;-----------------------------------------------------------
;Directories are checked in this order:
;1. current directory fight.def is in
;2. data/
;3. your MUGEN directory

;----------------------------
[Info]
name = "tcovm_life_notime"              ;Name of motif
author = ""       ;Motif author name

[Files]
sff = fight.sff
snd = fight.snd
font1 = font/jg.fnt
font2 = font/num1.fnt
font3 = font/name1.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

;-----------------------------------------------------------
[Lifebar]
;Player 1
p1.pos    = 140,12
p1.bg0.anim = 665
p1.bg0.layerno = 2

p1.bg1.spr = 11,0
p1.bg1.layerno = 2

p1.mid.spr = 13,2
p1.mid.layerno = 2

p1.front.spr = 12,1
p1.front.layerno = 2
p1.range.x  = 0,-127

;Player 2
p2.pos    = 178,12
p2.bg0.anim = 665
p2.bg0.facing = -1
p2.bg0.layerno = 2

p2.bg1.spr = 11,1
p2.bg1.facing = 1
p2.bg1.layerno = 2

p2.mid.spr = 13,2
p2.mid.facing = -1
p2.mid.layerno = 2

p2.front.spr = 12,1
p2.front.layerno = 2
p2.front.facing = -1
p2.range.x = 0,127

[Simul Lifebar]
;Player 1
p1.pos    = 140,12
p1.bg0.anim = 665
p1.bg0.layerno = 2

p1.bg1.spr = 21,0
p1.bg1.layerno = 2

p1.mid.offset = 0,-1
p1.mid.spr = -1,-1
p1.mid.layerno = 2

p1.front.offset = 0,-1
p1.front.layerno = 2
p1.front.spr = 23,0
p1.range.x  = 0,-127

;Player 2
p2.pos    = 187,12
p2.bg0.anim = 665
p2.bg0.facing = -1
p2.bg0.layerno = 2

p2.bg1.layerno = 2
p2.bg1.spr = 21,1
p2.bg1.facing = 1

p2.mid.layerno = 2
p2.mid.offset = 0,-1
p2.mid.spr = -1,-1
p2.mid.facing = -1

p2.front.layerno = 2
p2.front.offset = 0,-1
p2.front.spr = 23,0
p2.front.facing = -1
p2.range.x = 0,127

;Player 3
p3.pos    = 140,15

p3.mid.spr = -1,-1
p3.mid.layerno = 2

p3.front.layerno = 2
p3.front.spr = 23,0
p3.range.x  = 0,-127

;Player 4
p4.pos    = 187,15

p4.mid.spr = -1,-1
p4.mid.layerno = 2
p4.mid.facing = -1
p4.front.layerno = 2
p4.front.spr = 23,0
p4.front.facing = -1
p4.range.x = 0,127

[Turns Lifebar]
;Player 1
p1.pos    = 140,12
p1.bg0.anim = 665
p1.bg1.spr = 11,0
p1.mid.spr = 12,1
p1.front.spr = 12,1
p1.range.x  = 0,-127

p1.bg0.layerno = 2
p1.bg1.layerno = 2
p1.mid.layerno = 2
p1.front.layerno = 2
;Player 2
p2.pos    = 178,12
p2.bg0.anim = 665
p2.bg0.facing = -1
p2.bg0.layerno = 2

p2.bg1.spr = 11,1
p2.bg1.facing = 1
p2.bg1.layerno = 2

p2.mid.spr = 13,2
p2.mid.facing = -1
p2.mid.layerno = 2

p2.front.spr = 12,1
p2.front.layerno = 2
p2.front.facing = -1
p2.range.x = 0,127

;-----------------------------------------------------------
[Powerbar]
;Player 1
p1.pos    = 147,35
p1.bg0.anim = 665
p1.bg0.layerno=2
p1.bg1.spr = 11,2
p1.bg1.layerno=2
;p1.mid.spr = 42,0
p1.front.spr = 11,3
p1.front.layerno=2
p1.range.x = 0,-127
p1.counter.layerno=2
p1.counter.offset = -70,-3
p1.counter.font = 1,0, 0

;Player 2
p2.pos    = 170,35
p2.bg0.anim = 665
p2.bg0.facing = 1
p1.bg0.layerno=2
p2.bg1.layerno=2
p2.bg1.spr = 11,4
p2.bg1.facing = 1
;p2.mid.spr = 42,0
;p2.mid.facing = -1
p2.front.spr = 11,3
p2.front.facing = -1
p2.front.layerno=2
p2.range.x  = 0,127
p2.counter.layerno=2
p2.counter.offset = 70,-3
p2.counter.font = 1,0, 0

; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

;-----------------------------------------------------------
[Face]
;Player 1
p1.pos    = 2,12
p1.bg.spr = 13,2
p1.face.spr = -1,-1
p1.face.facing = 1
p1.face.offset = 0,10
;Player 2
p2.pos    = 316,12
p2.bg.spr = 13,2
p2.bg.facing = -1
p2.face.spr = -1,-1
p2.face.facing = -1
p2.face.offset = 0,10

[Simul Face]
;Player 1
p1.pos    = 1,12
p1.bg.spr = -1,-1
p1.face.spr = -1,-1
p1.face.scale = 0.6,0.6
p1.face.facing = 1
p1.face.offset = 0,10
;Player 2
p2.pos    = 317,12
p2.bg.spr = -1,-1
p2.bg.facing = -1
p2.face.spr = -1,-1
p2.face.scale = 0.6,0.6
p2.face.facing = -1
p2.face.offset = 0,10
;Player 3
p3.pos    = 2,12
p3.face.spr = -1,-1
p3.face.scale = 0.6,0.6
p3.face.facing = 1
p3.face.offset = 11,10
;Player 4
p4.pos    = 316,12
p4.bg.facing = -1
p4.face.spr = -1,-1
p4.face.scale = 0.6,0.6
p4.face.facing = -1
p4.face.offset = -11,10

[Turns Face]
;Player 1
p1.pos    = 2,12
p1.bg.spr = 50,0
p1.face.spr = 65534,65533
p1.face.facing = 1
p1.face.offset = 0,10
p1.teammate.pos = 1,49
p1.teammate.spacing = 13,0
p1.teammate.bg.spr = 70,0
p1.teammate.ko.spr = 71,0
p1.teammate.face.spr = 65534,65533
p1.teammate.face.scale = 0.5,0.53
p1.teammate.face.facing = 1
p1.teammate.face.offset = 1,0
;Player 2
p2.pos    = 316,12
p2.bg.spr = 50,0
p2.bg.facing = -1
p2.face.spr = 65534,65533
p2.face.facing = -1
p2.face.offset = 0,10
p2.teammate.pos = 317,49
p2.teammate.spacing = -13,0
p2.teammate.bg.spr = 70,0
p2.teammate.bg.facing = -1
p2.teammate.ko.spr = 71,0
p2.teammate.ko.facing = -1
p2.teammate.face.spr = 65534,65533
p2.teammate.face.scale = 0.5,0.53
p2.teammate.face.facing = -1
p2.teammate.face.offset = -1,0

;-----------------------------------------------------------
[Name]
p1.pos = 2147,2147
;p1.bg. =
p1.name.font = 1,3
p1.name.layerno=2
;p2.bg. =
p2.pos = 2147,2147
p2.name.font = 1,1
p2.name.layerno=2

[Simul Name]
p1.pos = 2147,2147
p1.name.font = 1,3
p1.name.layerno=2
p2.pos = 2147,2147
p2.name.font = 1,1
p3.name.layerno=2
p3.pos = 2147,2147
p3.name.font = 1,3
p4.pos = 2147,2147
p4.name.font = 1,1
p4.name.layerno=2

[Turns Name]
p1.pos = 2147,2147
;p1.bg. =
p1.name.font = 1,3
p1.name.layerno=2
;p2.bg. =
p2.pos = 2147,2147
p2.name.font = 1,1
p2.name.layerno=2

;-----------------------------------------------------------
[Time]
pos = 2147,2147
; Uncomment the following line to use a bg component
;bg.spr = 
; Time count display
counter.offset = 0,0
counter.font = -1
; Ticks for each count
framespercount = 65535

;-----------------------------------------------------------
[Combo]
pos = 10,80         ;Coords to show
start.x = -40       ;Starting x-coords
counter.font = 2,0
counter.shake = 1   ;Set to 1 to shake count on hit
text.text = Rush!   ;You can use %i to show count in the text, eg "%i Hit!"
text.font = 1,0
text.offset = 3,0   ;Offset of text
text.layerno = 2
displaytime = 90    ;Time to show text

;-----------------------------------------------------------
[Round]
match.wins = 2              ;Rounds needed to win a match
match.maxdrawgames = 1      ;Max number of drawgames allowed (-1 for infinite) *2001.11.01 NEW*
start.waittime = 30         ;Time to wait before starting intro

; Default position for all components
pos = 0,0

; ROUND X
round.time = 0              ;Time to show round display
round.default.offset = 160, 10000
; text.
round.default.font = -1
round.default.text = round %i
round.default.displaytime = 60
; Sounds to play for each round (optional, specify up to round 9)
round1.snd = -1
round2.snd = -1
round3.snd = -1
round.sndtime = 0           ;Time to play the sounds

; FIGHT
fight.time = 0              ;Time to show FIGHT component
fight.offset = 160, 10000     ;Component for FIGHT display
fight.font = 1,0
fight.text = fight
fight.displaytime = 60
fight.snd = -1             ;Sound to play
fight.sndtime = 0           ;Time to play sound

ctrl.time = 30              ;Time players get control after "Fight"

; KO
KO.time    = 0              ;Time to show KO component
KO.offset  = 160, 10000        ;Component for KO display
KO.font = 1,0, 0
KO.text = k.o.
KO.snd     = -1            ;Sound to play for KO announcement
KO.displaytime = 60
; Double KO
DKO.offset = 160, 10000
DKO.font   = 1,5
DKO.text   = double k.o.
DKO.displaytime = 60
DKO.snd    = -1
; Time Over
TO.offset  = 160, 10000
TO.font    = 1,5
TO.text    = time over
TO.displaytime = 60
TO.snd     = -1
KO.sndtime = 0             ;Time to play sound for KO, DKO and TO.
slow.time  = 60            ;Time for KO slowdown (in ticks)
over.waittime = 45         ;Time to wait after KO before player control is stopped
over.hittime = 10          ;Time after KO that players can still damage each other (for double KO)
over.wintime = 45          ;Time to wait before players change to win states
over.time = 210            ;Time to wait before round ends
; Time to wait before showing win/draw message
win.time = 60
; Win text
win.offset = 160, 60
win.font = 1,0
win.text = %s wins
win.displaytime = 540
win.layerno=2
; 2-player win text
win2.offset = 160, 60
win2.font = 1,0
win2.text = %s and %s win
win2.displaytime = 540
win2.layerno=2
; Draw text
draw.offset = 160, 10000
draw.font = 1,0
draw.text = draw game
draw.displaytime = 540

;-----------------------------------------------------------
[WinIcon]
p1.pos = 24,33    ;33,43
p2.pos = 294,33   ;286,43
; Offset for next icon (x,y)
p1.iconoffset = 12,0  
p2.iconoffset = -12,0
; Counter text font and offset for representing wins
p1.counter.offset = 0,0
p1.counter.font = 2,1
p1.counter.layerno = 2
p2.counter.offset = 0,0
p2.counter.font = 2,1
p2.counter.layerno = 2
useiconupto = 0

[Begin Action 665]
-1,0, 0,0, 10
