"The animatronic characters do get a bit quirky at night, but do I blame them? No."

I saw Tusimmaks's Freddy and went "Oh, this is neat!", and then I saw that it was accurate to FNAF World... and then I said "But not accurate enough."
This edit of Freddy is meant to be as accurate to FNAF World as possible, with him having some of the attacks from the game, along with having Chips to help him out.

Kind of a late Christmas gift if you think about it.

date progress began: December 23rd, 2024
date as of writing this: December 26th, 2024

----------IMPORTANT ----------

THIS CHARACTER WILL CRASH IF YOU ARE USING WOLFECHO ENGINE FOR MUGEN 1.1
THIS CHARACTER WILL CRASH IF YOU ARE USING SL ZERO'S VARIABLE EXPANSION PLUGIN FOR MUGEN 1.0, AS HIS CODE CONFLICTS WITH THE PLUGIN
THIS CHARACTER IS NOT MEANT FOR IKEMEN GO

----------OVERVIEW----------
Freddy is a 3-button character, with each button corresponding to one skill. This version of him was made to be as accurate to FNAF World as possible, along with having almost every attack in the game, because why not?

Freddy can not jump, or crouch. To compensate for this, he has permanent super armor.
Freddy also can not gain power like a regular character via means of attacks connecting successfully. Freddy instead gains power at a constant rate automatically, and he gets some when he's hit.

----------NORMAL----------
Freddy has only one normal attack, to stay accurate to FNAF World and their enemies all having a "jab" move.

X = Basic attack. Does medium damage and knocks the opponent back a little.

----------SPECIALS/SKILLS----------
Freddy's first three skills can be used by holding Down and pressing one of the three keys.

Down + X: Mic Toss (Basic homing projectile. Does slightly more damage than the basic attack, and has a cooldown of 1 second.)

Down + Y: Pizza Wheel (Tons of pizzas come from the side of the screen to rush in and do damage. Has a cooldown of 3 seconds.)

Down + Z: Bite (A bite attack that hits full-screen. Has a cooldown of 4 seconds.)

Down, Forward, X: Hot Cheese (Three globs of cheese fall down on the opponent, dealing damage over time. These globs despawn after 2 seconds, and have a cooldown of 5 seconds.)

Down, Forward, Y: Jumpscare (Freddy does his classic jumpscare on the opponent. Forcibly disables CTRL, and has a cooldown of 30 seconds.)

Down, Forward, Z: Rainy Day 2 (A big storm cloud appears over the opponent, sending out lightning bolts to shock them, doing big damage. Has a cooldown of 15 seconds.)

----------SUPERS/STRONG SKILLS----------

Down, Forward, Down, Forward, X: Pizza Wheel 2 (A bigger, stronger variant of Pizza Wheel. Has a cooldown of 10 seconds, and consumes 250 power.)

Down, Forward, Down, Forward, Y: Springlocks (A multi-hit full-screen move that does massive damage. Has a cooldown of 15 seconds, and consumes 250 power.)

Down, Forward, Down, Forward, Z: Unscrew (Has a 30% chance of instantly killing any enemy, regardless if they have hitboxes or not. Has a cooldown of 15 seconds, and consumes 500 power.)

----------OTHERS----------
Freddy has a plethora of options for you to choose from in his OPTION.txt file.
These are the list of things you can change about him:

>Damage output. You can make him deal tons of damage, or almost none at all.
>Toggle power regeneration
>Configure his AI level
>Give him Chips! You can choose from either Evercomet:Weak and Auto:Shield (I have zero clue how to make Auto:Giftboxes).

----------NOTES----------

Contact me at the following sites if you have any questions or want to report any bugs/glitches:

Discord: witherower (ID: 946565908002906143)
YouTube: https://youtube.com/@mimismojo

----------CREDITS----------

original character by Tusimmak
all effects ripped from FNAF World, assets by Scott Cawthon
Statedef 120 code, AI level code by SL Zero

