Nemesis Donald-R by Joey Griffin (Me) [Version 1.68]
Works in WinMUGEN, 1.0, and 1.1

Nemesis Donald-R is an edited and rearranged/remixed version of Nemesis Donald, which was made by an unknown person, because the "R" at the end of his name stands for rearrange or remix. It contains a few more stuff than the original Nemesis Donald. Anyways, I made this edit using AricStorm's patch as a base.

Modes:
1p-6p: Level 0
7p-8p: Level 1
9p: Level 2
10p: Level 3
11p: Level 4
12p: Level 4.5 (Takes less damage than Lvl 4, and crashes the game if you defeat him)

UPDATES 10-2-2025:
Removed state 5050
Removed anim 44444

UPDATES 5-1-2024:
Adjusted Helper 7600 for palettes 11-12
Removed TargetLifeAdd state controllers from Helper 7600
Added projectile state controller for palettes 10-12

UPDATES 4-27-2024:
Adjusted Helper 7600 for palettes 10-12
Added TargetLifeAdd state controllers for Helper 7600
Added projectile state controller (Palettes 11-12) for intros
Removed projectile state controllers for palettes 10-12
Adjusted armor helper for dedicated measures
Adjusted kaijo helper for dedicated measures

UPDATES 11-27-2023:
Removed dedicated measures that are no longer necessary
Changed sysvar(3) = 963 into sysvar(3)=ifelse(roundstate=2,963,0)
Fixed dedicated measures for Sadist ZERO Easy (1p)
Changed projectile for palettes 11-12 outside roundstate 2
Added triggerall = PalNo != [10,12] to throw AI state controller
Added Varset state controller that disables the AI during Roundstate 3
Removed some triggers from some PlaySnd state controllers in Statedef -2
Changed 5153 into 5050
Adjusted LifeSet state controller for 9p
Adjusted gametime triggers for LifeAdd and VarAdd state controllers
Adjusted LifeAdd value for palettes 7-8

UPDATES 5-27-2023:
Changed TargetState state controllers in Helper 163
Adjusted Helper 7600 for palettes 11-12
Changed enemy.cns file
Changed Devils Eye Killer enemy state to 7500
Removed DisplayToClipboard state controller from Helper 163
Adjusted Life State Controllers and Variables
Adjusted OTHK for palettes 9-12
Adjusted Kaijo for palettes 7-12
Changed default select portrait
Removed Kaijo state controllers (sysfvar(3))
Changed Round 2 intro for palettes 7-12

UPDATES 12-7-2020:
Fixed TargetState states in helper 163 yet again
Removed disabled helpers (8 Characters)
Added AppendToClipboard state
Made changes to noko state
Added timerfreeze state for 10p-12p modes
Added projectile for 10p mode
Modified 10p mode
Modified sysvar(3) states for 11p-12p modes
Added tracks titled Four Minutes Before The Treatment & Nemesis Doesn't Give Up in one ".wav" sound

UPDATES 8-31-2020:
Added level 1.5, and level 3.5
Added Statedef 5153 for 10p-12p modes
Brought back dedicated measures
Removed sysvar(4) Varset state
Deleted not_needed folder
Moved AI states from Statedef -1 to Statedef -3
Added Helper(88234545)/Redirect = 1 explod
Fixed kaijo helper
Fixed armor helper

UPDATES 7-24-2020:
Changed Devils Eye Killer state again
Combined enemy states into one big state

UPDATES 5-11-2020:
Fixed TargetState states in helper 163 again
Changed Devils Eye Killer state
Added PalFX for 7p-12p modes
Fixed null & enemy states
Removed dedicated measures
Added alternative portrait
Added red palette for 7p-12p modes
Added W I N helper for 12p mode

Thanks To/Credit To:
Elecbyte: For making M.U.G.E.N.
Virtualtek: For making Fighter Factory
Joey Griffin (Me): For making this rearranged/remixed version of Nemesis Donald for M.U.G.E.N.
Dark/Easy: For the edited stance sprites from Revenge Donald
kishio: For making the original Donald for M.U.G.E.N.
Unknown Creator of Nemesis Donald: For the original Nemesis Donald
kokuyoou: For the projectiles to defeat Manny, Hastur and Mirror Cube Square during 12p Mode
Black-Kyurem-Aegis/AricStorm: For his Nemesis Donald patch
Merufimu: For the null states, and the default enemy state from Xibalba

NOTE: If there's any bugs I need to fix, don't worry, I'll keep updating him until he gets more decent.

NOTE 2: He also has an alternative icon in his .sff file, go to Fighter Factory to see It.

NOTE 3: I used Fighter Factory 3 to make this.

NOTE 4: If you're an eastern M.U.G.E.N. user, you can still play as this character if you want to.

NOTE 5: To make Nemesis Donald-R's 11p-12p modes work, please set the "HelperMax" to 56.

NOTE 6: Knowing how to defeat Nemesis Donald-R in his 10p-12p modes is easy, you just have to hit his armor, that's all.