﻿Dark Colonel-R By Joey Slikk (Me), Works In WinMUGEN, 1.0, And 1.1

Dark Colonel-R is an edited and rearranged/remixed version of Dark Colonel, which was made by DarkDonald1, because the "R" at the end of his name stands for rearrange or remix. It contains a few more stuff than the original Dark Colonel. Well, the character is considered a beta 1.0.

Modes:
1p-5p: Normal Mode
6p: Clone Mode
7p-9p: Dark Mode (Level 1)
10p: Bloody End (Null Mode, COMING SOON)
11p: Dark God Mode
12p: Dark Mode (Level 2)

Thanks To/Credit To:
Elecbyte: For Making M.U.G.E.N.
Virtualtek: For Making Fighter Factory
Joey Slikk (Me): For making this rearranged/remixed version of Dark Colonel for M.U.G.E.N.
kishio: For making the original Colonel for M.U.G.E.N.
DarkDonald1: For the original Dark Colonel
kokuyoou: For the projectiles to defeat Manny, Hastur and Mirror Cube Square during 12p Mode
Black-Kyurem-Aegis/AricStorm: For the Kyurem CMD Helper and Explods from GOLDJINSHIN/Fleeting Gold Swordsman
Merufimu: For the null states, and the default enemy state from Xibalba
Mario11766: For the stuff from Dark Dedede's 10p mode

NOTE: If there's any bugs I needed to fix, don't worry, I'll keep updating him until he gets more decent.

NOTE 2: I used Fighter Factory 3 to make this.

NOTE 3: If you're a japanese M.U.G.E.N. user, you still can play as Dark Colonel-R if you wanted to.

NOTE 4: To make Dark Colonel-R's 11p mode work, please set the "HelperMax" to 56.