[Statedef 5900]
type = S

[State 5900, 1]
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
[State 5900, 2]
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

;---------------------------------------------------------------------------
[State 0, Duration of Hit Pauses]
type = VarSet
trigger1 = 1
v = 10
value = 6 ; Change this, preferably between 0 and 10.

[State 0, Maximum Number of Blood Effects]
type = VarSet
trigger1 = 1
v = 11
value = 64 ; Change this. Use zero to disable blood.

[State 0, Defence Multiplier]
type = VarSet
trigger1 = 1
v = 12
value = 115 ; Change this, which increases the opponents defense by ___% in each attack in a combo

[State 0, Enable Custom Supers]
type = VarSet
trigger1 = 1
v = 13
value = 1 ; 1 to enable, 0 to disable

;---------------------------------------------------------------------------

[State 5900, 4] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 5] ;All other rounds
type = ChangeState
trigger1 = 1
value = 0