----------INFORMATION----------
VIBRI (V1.88 UPDATE, HF1)

Update to Vibri V1.87, which adds tons of new features, more attacks, and more accessibility.
This will be the last major update to Vibri.
HF1 - Fixes various issues in regard to MUGEN 1.1 Alpha 4.

For WINMugen users, use vibri_win.def

----------IMPORTANT ----------

THIS CHARACTER WILL CRASH IF YOU ARE USING WOLFECHO ENGINE FOR MUGEN 1.1
THIS CHARACTER WILL CRASH IF YOU ARE USING SL ZERO'S VARIABLE EXPANSION PLUGIN FOR MUGEN 1.0, AS HER CODE CONFLICTS WITH THE PLUGIN
THIS CHARACTER IS NOT MEANT FOR IKEMEN GO. IF YOU WISH TO USE THIS CHARACTER IN IKEMEN GO, USE V1.87.

----------CHANGELOG----------
>Moved essential features to separate file
>Fixed oversight with Afterimagine code
>Fixed bug where a Parry could be punished by certain characters
>Fixed bug where Parrys don't deduct power after success
>Power Charge now pushes enemies away while they are in the air as intended
>Attacks now give power much quicker
>Completely removed 12p (sorry N_N)
>Block damage increased
>Run-jumping now works like it was supposed to
>Spike Throw isn't as useless anymore
>Origin Mode now uses AttackMulSet instead of basic number addition
>Launcher can now hit OTG
>Added Anti-cheat
>Origin Mode meter can now increase in a custom state
>You can parry by tapping forward now
>Display name changes in battle
>More fluid jumping movement
>Launcher can be chained into air attacks
>Running back replaced with hopping back (can be changed in options)
>Reworked Super Dash, Dodge and Power Charge visuals
>New attacks, hitsparks, and more options!

MOVELIST:

-----------OTHERS-----------

If you are fighting a boss (E.G. Abyss, Onslaught, Final, IWBTG characters, etc) then some attacks will be disabled

Taunt/Start = Vibri rapidly gains power meter, and also Origin Power. Origin Power is used for her Origin Mode, which is activated when the Origin Meter (the blue bar below her, or the numbers in the corner) gets full (or reaches 1000). Origin Mode increases her strength, power regen, and allows her to automatically dodge attacks sometimes (Origin Mode can be toggled in vib.cns if you don't like it)

Taunt/Start + Forward = Vibri dashes at the opponent, making them knocked back when the attack connects. Consumes 500 power, can be done mid-air, and has a cooldown of 3 seconds

Taunt/Start + Down = A taunt that drains power from the enemy. Has a cooldown of 5 seconds, and can not drain or gain power once it's active

A = Vibri dodges an attack from the enemy, if you hold either forwards or backwards, then Vibri will dodge either way. Consumes 250 power upon using

A + Down = Vibri parries an attack from the enemy, leaving them vulnerable to an attack. Can also be done by tapping forward. Drains energy, and has a cooldown of 1 second

B = Grab (Vibri grabs and slams the opponent on the ground, then rapidly punches the enemy while they are downed. Consumes 150 power and has a cooldown of 3 seconds)

Down, Down, Y (Vibri quickly dashes toward the opponent, and breaks their guard. If she hits the opponent they are stunned for a bit, leaving them open to attacks. Consumes 250 power and has a cooldown of 5 seconds)

----------SPECIALS----------

Down, Forward, X (Vibri throws a spike that acts like a boomerang, works best at medium distances)

Down, Forward, Y (Vibri punches forward. If you get caught in the punch, she will do three more and end it off with a kick)

Down, Forward, Z (Vibri repeatedly swings around her spike sword, 6 hits)

Down, Forward, A (Vibri creates an energy slice from her spike sword that moves forward, can be jumped over. This attack can be used mid-air)

Down, Forward, B (Some reversal attack with choppy animation. I really have to fix that some day)

Down, Forward, C (Vibri slams down a block that summons 5 rock pillars from the ground, must be low blocked and can not be recovered from. Consumes 500 power and has a cooldown of 3 seconds. Origin Mode does not buff this attack, and Origin Power can not be gained from this attack)

Down, Forward, C in air (Vibri slams her sword down and creates several high-damaging energy spires. Consumes 500 power and has a cooldown of 5 seconds. Origin Mode does not buff this attack, and Origin Power can not be gained from this attack)

Down, Down, C (Vibri creates a BIGGER energy slice from her spike sword that moves forward and explodes after a bit. Consumes 500 power and has a cooldown of 3 seconds. Origin Mode does not buff this attack, and Origin Power can not be gained from this attack)

----------SUPERS----------

Origin Mode does NOT multiply attack power for Supers

Down, Forward, Down, Forward, X (Vibri dashes forward with her spike sword and the enemy gets caught in a bunch of invisible slices. Unhittable and guard breaks in Origin Mode, but deals less damage Consumes 1000 power)

Down, Forward, Down, Forward, Y (Vibri charges up with her spike sword, then releases a high-damaging trail of energy in-front of her. Vibri has super armor and slows down the game while she is charging. Does have short range though. Also she heals half the damage the enemy took if the attack lands successfully Consumes 1000 power)

Down, Forward, Down, Forward, Z (Vibri creates a magic spike that catches the enemy in then explodes. Vibri then fires a beam at them. Do not ask me why she can do that. Consumes 2000 power)

Down, Forward, Down, Forward, X+Y (Vibri impales the enemy with her spike before rapidly stabbing them. She then goes up and charges one final slice that deals massive damage. Consumes 3000 power)

----------ULTIMATE ATTACK----------

The Ultimate attack can only be used when Origin Mode is active, and the enemy's health being below a third of their maximum health. It can NOT be blocked, is a one-hit KO, but can fortunately be dodged. (if you have enough skill to do so) If the opponents somehow survives, you Origin Power will be fully depleted

X+Y+Z [Ultimate Attack] (Vibri dashes forward and grabs the opponent, slamming them down with immense force. The opponent then bursts in a fantastic blue explosion, immediately killing them)

----------KNOWN BUGS----------

Bugs with (?) at the end are unsure

She is prone to crashing in MUGEN 1.x, and visual bugs occur in WINMugen if you don't let her load for long enough (approx. 5-15 seconds is enough)
Although uncommon, she sometimes crashes in WINMugen
Super Dashing into an opponent who is in the middle of bouncing off the ground causes her to immediately stop(?)
Weird AI when faced against certain opponents
Some effect don't disappear when they're supposed to (mainly when she's hit during them)
Air Down Z is an invalid state that makes her fall through the floor (according to Arxos)

----------CREDITS----------

Sprites made by me lol
Char Academy gameplay style, coding tips, used effects and sounds and some code snippets by InSeph
Ash for idle animation
WolfStak for hitspark effects
SL Zero for some effects, AILevel replication code and WINMugen Variable Expansion code
Ziddia for MUGEN 1.x Variable Expansion code
ExplodExpansion code and anti-debug flood code by Choon_2i
DynamicPortrait code by Take
BugFix code by Minor
Viola, SAMSARA, Taizou, Crazy, Baby Desu, mapelao, C', Petamynx, 608, Infinite, Nanaya, KAIBUTSU_of_BAKUSHI, Yugen, piitpiiii!, (9), and Musizuki for used effects and sounds
Mozaico for code references
Tanooki for Static Vibri palette
Robobot569 for breakdance animation
Anti-cheap list by KAZ
Anti-vore list by Oliver as Latias

----------CONTACT INFO----------

Feel free to contact me at the following sites if you have any questions or want to report any bugs/glitches:

Discord: witherower (ID: 946565908002906143)
YouTube: https://youtube.com/@mimismojo
Website: https://sites.google.com/view/witherowermugen/home
















btw ash if you're reading this i love you
also femtanyl is the best music artist ever. please listen to girl hell 1999 and push ur t3mprr or i will break your arms