[statedef 600]
type = U
movetype = U
physics = U
ctrl = 0
hitdefpersist = 1
movehitpersist = 1

[State ]         
Type = ScreenBound
trigger1 = isHelper(600)
value = 1
movecamera = 0,0
ignorehitpause = 1

[State ]
type = Changeanim
triggerall = ishelper(600)
trigger1 = numtarget = 8
trigger1 = target,ishelper
value = 8888
ignorehitpause = 1

[state ]
type = changeanim
triggerall = ishelper(600)
trigger1 = numtarget < 8
value = 6000
ignorehitpause = 1

[State ]
type = Statetypeset
triggerall = ishelper(600)
trigger1 = numtarget < 8
statetype = A
movetype = A
physics = N
ignorehitpause = 1

[State ]
type = Statetypeset
triggerall = ishelper(600)
trigger1 = numtarget = 8
trigger1 = target,ishelper
statetype = A
movetype = i
physics = N
ignorehitpause = 1

[State ]
type = HitDef
triggerall = ishelper(600)
trigger1 = numtarget < 8
attr = , NA
animtype = hard
damage = 0
guard.dist = 0
guardflag = 
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
numhits = 0
affectteam = F
ignorehitpause = 1

[State ]
type = Targetdrop
triggerall = ishelper(600)
triggerall = numtarget
trigger1 = !target,ishelper
trigger2 = roundstate > 3
ignorehitpause = 1

[State ]
type = ReversalDef
triggerall = ishelper(600)
trigger1 = numtarget
trigger1 = target,ishelper
reversal.attr = SCA, AA, AT, AP
numhits = 0
guard.dist = 0
guardflag = 
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
ignorehitpause = 1

[state ]
type = PosSet
triggerall = ishelper(600)
trigger1 = numtarget < 8
x = 5140
y = 5140
ignorehitpause = 1

[state ]
type = PosSet
triggerall = ishelper(600)
trigger1 = numtarget = 8
trigger1 = target,ishelper
x = root,pos x
y = root,pos y
ignorehitpause = 1

[state ]
type = targetstate 
triggerall = ishelper(600)
trigger1 = numtarget
trigger1 = target,ishelper
trigger1 = !target,ishelper(514514)
trigger1 = target,teamside != teamside
value = 114514
persistent = 256
ignorehitpause = 1

[state ]
type = targetstate 
triggerall = ishelper(600)
trigger1 = numtarget
trigger1 = target,ishelper(514514)
trigger1 = target,teamside != teamside
value = 514514
persistent = 256
ignorehitpause = 1

[state ]
type = Destroyself
triggerall = ishelper(600)
trigger1 = root,lose
trigger2 = roundstate > 3
ignorehitpause = 1

[statedef 700]
type = U
movetype = U
physics = U
ctrl = 0
hitdefpersist = 1
movehitpersist = 1

[state ]
type = Destroyself
trigger1 = !ishelper(700)&&!ishelper(800)&&!ishelper(900)&&!ishelper(1000)
trigger1 = !ishelper(1100)&&!ishelper(1200)&&!ishelper(1300)&&!ishelper(1400)
ignorehitpause = 1

[state ]
type = Changeanim
triggerall = ishelper
trigger1 = anim != 7000
value = 7000
ignorehitpause = 1

[State ]         
Type = ScreenBound
trigger1 = ishelper(700)||ishelper(800)||ishelper(900)||ishelper(1000)
trigger2 = ishelper(1100)||ishelper(1200)||ishelper(1300)||ishelper(1400)
value = 1
movecamera = 0,0
ignorehitpause = 1

[state ]
type = HitBy
trigger1 = ishelper(700)||ishelper(800)||ishelper(900)||ishelper(1000)
trigger2 = ishelper(1100)||ishelper(1200)||ishelper(1300)||ishelper(1400)
value = SCA,NA
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = ishelper(700)||ishelper(800)||ishelper(900)||ishelper(1000)
trigger2 = ishelper(1100)||ishelper(1200)||ishelper(1300)||ishelper(1400)
value = lifemax
ignorehitpause = 1

[state ]
type = PosSet
trigger1 = ishelper(700)||ishelper(800)||ishelper(900)||ishelper(1000)
trigger2 = ishelper(1100)||ishelper(1200)||ishelper(1300)||ishelper(1400)
x = 5140
y = 5140
ignorehitpause = 1

[state ]
type = Destroyself
triggerall = ishelper
trigger1 = numhelper(600) = 1
trigger1 = helper(600),numtarget = 8
trigger2 = !numhelper(600)
ignorehitpause = 1

[statedef 1600]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = Changeanim
triggerall = ishelper(1600)
trigger1 = anim != 77777
value = 77777
ignorehitpause = 1

[State ]         
Type = ScreenBound
trigger1 = ishelper(1600)
value = 1
movecamera = 0,0
ignorehitpause = 1

[state ]
type = HitBy
trigger1 = ishelper(1600)
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = ishelper(1600)
value = lifemax
ignorehitpause = 1

[state ]
type = PosSet
trigger1 = ishelper(1600)
x = root,pos x
y = root,pos y
ignorehitpause = 1

[state ]
type = null
triggerall = ishelper(1600)
triggerall = ceil(root,var(0))%3000 != [2000,2999]
trigger1 = 1 || var(0) := enemy,var(0)
trigger1 = 1 || var(1) := enemy,var(1)
trigger1 = 1 || var(2) := enemy,var(2)
trigger1 = 1 || var(3) := enemy,var(3)
trigger1 = 1 || var(4) := enemy,var(4)
trigger1 = 1 || var(5) := enemy,var(5)
trigger1 = 1 || var(6) := enemy,var(6)
trigger1 = 1 || var(7) := enemy,var(7)
trigger1 = 1 || var(8) := enemy,var(8)
trigger1 = 1 || var(9) := enemy,var(9)
trigger1 = 1 || var(10) := enemy,var(10)
trigger1 = 1 || var(11) := enemy,var(11)
trigger1 = 1 || var(12) := enemy,var(12)
trigger1 = 1 || var(13) := enemy,var(13)
trigger1 = 1 || var(14) := enemy,var(14)
trigger1 = 1 || var(15) := enemy,var(15)
trigger1 = 1 || var(16) := enemy,var(16)
trigger1 = 1 || var(17) := enemy,var(17)
trigger1 = 1 || var(18) := enemy,var(18)
trigger1 = 1 || var(19) := enemy,var(19)
trigger1 = 1 || var(20) := enemy,var(20)
trigger1 = 1 || var(21) := enemy,var(21)
trigger1 = 1 || var(22) := enemy,var(22)
trigger1 = 1 || var(23) := enemy,var(23)
trigger1 = 1 || var(24) := enemy,var(24)
trigger1 = 1 || var(25) := enemy,var(25)
trigger1 = 1 || var(26) := enemy,var(26)
trigger1 = 1 || var(27) := enemy,var(27)
trigger1 = 1 || var(28) := enemy,var(28)
trigger1 = 1 || var(29) := enemy,var(29)
trigger1 = 1 || var(30) := enemy,var(30)
trigger1 = 1 || var(31) := enemy,var(31)
trigger1 = 1 || var(32) := enemy,var(32)
trigger1 = 1 || var(33) := enemy,var(33)
trigger1 = 1 || var(34) := enemy,var(34)
trigger1 = 1 || var(35) := enemy,var(35)
trigger1 = 1 || var(36) := enemy,var(36)
trigger1 = 1 || var(37) := enemy,var(37)
trigger1 = 1 || var(38) := enemy,var(38)
trigger1 = 1 || var(39) := enemy,var(39)
trigger1 = 1 || var(40) := enemy,var(40)
trigger1 = 1 || var(41) := enemy,var(41)
trigger1 = 1 || var(42) := enemy,var(42)
trigger1 = 1 || var(43) := enemy,var(43)
trigger1 = 1 || var(44) := enemy,var(44)
trigger1 = 1 || var(45) := enemy,var(45)
trigger1 = 1 || var(46) := enemy,var(46)
trigger1 = 1 || var(47) := enemy,var(47)
trigger1 = 1 || var(48) := enemy,var(48)
trigger1 = 1 || var(49) := enemy,var(49)
trigger1 = 1 || var(50) := enemy,var(50)
trigger1 = 1 || var(51) := enemy,var(51)
trigger1 = 1 || var(52) := enemy,var(52)
trigger1 = 1 || var(53) := enemy,var(53)
trigger1 = 1 || var(54) := enemy,var(54)
trigger1 = 1 || var(55) := enemy,var(55)
trigger1 = 1 || var(56) := enemy,var(56)
trigger1 = 1 || var(57) := enemy,var(57)
trigger1 = 1 || var(58) := enemy,var(58)
trigger1 = 1 || var(59) := enemy,var(59)
trigger1 = 1 || fvar(0) := enemy,fvar(0)
trigger1 = 1 || fvar(1) := enemy,fvar(1)
trigger1 = 1 || fvar(2) := enemy,fvar(2)
trigger1 = 1 || fvar(3) := enemy,fvar(3)
trigger1 = 1 || fvar(4) := enemy,fvar(4)
trigger1 = 1 || fvar(5) := enemy,fvar(5)
trigger1 = 1 || fvar(6) := enemy,fvar(6)
trigger1 = 1 || fvar(7) := enemy,fvar(7)
trigger1 = 1 || fvar(8) := enemy,fvar(8)
trigger1 = 1 || fvar(9) := enemy,fvar(9)
trigger1 = 1 || fvar(10) := enemy,fvar(10)
trigger1 = 1 || fvar(11) := enemy,fvar(11)
trigger1 = 1 || fvar(12) := enemy,fvar(12)
trigger1 = 1 || fvar(13) := enemy,fvar(13)
trigger1 = 1 || fvar(14) := enemy,fvar(14)
trigger1 = 1 || fvar(15) := enemy,fvar(15)
trigger1 = 1 || fvar(16) := enemy,fvar(16)
trigger1 = 1 || fvar(17) := enemy,fvar(17)
trigger1 = 1 || fvar(18) := enemy,fvar(18)
trigger1 = 1 || fvar(19) := enemy,fvar(19)
trigger1 = 1 || fvar(20) := enemy,fvar(20)
trigger1 = 1 || fvar(21) := enemy,fvar(21)
trigger1 = 1 || fvar(22) := enemy,fvar(22)
trigger1 = 1 || fvar(23) := enemy,fvar(23)
trigger1 = 1 || fvar(24) := enemy,fvar(24)
trigger1 = 1 || fvar(25) := enemy,fvar(25)
trigger1 = 1 || fvar(26) := enemy,fvar(26)
trigger1 = 1 || fvar(27) := enemy,fvar(27)
trigger1 = 1 || fvar(28) := enemy,fvar(28)
trigger1 = 1 || fvar(29) := enemy,fvar(29)
trigger1 = 1 || fvar(30) := enemy,fvar(30)
trigger1 = 1 || fvar(31) := enemy,fvar(31)
trigger1 = 1 || fvar(32) := enemy,fvar(32)
trigger1 = 1 || fvar(33) := enemy,fvar(33)
trigger1 = 1 || fvar(34) := enemy,fvar(34)
trigger1 = 1 || fvar(35) := enemy,fvar(35)
trigger1 = 1 || fvar(36) := enemy,fvar(36)
trigger1 = 1 || fvar(37) := enemy,fvar(37)
trigger1 = 1 || fvar(38) := enemy,fvar(38)
trigger1 = 1 || fvar(39) := enemy,fvar(39)

[State ]
type = ParentVarSet
trigger1 = IsHelper(1600)
trigger1 = Parent,id = root,id
fvar(0) = id
ignorehitpause = 1

[Statedef 1700]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ];動畫鎖定
type = Changeanim
trigger1 = ishelper(1700)
trigger1 = anim!= 66666
value = 66666
ignorehitpause = 1

[state ];狀態改變
type = StateTypeSet
trigger1 = ishelper(1700)
MoveType = A;攻擊
IgnoreHitPause = 1

[State ]
type = Hitdef
trigger1 = ishelper(1700)
trigger1 = gametime%10 = 0
attr = SCA, AA, AT, AP
damage = 0,0
hitflag = 
guardflag = 
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = ishelper(1700)
x = root,pos x
y = root,pos y
ignorehitpause = 1

[State ];不可控
type = Ctrlset
trigger1 = ishelper(1700)
value = 0
ignorehitpause = 1

[State ];保持在畫面內
type = Screenbound
trigger1 = ishelper(1700)
value = 0
ignorehitpause = 1

[State ];特殊斷言
type = Assertspecial
trigger1 = ishelper(1700)
flag = invisible;不可見
flag2 = noshadow;無影子
ignorehitpause = 1

[State ];不會被推擠
type = Playerpush
trigger1 = ishelper(1700)
value = 0
ignorehitpause = 1

[State ];無敵，防止被干擾
type = NotHitBy
trigger1 = IsHelper(1700)
value = SCA;S站立 C下蹲 A空中
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = IsHelper(1700)
value = LifeMax
ignorehitpause = 1

[State ]
type = ParentVarSet
trigger1 = IsHelper(1700)
trigger1 = Parent,id = root,id
fvar(1) = id
ignorehitpause = 1

[statedef 2000]
type = U
movetype = U
physics = N
hitdefpersist = 1
movehitpersist = 1

[State ]
type = Changeanim
triggerall = ishelper(2000)
trigger1 = numtarget
trigger1 = !target,ishelper
value = 8888 
ignorehitpause = 1

[state ]
type = changeanim
triggerall = ishelper(2000)
trigger1 = !numtarget
value = 66666
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = ishelper(2000)
x = root,pos x
y = root,pos y
ignorehitpause = 1

[State ]
type = Statetypeset
triggerall = ishelper(2000)
trigger1 = !numtarget
trigger2 = numtarget
trigger2 = target,ishelper
statetype = A
movetype = A
physics = N
ignorehitpause = 1

[State ]
type = Statetypeset
triggerall = ishelper(2000)
trigger1 = numtarget
trigger1 = !target,ishelper
statetype = A
movetype = i
physics = N
ignorehitpause = 1

[State ]
type = HitDef
triggerall = ishelper(2000)
triggerall = roundstate = [2,3]  
trigger1 = !numtarget
trigger1 = gametime%5 = 0
attr = , AA, AT, AP
animtype = hard
damage = 0
guard.dist = 0
guardflag = 
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
numhits = 0
affectteam = E
ignorehitpause = 1

[State ]
type = Targetdrop
triggerall = ishelper(2000)
trigger1 = numtarget
trigger1 = target,ishelper || root,win
ignorehitpause = 1

[State 永续]
type = ReversalDef
triggerall = ishelper(2000)
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
numhits = 0
guard.dist = 0
guardflag = 
pausetime = 0,3
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
ignorehitpause = 1

[state ]
type = targetlifeadd
triggerall = ishelper(2000)
triggerall = roundstate = [2,3]
trigger1 = numtarget && !target,ishelper
trigger1 = target,alive
value = -2147483647
persistent = 256
ignorehitpause = 1

[state ]
type = targetstate 
triggerall = ishelper(2000)
triggerall = roundstate = [2,3]
trigger1 = numtarget && !target,ishelper
trigger1 = target,alive && target,hitpausetime>0
value = 1000044
persistent = 256
ignorehitpause = 1

[Statedef 1000043]
type = U
movetype = A
physics = N
ctrl = 0

[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state ]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[state ]
type = Changeanim2
trigger1 = 1
value = 6000
ignorehitpause = 1

[state ]
type = HitDef
trigger1 = 1
attr = ,NA
hitflag = MAF
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[state ]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[state ]
type = selfState
trigger1 =!alive
value = 5150
ignorehitpause = 1

[state ]
type = ChangeState
trigger1 =!ishelper
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0

[state ]
type = Selfstate
trigger1 = name = "Futo+Koishi"
value = prevstateno
ignorehitpause = 1
[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1
[state ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
[state ]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1
[state ]
type = null;Pause
triggerall =!ishelper
trigger1 =!alive
time = 2
movetime = 2
ignorehitpause = 1
[state ]
type = null;Superpause
triggerall =!ishelper
trigger1 =!alive
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1
[state ]
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,114514,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,114514,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,114514,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,114514,ifelse(alive>0,stateno,5150))
ignorehitpause = 1