Nekron by nameless13
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Full Name:Nekron the Collector
Birthdate:October 29; 1000+ years old
Birthplace:Hell
Height:192 cm (6' 3")
Weight:86 kg (190 lbs)
Blood Type:O
Family/Reletives:None
Job/Occupation:Demon
Likes:Causing pain, a good fight
Dislikes:Weak opponents
Hobbies:Collecting souls
Favorite Food:Human meat
Forte In Sports:None
Favorite Music:Death metal
Fighting Style:Pure violence
Special skill:Killing hundreds in quick succession
Most Unpleasant:Specter collecting more souls than him
Weapon:His gloves designed to cut and slash through opponents

Nekron the Collector is a demon from Hell who was born around the 100th century. During his time in existence, he has participated in countless battles with other demons in Hell and joining tournaments not just in Hell, but in other outside worlds and always coming out on top for the most part, claiming any soul he can get a hold of as well as collecting the skulls of his toughest opponents.

Story:Nekron is on the search for more strong fighters from different worlds to collect their souls to get stronger as well as keeping their skulls as more trophies to his collection in order to show off and gain a higher status in Hell as well as to beat his rival Specter, someone he has yet to win a fight against.

Personality:Nekron is a stone cold being who has little to no emotion and cares about nothing but his own self-interests, taking pleasure in killing whoever he can, almost anything sees for the main sake of collecting whatever souls he wants.

Appearance:Nekron is rather tall with glowing green eyes, pointed ears, as well as horns protruding from his shoulders. He wears overalls with various straps around his torso area making it somewhat resemble a gimp suit along side boots, gloves, and a mask attached. Underneath his mask, he’s completely bald, has fangs, as well as a pointed tongue.

Powers/Abilities:• Spirit Summoning - Nekron can shoot souls from his hands as well as having them cluster around his opponents.
                 • Pyrokinesis - Nekron has powers related to fire.
                   • Fire Creation - Nekron can emit the flames of Hell from his hands and feet, or any part of his body for that matter.
                   • Flame Pillar - Nekron can make flame erupt from the ground.
                 • Explosion - Nekron can create explosions from both his flames and souls.
                 • Portal Creation - Nekron can make portals as he pleases, he mostly uses this for travel more than anything.
                 • Telekinesis - Nekron can use some telekinetic based grabs.
                 • Phasing - Nekron has the ability to phase thanks to his spirit/ghost like abilities.

Quotes:• "Another soul for the taking, now you can join the rest of my fallen foes under my control"
       • "With every soul I claim, I get stronger, and yours wasn't satisfying to earn"

Character Trivia:• Nekron was supposed to be part of a full M.U.G.E.N game called “Slaughter in Hell” before the project was cancelled.
                 • Nekron was changed slightly during his development.
                   • Nekron was supposed to have red gloves and boots but was changed to avoid looking like Spawn.
                   • Nekron’s name was originally Necro, but was changed as he somewhat resembled Necro from Street Fighter in appearance.
                 • Nekron is immortal and can’t really die, he’s practically invincible in hell, and if he gets defeated during a fight outside of Hell, he                    just descends back.
                 • Nekron was originally supposed to have a parry move and “Rave Mode” which if the meter was full, it would’ve allowed the ability to                    perform a combo in a specific order(both of which were cut mechanics from Slaughter in Hell).
                 • Nekron’s animations for his forward grab and HSDM were based on cut fatalities from the original version, back when his gameplay was                          supposed to be Mortal Kombat-esque.

Movelist:

  Controls
  --------

    Basic Controls
    --------------

      We will use the notation:
      D - Crouch
      F - Walk forward
      U - Jump
      B - back
      x - weak punch
      y - strong punch
      z - Dodge
      a - weak kick
      b - strong kick
      c - Hard Hit
      start - taunt


    Standard Moves
    -----------------
      U              - Jump
      UF             - Jump forwards
      F              - Walk forwards
      D              - Crouch
      DB             - Crouch or low guard
      B              - Walk backwards or high guard
      F, F           - Forward dash
      B, B           - Back dash

    Common Moves
    ---------------
      Z, A/B/C/X/Y   - Dodge Attack
      xy             - Recovery (when falling)
      F + b (when close) - Backward Throw
      F + y (when close) - Forward Throw
      C (when guarding) - Counter
      Z (when guarding) - Evasion

    Command Moves
    ---------------
      F + x          - Horn Ram
      F + a          - Low Kick
      F + b          - Overhead Kick (after hard kick up close)

    Special Moves
    ---------------
      D, DB, B + x   - Soul Shot
      D, DB, B + y   - Low Soul Shot

      D, DB, B + x(air)   - Diving Soul Shot
      D, DB, B + y(air)   - Gliding Soul Shot

      F, D, DF + x   - Burning Spike
      F, D, DF + y   - High Burning Spike

      (hold)D, U + x   - Force Lift
      (hold)D, U + y   - Ranged Force Lift

      B, DB, D, DF, F + x/a/y/b   - Flame Pillar

      D, DF, F + a       - Back Foot Burner
      D, DF, F + b       - Long Back Foot Burner

      F, DF, D, DB, B + a   - Burst Tackle
      F, DF, D, DB, B + a   - Long Burst Tackle

      D, D, F + xy       - Front Demon Phase
      D, D, F + ab       - Long Front Demon Phase

      D, D, B + xy       - Back Demon Phase
      D, D, B + ab       - Long Back Demon Phase

    EX Special Moves (uses 1/2 power bar)
    ---------------
      D, DB, B + xy   - Bursting Soul Shot

      D, DB, B + xy(air)   - Erupting Soul Shot

      F, D, DF + xy   - Flying Burning Spike
      ↪  F + ab   - Final Spike

      (hold)D, U + xy   - Bouncing Force Lift

      B, DB, D, DF, F + xy/ab   - Double Flame Pillar

      D, DF, F + ab       - Double Burner

      F, DF, D, DB, B + ab   - Slamming Burst Tackle

      D, D, F + ax/by       - Penetrating Demon Phase

      D, D, B + ax/by       - Firing Demon Phase

    Desperation Moves (uses 1 power bar)
    -------------
      D, DB, B, DB, D, DF, F + x/y  - Triple Flame Pillar
      D, DF, F, D, DF, F + a/b  - Wrath of Souls

    Super Desperation Moves (uses 2 power bars)
    -------------
      D, DB, B, DB, D, DF, F + x+y  - Wrath of Flames

    Hidden Super Desperation Moves (uses 2 power bars at low health)
    -------------
      D, DF, F, DF, D, DB, B + x+y  - Soul Execution
