Indiana Jones, by CpnCrossfader, Edited by HelloMyNameIsAAA

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(What is this)

An extensive Edit of Indiana Jones that fixes a lot of bug and also also makes him stronger. Here is some changes to the moves.

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(Changes) 

- Slide Sweep Kick is now his Hard Crouch Kick.
- Gundraw have a chance to fail (30%) if Indie try to the move twice in a row. Using any specials, supers or the grab reset the chance. It's also an unblockable move.
- Whip Swing is way faster.
- Floor Spike Trap only propels the opponent in the air in the first 38 frames of the move. Also unblockable. There could only be one trap active
and it also doesn't spawn if Indy use the move in the corner.
- Indiana Jones is mostly invincible while in the Floor Spike Trap move.
- The projectile in the Spear Duck move always spawn from the corner of the screen. 
- Rolling Boulder reworked. It rolls instead of bouncing, and Indy is in an invincible, yet unmovable state, for 100 frames.
- Lots of misc changes.


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(Movelist)

fwd,A: Grab
QCB,A: Floor Spike Trap
QFC,B: Gun Draw
QCF:B: Spear Duck
QCF,X/Y: Whip Swing
back,fwd,X/Y/Z: Whip Crack
fwd,back,X/Y/Z: Whip Grab
A+X(Hold X for healing): Holy Grail

(Supers)

QCF,A: Staff of Ra (500 power)
QCF,C: Rolling Boulder (1k power)


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(Version Changes)

November 28th 2024

Changed the animation 5050, 5051 and 5060 so that its time is no longer infinite.

October 3rd 2024

Fixing glaring typo in the ReadMe.

March 14th 2023

Added small NotHitBy to opponents grabbed by Indiana Jones.

Febuary 3rd 2023

Fixed Whip Swing making Indiana Jones lose power on hit.
Whip Grab now have a less confusing animation on block.
AI now can now use the Medium Crouch Kick move. He will mostly dash backwards after a successful hit with it.

Febuary 2nd 2023

-Fixed missing sprite in animation 5210

January 23th 2023

-First Known Release

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(Special Thanks)
CpnCrossfader, for the character
Sound Sack, for the clean rolling boulder sound.
Elecbyte
You