;Think of StateDef -3 as, "conditional" states.
;These states act whenever the conditions of the trigger are met.
;One example of this would be to heal your character for 50 HP every time they land from a jump.

[Statedef -3]

[State 0, Pause]
type = Pause
triggerall = stateno = 192
trigger1 = time >=0 
trigger1 = time < 300
time = 2
movetime = 2
pausebg = 1