;AI
[StateDef -3]

[State -1, Desperation] 
Type= Changestate
triggerall = ctrl
triggerall = Life<=150
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = Var(55) >= 3
Triggerall = var(42) > 30  ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 50 ; This controls the activation rate
value = 209

[State -1, Light] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = Var(55) >= 3
Triggerall = var(42) > 30  ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 30 ; This controls the activation rate
value = 205

[State -1, Cross] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = Var(56) >= 3
Triggerall = MoveType != A
trigger1 = random<var(50) * 30 ; This controls the activation rate
value = 203

[State -1, Arrows] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5 ; This controls the activation rate
value = 200

[State -1, Beam] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5 ; This controls the activation rate
value = 201

[State -1, Balls] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5 ; This controls the activation rate
value = 206

[State -1, Meteors] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5 ; This controls the activation rate
value = 202

[State -1, Charge] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5; This controls the activation rate
value = 207

[State -1, Skulls] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5 ; This controls the activation rate
value = 204


[State -1, Stars] 
Type= Changestate
triggerall = ctrl
Triggerall = var(59)>0
Triggerall = alive = 1
Triggerall = var(42) > 30 ;Y.A.M.E.T.E will launch an attack every 30 ticks
Triggerall = MoveType != A
trigger1 = random<var(50) * 5 ; This controls the activation rate
value = 208
