[Statedef 5900]
type = S
;========================================================
; SETTINGS
;========================================================

[State 0, AI Level]
type = VarSet
trigger1 = 1
v = 14
; WHEN SET TO 0, USES MUGEN 1.0'S DIFFICULTY LEVEL FOR THE AI. SET TO 1-8 TO DEFINE A DIFFICULTY LEVEL UNIQUE FROM MUGEN'S.
; FOR WINMUGEN, IF SET TO 0, THE DIFFICULTY WILL AUTOMATICALLY BE SET TO 5
value = 0 ; CHANGE THIS
; DEFAULT: 0

[State 0, Palette Default]
type = VarSet
trigger1 = !RoundsExisted
v = 50
; THE POSITION ON THE PALETTE WHEEL THAT THE DEFAULT COLOR IS DRAWN FROM. OFFSET BY THE PALETTE SELECTED FROM CHARACTER SELECT.
; 00 - 24 = GameBoy Color
; 25 - 27 = Janis'
; 28 - 32 = Meldo's
; 33 - 43 = DrKelexo's
; 44 - 51 = VG Jun
; 52 - 54 = GameBoy
; IF SET TO A NEGATIVE NUMBER, THE DEFAULT PALETTE WILL BE COMPLETELY RANDOM
value = 00 ; CHANGE THIS
; DEFAULT: 0

;========================================================
; END OF THE LINE
;========================================================

[State 5900, 3]
type = ChangeState
trigger1 = 1
value = 190