﻿Dark Colonel-R By Joey Griffin (Me) [Version 1.75]
Works in WinMUGEN and 1.0 only due to TagIn state controllers

Dark Colonel-R is an edited and rearranged/remixed version of Dark Colonel, which was made by DarkDonald1, because the "R" at the end of his name stands for rearrange or remix. It contains a few more stuff than the original Dark Colonel.

Modes:
1p-7p: Level 0
8p: Level 0 (Clone Mode)
9p: Level 1
10p: God Dark Mode
11p: God Dark Mode (Level 1)
12p: F-EX Mode (Null Mode) [COMING SOON]

UPDATES 5-1-2024:
Adjusted Helper 7600 for 11p only
Removed TargetLifeAdd state controllers from Helper 7600
Added projectile state controller for palettes 10-11

UPDATES 4-27-2024:
Adjusted Helper 7600 for palettes 10-11
Added TargetLifeAdd state controllers for Helper 7600
Added projectile state controller (11p) for intros
Removed projectile state controllers for palettes 10-11
Adjusted armor helper for dedicated measures
Adjusted kaijo helper for dedicated measures
Added dedicated measures for MASTERDONALD

UPDATES 12-6-2023:
Removed dedicated measures that are no longer necessary
Changed sysvar(4) = 963 into sysvar(4)=ifelse(roundstate=2,963,0)
Fixed dedicated measures for Sadist ZERO Easy (1p)
Changed projectile for God Dark Mode
Added Varset state controller that disables the AI during Roundstate 3
Removed some triggers from some PlaySnd state controllers in Statedef -2
Changed Dark God Mode into God Dark Mode for palettes 10-11
Removed Level 2 mode
Fixed OTHK for palettes 1-9
Combined colonel_P.cns and colonel_S.cns
Fixed enemy states
Changed Devils Eye Killer state again
Adjusted timerfreeze AssertSpecial state controller for God Dark Mode
Adjusted life variables for God Dark Mode
Adjusted Black Hole Chaos move for palettes 1-11
Changed power from 3000 to 4000
Added anims 200001 and 210001
Added explods 4360 and 7770 for 11p
Added another move for God Dark Mode
Changed the size and position of explods 777 and 778
Changed clone mode into Level 0 (Clone Mode) for 8p
Fixed BGPalFX state controllers for Black Hole Chaos move
Any other updates I did

UPDATES 8-22-2020:
Fixed selfstate of helper(7777)
Brought back konsen helpers and states, plus Devils Eye Killer
Added Helper(88234545)/Redirect = 1 explod
Added level 1 mode for 11p
Added !ishelper for some states

UPDATES 8-19-2020:
Moved AI states from Statedef -1 to Statedef -3
Fixed sysvar(4) states
Removed konsen helpers and states
Modified OTHK helper
Added Var(24) = 1 explod
Fixed clone mode
Modified helpers 7000 and 7001
Removed Devils Eye Killer

UPDATES 7-25-2020:
Fixed the konsen helpers and states
Fixed the null, OTHK, and enemy states
Fixed some VarAdd and VarSet states
Fixed kaijo helpers and states
Fixed TargetState states in helper 163
Changed Devils Eye Killer state
Combined enemy states into one big state
Brought back the original OTHK from the original Dark Colonel
Added NotHitBy state in armor
Changed default select portrait
Fixed dedicated measures
Added Black Hole Chaos move for 7p-11p modes
Fixed AI helper
Added another intro for 11p mode

Thanks To/Credit To:
Elecbyte: For Making M.U.G.E.N.
Virtualtek: For Making Fighter Factory
Joey Griffin (Me): For making this rearranged/remixed version of Dark Colonel for M.U.G.E.N.
peg: For making the original Colonel for M.U.G.E.N.
DarkDonald1: For the original Dark Colonel
kokuyoou: For the projectiles to defeat Manny, Hastur and Mirror Cube Square during 12p Mode
Black-Kyurem-Aegis/AricStorm: For the Kyurem CMD Helper and Explods from GOLDJINSHIN/Fleeting Gold Swordsman
Merufimu: For the null states, and the default enemy state from Xibalba
Mario11766: For the stuff from Dark Dedede's 10p mode

NOTE: If there's any bugs I need to fix, don't worry, I'll keep updating him until he gets more decent.

NOTE 2: I used Fighter Factory 3 to make this.

NOTE 3: If you're an eastern M.U.G.E.N. user, you can still play as this character if you want to.

NOTE 4: To make Dark Colonel-R's 11p mode work, please set the "HelperMax" to 56.

NOTE 5: Knowing how to defeat Dark Colonel-R in his 10p-11p modes is easy, you just have to hit his armor, that's all.