[State 0, 開幕仕分けエフェクト]
type = Projectile
triggerall = !sysfvar(3)
triggerall = roundstate != 2
triggerall = !ishelper
triggerall = PalNo = [11,12]
trigger1 = (gametime%1) = 0;animelemtime(1) % 10 = 0
projID = 890
projanim = 20000
projremove = 0
projremovetime = 8
priority = 7, hit
projpriority = 9999999999999
projscale = 1, 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
offset = random % 641 - 160, 0
velocity = 0, 0
attr = S, HA
animtype = hard
damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
hitflag = MAFD
guardflag = M
pausetime = 0, 15
sparkno = s-1
guard.sparkno = s-1
sparkxy = -2, -94
ground.type = low
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -8, -6
down.velocity = -13.2, 0
air.type = high
air.velocity = -8,-6
air.hittime = 24
getpower = 0, 0
yaccel = 99
fall = 1
fall.recover = 0
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1