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THE COMPLICATED BACKSTORY OF SHENROD POWERZ
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i kicked a ninja in his ass once

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HIS MOVELIST LOOKS A LITTLE LIKE THIS
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- d, db, b, A/B/C - "Deathbringer"
	* Charges the next special move, giving it an additional property. This is listed as each move's "DB Bonus". This charge is lost when the player is knocked down.
	* EX VARIANT: Greatly reduces charge time, and can be cancelled into.

- d, df, f, X - "Welcome Tempest"
	* An uppercut with a bit of range. On counter, will send the opponent much higher into the air
	* EX VARIANT: See "Magnum Jetter"
	* DB BONUS: Invincible on startup
	
- d, df, f, Y - "Magnum Jetter"
	* A straight-forward punch. On counter, will cause a wallbounce
	* EX VARIANT: Increases speed and damage, hitting multiple times
	* DB BONUS: Invincible on startup

- d, df, f, Z - "Warlock Punch"
	* A straight-forward punch. Can be charged by holding Z, increasing damage and distance. The charge can be cancelled with A, B or C. Will cause a wallbounce on counter, or when fully charged. Unblockable at full power.
	* EX VARIANT: See "Magnum Jetter"
	* DB BONUS: Invincible on release
	
- b, d, db, X/Y/Z - "Hammer Mountain"
	* A slow, powerful overhead attack with a wide hitbox. Will cause a groundbounce on counter, aerial opponents, or when used in the middle of a combo.
	* EX VARIANT: Increases speed
	* DB BONUS: Unblockable
	
- d, df, f, A/B/C - "Whoa Shit!"
	* Rolls forward, knocking the opponent behind you on hit
	* EX VARIANT: Combine's A's speed with C's range
	* DB BONUS: Longer hitstun, allowing for a continued combo
	
- f, df, d, db, b, X/Y/Z - "Spin To Win"
	* If an opponent is near, preforms a throw move that leaves the opponent open to attack. Otherwise, stands still for a brief moment, countering any projectiles that come in contact. The strength determines how long the reflector is out.
	* EX VARIANT: Can counter projectile chains instead of just one. The throw damage is also greatly increased.
	
- d, df, f, d, df, f, X/Y/Z - "Shen Woo Punch (tm)"
	* Requires at least 1000 power.
	* A powerful dashing punch. The X variant travels forward, the Y variant travels backwards and warps around, and the Z variant allows for mashing any punch button to adds hits.
	* EX VARIANT: Greatly increases damage.
	
- d, db, b, d, db, b, X/Y/Z - "The Long Way To Red Buff"
	* Requires at least 1000 power.
	* Counters non-projectile, non-throwing attacks for a brief period of time.
	* EX VARIANT: Slightly increases counter window, and greatly increases counter damage.
	
- d, df, f, d, df, f, A/B/C - "Another Blue Ribbon For Nimrod"
	* Requires at least 1000 power.
	* Summons a few ghosts and charges forward. Completely immune to projectiles.
	
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REVIEWS OF THIS CHARACTER
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"i hate this character like fat people hate not-cheeseburgers"
	~ Soap R. Man

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I HAVE THESE PEOPLE TO THANK
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Nimrodpowerz	-	For being the biggest nimrod there ever was

gabrielwoj - For the Ganondorf sounds
Infomaniac - For the Earthworm Jim sounds
Insanius - For the KOF XIII sprite rips
Mortal Kombat Warehouse - For all the MK-related sprites and sounds
Xenozip - Faust sprites (for the door)

And like a million different youtube videos. Thank you to anyone who's responsible for something I've used, even if I can't remember you all!