;These dictate the basic stats, and movement properties your character follows.
;Have some fun messing around with these!
;Don't forget to set the head.pos and mid.pos using the Offset Tool in Fighter Factory before release!

[Data]
life = 880
attack = 100
defence = 100
power = 3000
fall.defence_up = 50
liedown.time = 1
airjuggle = 0
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 100
IntPersistIndex = 60
FloatPersistIndex = 40

[Size]
xscale = 0.60
yscale = 0.60
ground.back = 12
ground.front = 12
air.back = 12
air.front = 12
height = 80
attack.dist = 50
proj.attack.dist = 50
proj.doscale = 0
head.pos = -13, -93
mid.pos = 0, -52
shadowoffset = 0   
draw.offset = 0,0

[Velocity]
walk.fwd  = 0.8
walk.back = -0.6
run.fwd  = 2.4,0
run.back = -2.4,-4
jump.neu = 0,-6
jump.back = 0,-4
jump.fwd = 0,-6
runjump.back = -2,-2
runjump.fwd = -2,-3
airjump.neu = 0,-4
airjump.back = -4
airjump.fwd = -4
air.gethit.groundrecover = 0,0
air.gethit.airrecover.mul = 0,0
air.gethit.airrecover.add = 0,0
air.gethit.airrecover.back = 0
air.gethit.airrecover.fwd = 0
air.gethit.airrecover.up = 0
air.gethit.airrecover.down = 0

[Movement]
airjump.num = 0
airjump.height = 0
yaccel = 0.5
stand.friction = .85
crouch.friction = .82
stand.friction.threshold = 2
crouch.friction.threshold = .05
air.gethit.groundlevel = 25
air.gethit.groundrecover.ground.threshold = -20 
air.gethit.groundrecover.groundlevel = 10
air.gethit.airrecover.threshold = -1
air.gethit.airrecover.yaccel = .35
air.gethit.trip.groundlevel = 15
down.bounce.offset = 0, 20
down.bounce.yaccel = .4
down.bounce.groundlevel = 12
down.friction.threshold = .05

[Quotes]
victory1 = "I am a master hacker !"
;victory2 = "I am cool."
;victory3 = "Any donuts left?"