE AN IN-GAME SELECTOR DURING THE CHARACTER'S INTRO
; 1 : Golden Style (default)
; 2 : Admiral Style
; 3 : Random Style
; 4 : Random Per Round
value = 2 ; CHANGE THIS

[State 0, Soundbank Selection]
type = VarSet
trigger1 = !Var(53)
v = 53
; THE SOUNDBANK SELECTED. YOU CAN SPECIFY ONE IF YOU'RE PICKY, OR GO WITH RANDOM IF YOU'RE ME.
; 1 : Style Dependant (default)
; 2 : Satsuki
; 3 : Alternate
; 4 : Random
; 5 : Random Per Round
value = 1 ; CHANGE THIS

[State 0, HUD Height]
type = VarSet
trigger1 = 1
v = 52
; HOW FAR DOWN FROM THE TOP OF THE SCREEN THE HUD DISPLAY FOR GEMS ARE. YOU CAN MAKE IT RIDICULOUSLY HUGE TO HIDE THEM.
value = 208 ; CHANGE THIS
; DEFAULT: 208

;========================================================
; END OF THE LINE
;========================================================

[State 5900, 3]
type = ChangeState
trigger1 = 1
value = 190