[statedef 114514]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeState
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "G Magaki" && root,authorname = "jin"
value = 5113
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = ishelper(514514)
value = 514514
ignorehitpause = 1

[State ]
type = statetypeset
trigger1 = ishelper
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = HitFallDamage
trigger1 =!ishelper
trigger1 = random%20
ignorehitpause = 1

[State ]
type = Helper
triggerall = numhelper(514514) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 4
ID = 514514
name = "spy-C1anim"
postype = p1
pos = 0, 500
stateno = 1000 * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

;helper變數弄
[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 0
value = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 1
value = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 2
value = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 3
value = ifelse(random%2,1 + random%9,ifelse(random%2,111*(1 + (random%9)),111111111*(1 + (random%9))))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 4
value = ifelse(random%2,random%10,ifelse(random%2,random%100,random))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 0
fvalue = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 1
fvalue = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 2
fvalue = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 3
fvalue = (9999.0**9999)-(9999.0**9999)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 4
fvalue = ifelse(random%3 = 0,abs((9999.0**9999)-(9999.0**9999)),ifelse(random%2,9999.0**9999,-9999.0**9999))
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysfvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysfvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysfvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysfvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2 && enemy,var(0)%3000 = [1000,1999]
trigger1 = ishelper
trigger1 = root,alive
sysfvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(0) = playerID(ceil(enemy,fvar(0))),var(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(1) = playerID(ceil(enemy,fvar(0))),var(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(2) = playerID(ceil(enemy,fvar(0))),var(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(3) = playerID(ceil(enemy,fvar(0))),var(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(4) = playerID(ceil(enemy,fvar(0))),var(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(5) = playerID(ceil(enemy,fvar(0))),var(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(6) = playerID(ceil(enemy,fvar(0))),var(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(7) = playerID(ceil(enemy,fvar(0))),var(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(8) = playerID(ceil(enemy,fvar(0))),var(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(9) = playerID(ceil(enemy,fvar(0))),var(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(10) = playerID(ceil(enemy,fvar(0))),var(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(11) = playerID(ceil(enemy,fvar(0))),var(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(12) = playerID(ceil(enemy,fvar(0))),var(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(13) = playerID(ceil(enemy,fvar(0))),var(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(14) = playerID(ceil(enemy,fvar(0))),var(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(15) = playerID(ceil(enemy,fvar(0))),var(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(16) = playerID(ceil(enemy,fvar(0))),var(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(17) = playerID(ceil(enemy,fvar(0))),var(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(18) = playerID(ceil(enemy,fvar(0))),var(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(19) = playerID(ceil(enemy,fvar(0))),var(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(20) = playerID(ceil(enemy,fvar(0))),var(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(21) = playerID(ceil(enemy,fvar(0))),var(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(22) = playerID(ceil(enemy,fvar(0))),var(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(23) = playerID(ceil(enemy,fvar(0))),var(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(24) = playerID(ceil(enemy,fvar(0))),var(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(25) = playerID(ceil(enemy,fvar(0))),var(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(26) = playerID(ceil(enemy,fvar(0))),var(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(27) = playerID(ceil(enemy,fvar(0))),var(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(28) = playerID(ceil(enemy,fvar(0))),var(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(29) = playerID(ceil(enemy,fvar(0))),var(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(30) = playerID(ceil(enemy,fvar(0))),var(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(31) = playerID(ceil(enemy,fvar(0))),var(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(32) = playerID(ceil(enemy,fvar(0))),var(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(33) = playerID(ceil(enemy,fvar(0))),var(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(34) = playerID(ceil(enemy,fvar(0))),var(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(35) = playerID(ceil(enemy,fvar(0))),var(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(36) = playerID(ceil(enemy,fvar(0))),var(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(37) = playerID(ceil(enemy,fvar(0))),var(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(38) = playerID(ceil(enemy,fvar(0))),var(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(39) = playerID(ceil(enemy,fvar(0))),var(39)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(40) = playerID(ceil(enemy,fvar(0))),var(40)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(41) = playerID(ceil(enemy,fvar(0))),var(41)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(42) = playerID(ceil(enemy,fvar(0))),var(42)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(43) = playerID(ceil(enemy,fvar(0))),var(43)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(44) = playerID(ceil(enemy,fvar(0))),var(44)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(45) = playerID(ceil(enemy,fvar(0))),var(45)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(46) = playerID(ceil(enemy,fvar(0))),var(46)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(47) = playerID(ceil(enemy,fvar(0))),var(47)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(48) = playerID(ceil(enemy,fvar(0))),var(48)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(49) = playerID(ceil(enemy,fvar(0))),var(49)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(50) = playerID(ceil(enemy,fvar(0))),var(50)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(51) = playerID(ceil(enemy,fvar(0))),var(51)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(52) = playerID(ceil(enemy,fvar(0))),var(52)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(53) = playerID(ceil(enemy,fvar(0))),var(53)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(54) = playerID(ceil(enemy,fvar(0))),var(54)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(55) = playerID(ceil(enemy,fvar(0))),var(55)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(56) = playerID(ceil(enemy,fvar(0))),var(56)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(57) = playerID(ceil(enemy,fvar(0))),var(57)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(58) = playerID(ceil(enemy,fvar(0))),var(58)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
var(59) = playerID(ceil(enemy,fvar(0))),var(59)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(0) = playerID(ceil(enemy,fvar(0))),fvar(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(1) = playerID(ceil(enemy,fvar(0))),fvar(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(2) = playerID(ceil(enemy,fvar(0))),fvar(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(3) = playerID(ceil(enemy,fvar(0))),fvar(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(4) = playerID(ceil(enemy,fvar(0))),fvar(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(5) = playerID(ceil(enemy,fvar(0))),fvar(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(6) = playerID(ceil(enemy,fvar(0))),fvar(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(7) = playerID(ceil(enemy,fvar(0))),fvar(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(8) = playerID(ceil(enemy,fvar(0))),fvar(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(9) = playerID(ceil(enemy,fvar(0))),fvar(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(10) = playerID(ceil(enemy,fvar(0))),fvar(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(11) = playerID(ceil(enemy,fvar(0))),fvar(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(12) = playerID(ceil(enemy,fvar(0))),fvar(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(13) = playerID(ceil(enemy,fvar(0))),fvar(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(14) = playerID(ceil(enemy,fvar(0))),fvar(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(15) = playerID(ceil(enemy,fvar(0))),fvar(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(16) = playerID(ceil(enemy,fvar(0))),fvar(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(17) = playerID(ceil(enemy,fvar(0))),fvar(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(18) = playerID(ceil(enemy,fvar(0))),fvar(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(19) = playerID(ceil(enemy,fvar(0))),fvar(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(20) = playerID(ceil(enemy,fvar(0))),fvar(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(21) = playerID(ceil(enemy,fvar(0))),fvar(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(22) = playerID(ceil(enemy,fvar(0))),fvar(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(23) = playerID(ceil(enemy,fvar(0))),fvar(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(24) = playerID(ceil(enemy,fvar(0))),fvar(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(25) = playerID(ceil(enemy,fvar(0))),fvar(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(26) = playerID(ceil(enemy,fvar(0))),fvar(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(27) = playerID(ceil(enemy,fvar(0))),fvar(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(28) = playerID(ceil(enemy,fvar(0))),fvar(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(29) = playerID(ceil(enemy,fvar(0))),fvar(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(30) = playerID(ceil(enemy,fvar(0))),fvar(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(31) = playerID(ceil(enemy,fvar(0))),fvar(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(32) = playerID(ceil(enemy,fvar(0))),fvar(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(33) = playerID(ceil(enemy,fvar(0))),fvar(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(34) = playerID(ceil(enemy,fvar(0))),fvar(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(35) = playerID(ceil(enemy,fvar(0))),fvar(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(36) = playerID(ceil(enemy,fvar(0))),fvar(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(37) = playerID(ceil(enemy,fvar(0))),fvar(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(38) = playerID(ceil(enemy,fvar(0))),fvar(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(0)))
fvar(39) = playerID(ceil(enemy,fvar(0))),fvar(39)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
value = 0
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
fvalue = 0
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysvar(4) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysfvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysfvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysfvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysfvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(0)%3000 = [2000,2999]
trigger1 = root,alive
sysfvar(4) = 0
ignorehitpause=1

[State ]
type = Projectile
triggerall = roundstate = 2
triggerall = enemy,var(0)%3000 = [0,999]
triggerall = enemy,var(0)%1000 = [0,199]
triggerall = !numhelper(514514) || helper(514514),stateno != 514514 || !helper(514514),var(2)
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 200+Random%300*Random%300
projid = 200
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random%2=0,ifelse(random%2=0,5100,5110),ifelse(random%2,5071,5081))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = roundstate = 2
triggerall = enemy,var(0)%3000 = [0,999]
triggerall = enemy,var(0)%1000 = [200,399]
triggerall = !numhelper(514514) || helper(514514),stateno != 514514 || !helper(514514),var(2)
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 200+Random%300*Random%300
projid = 201
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random%2,110,115)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = roundstate = 2
triggerall = enemy,var(0)%3000 = [0,999]
triggerall = enemy,var(0)%1000 = [400,599]
triggerall = !numhelper(514514) || helper(514514),stateno != 514514 || !helper(514514),var(2)
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 200+Random%300*Random%300
projid = 202
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random%2,random*99999,ifelse(random%2,150,139))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = roundstate = 2
triggerall = enemy,var(0)%3000 = [0,999]
triggerall = enemy,var(0)%1000 = [600,799]
triggerall = !numhelper(514514) || helper(514514),stateno != 514514 || !helper(514514),var(2)
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 200+Random%300*Random%300
projid = 203
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = roundstate = 2
triggerall = enemy,var(0)%3000 = [0,999]
triggerall = enemy,var(0)%1000 = [800,999]
triggerall = !numhelper(514514) || helper(514514),stateno != 514514 || !helper(514514),var(2)
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 200+Random%300*Random%300
projid = 204
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(!!playerid(enemy,fvar(1)),var(0) && root,hitpausetime > 1,playerID(ceil(enemy,fvar(1))),var(0+Random%(playerID(ceil(enemy,fvar(1))),var(12))),playerID(ceil(enemy,fvar(1))),var(5+Random%(playerID(ceil(enemy,fvar(1))),var(13))))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = destroyself
triggerall = ishelper
trigger1 = roundstate > 3
ignorehitpause = 1

[statedef 514514]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ];非攻擊anim取得間者則轉回混線處理
type = ChangeState
trigger1 =!ishelper(514514);非攻擊anim取得間者時觸發
value = 114514
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(514514);為攻擊anim取得間者時觸發
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State , 攻擊anim記憶]
type = Varset
triggerall = ishelper(514514)
trigger1 =!var(2);var(2)還未記憶動畫
trigger1 = hitpausetime > 0;得到hitpausetime ＝ hitdef打中了 ＝ 有攻擊框的anim
var(2) = anim
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = ishelper(514514)
value = SCA
ignorehitpause = 1

[State , 攻擊anim取得]
type = null
triggerall = ishelper(514514)
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0;停止探查Falg
triggerall = var(2) = 0;var(2)還未記憶動畫
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1


[State , 長時間的Anim變更]
type = Changeanim
trigger1 = ishelper(514514)
trigger1 =!var(2);還未確定攻擊框存在時
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State , 變更為檢索到的動畫]
type = Changeanim
triggerall = ishelper(514514)
triggerall =!var(2)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State , 檢索重置]
type = Varset
trigger1 = ishelper(514514)
trigger1 =!var(2)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[State , 確定紅框用Hitdef]
type = Hitdef
trigger1 = ishelper(514514)
trigger1 =!var(2)
numhits = 0
attr = , HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0;重要，以獲得打擊暫停判斷動畫是否有攻擊框
ignorehitpause = 1

[state ];狀態變更
type = Statetypeset
trigger1 = ishelper(514514)
trigger1 =!var(2)
Statetype = C
Movetype = A;攻擊
IgnoreHitPause = 1

[state ]
type = Statetypeset
trigger1 = ishelper(514514)
trigger1 =!!var(2);確定攻擊框後，anim探查完成
Movetype = I;閒置
IgnoreHitPause = 1

[State ]
type = Projectile
triggerall = Ishelper(514514) && roundstate = 2
triggerall = Root,Alive
trigger1 = !!var(2)
trigger1 = enemy,var(0)%3000 = [0,999]
trigger1 = enemy,var(0)%1000 = [0,199]
projanim = var(2)
projid = 100
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random%2=0,ifelse(random%2=0,5100,5110),ifelse(random%2,5071,5081))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = Ishelper(514514) && roundstate = 2
triggerall = Root,Alive
trigger1 = !!var(2)
trigger1 = enemy,var(0)%3000 = [0,999]
trigger1 = enemy,var(0)%1000 = [200,399]
projanim = var(2)
projid = 101
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random%2,110,115)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = Ishelper(514514) && roundstate = 2
triggerall = Root,Alive
trigger1 = !!var(2)
trigger1 = enemy,var(0)%3000 = [0,999]
trigger1 = enemy,var(0)%1000 = [400,599]
projanim = var(2)
projid = 102
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random%2,random*99999,ifelse(random%2,150,139))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = Ishelper(514514) && roundstate = 2
triggerall = Root,Alive
triggerall = parent,ishelper
trigger1 = !!var(2)
trigger1 = enemy,var(0)%3000 = [0,999]
trigger1 = enemy,var(0)%1000 = [600,799]
projanim = var(2)
projid = 103
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = parent,prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = Ishelper(514514) && roundstate = 2
triggerall = Root,Alive
trigger1 = !!var(2)
trigger1 = enemy,var(0)%3000 = [0,999]
trigger1 = enemy,var(0)%1000 = [800,999]
projanim = var(2)
projid = 104
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(!!playerid(enemy,fvar(1)),var(0) && root,hitpausetime > 1,playerID(ceil(enemy,fvar(1))),var(0+Random%(playerID(ceil(enemy,fvar(1))),var(12))),playerID(ceil(enemy,fvar(1))),var(5+Random%(playerID(ceil(enemy,fvar(1))),var(13))))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[statedef 5113]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,name = "G Magaki" && root,authorname = "jin"
projanim = 40020
projid = 2
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = 600000
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999