;States 10000-20000
;Reserved for Helpers.
;A slightly advanced concept for beginners.
;Helpers are an extension of the base character. They can do almost anything an ordinary character can.
;An example of helper usage would be Ryu's Fireball after he performs Hadouken.

;Recommended usage, for any State that creates a, "helper" simply replace the 4 zeroes in 10000 with the StateNo.
;For example, if State 4747 creates a, "helper" then you would make State 14747 be the, "helper" in question.
;It's a very simple and straight forward way for keeping track of which helper (or range of helpers) are associated with what state.

[StateDef 10000]
type = S
physics = S

[State 10000] ;Does nothing.
type = null
trigger1 = gametime = 0

[StateDef 20000]
type = S
physics = S

[State 20000] ;Does nothing.
type = null
trigger1 = gametime = 0