;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm", 
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported (experimental).
 ;Place the ZIP file in the chars/ directory. The name of the
 ;character's .def must match the name of the .zip. For example, if
 ;you have suave.def, then the zip file should be named suave.zip:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.

randomselect
Donald Period,, order=1
ConvertedWindDonald
White Donurem
Ares
Donald Period -Demise-
Donald Period -SystemSelect-
Tyrfing
Chara lv20
Liberty Prime
Ganymede
Nothingness,, order=1
Redzone_Magician_Old
D-Donald A
Strike Donald 2nd
Vegeta_ST2,, order=1
norris
The_Will_Of_Hades,, order=1
Princess_Of_Hades
Serpent_Of_Hades
Crazy-Catastrophe
Archimonde-1.1b
Arcus
kfm
Killer_Donald_ABSOLUTE
Amaterasu Remilia
White rena
Oceanus
Sadist ZERO Easy
Killer_Colonel
Zenosama
Exciter[D]
go die man
Inferno
Killer Colonel Very Easy-R
Bloody_Flandre
BokosukaWars
DiveKickKfm
G13
gsm
Marshall
Unique2nd
Frieza
Nightmare-Gardevoir -Chaos-
ImmortalDevil\ImmortaDevil.def
Ice of Justice
Wicked_Law's_Witch
key
D-Donald
DEX-Donald5.47
Final Dark Donald Solo Beta
Donald_Solo_Lv999 v1.1
Claimer V.3
saitama
The will of Sacred
Kukulkan
ULTRA_INSTINCT_SHAGGY_50th_ANNIVERSITY_EDITION
Killer Red Revenge
Zansatsu R
Dead End-Y
Dead of Treason1
D_Reimu ver1.3\D_Reimu.def
Zansatsu R - Ramake\Zansatsu R - Remake.def
Destroyer
_Punisher
New-God-Challenge
Limiter Cut Broly
Virtual
The Will of NANAR
Will_Of_Time
shota
Donald-R
Crazy_Red
G-Sanae
Uranus
SoulDonald_2nd
E-Youmu
Persephone
test-ForcedDoom
Ice-Oro-Mizuchi
]jqVrmq,, order=1
Hyenard
Ultimate_BadTime_Sans
ULTRA_INSTINCT_SHAGGY_50th_ANNIVERSITY_EDITION\ULTRA_INSTINCT_SHAGGY_50th_ANNIVERSITY_EDITION1percent.def
p-debugger
Muspellzheimr
Phantom_Donald_Very_Easy
purple
VKCE,, order=1
ViolenceDonaldV3.8
Code.Crashed+Killer11.29\Code.Crashed Killer\Code.Crashed Killer.def,, order=1
The Realm of Pain
Jolanysoul
HellAvrizt
Donald-Ja
666
Another Phantom Donald
OrangeShirtKid
Donald_Solo_a5_Sadist_V2
Blue_Sky_Hedgehog
Golden C.C.R
Sadist_ZERO_Final
Glitcher_Extremist
Frostnova
G-NIKUSUBE
Vendetta
Virtual\VirtualLVL1.def
Virtual\VirtualLVL2.def
Virtual\VirtualLVLMAX.def
Virtual\VirtualSadistLVL2.def
MP1
DX_Machina
Death Source
no-clsn2Detector
Killer Mashiro
Soul Mashiro
V-Mashiro V0.2
Blade of Perseverance
Exc_Killer
Sadist_Zero_Very_Hard
Execution V0.7
Sadist_ZERO_Final\SZFLVL2.def
Sadist_ZERO_Final\SZFLVL3.def
Sadist_ZERO_Final\SZFLVL4.def
Leakers Deserve Death_SSMan_v1
Sadist ZERO Normal
666(last)
Another_Killer_Donald_SSMan
The No Named Killer Swordsman_SSManv2
S_Sakuya
Big Bang Donald
Big Bang Lucifer
Big Bang Lucifer_v3
Killer Donald -Avalest-
Crazy Catastrophe [Donald]
Donald Dynamis
Legend Gold-Metal Orochiv2
Dark Dynamis
Despair_Clown\Despair Clown.def
Virtual_Fabrication
666-Colonel
coronavirus
wmpaint
SCP-895

;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".

stages/kfm.def
stages/stage0.def

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
