;hitpausetime獲得
;當處於凍結時MUGEN將只會讀取ignorehitpause = 1的控制器
;因此可利用這個特性來達到突破512限制的效果
[Statedef 1000043]
type = U
movetype = A
physics = N
ctrl = 0

[state , explod消除，避免出現問題]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state , 當進來的是helper則自毀]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[state , Changeanim2]
type = Changeanim2
trigger1 = 1
value = 55566;我方的攻擊框動畫，配合下方的hitdef獲取hitpausetime
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = 1
attr = SCA,AA,AT,AP
hitflag = MAF
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[state ,即死]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[state , 死亡後返回]
type = selfState
trigger1 =!alive
value = 5150
ignorehitpause = 1

[state , 獲取凍結後轉入超即死狀態號]
type = ChangeState
trigger1 =!ishelper
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

;超即死
;透過512控制器溢出將敵方處於553-556位置的Alive刷為0，從而即死敵方
[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "AtemiMashiro";當自己進來時
value = PREVSTATENO;回歸上一個狀態號
ignorehitpause = 1
[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1
[state ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
[state ,即死]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1
[state ]
type = null;Pause
triggerall =!ishelper
trigger1 =!alive
time = 2
movetime = 2
ignorehitpause = 1
[state ]
type = null;Superpause
triggerall =!ishelper
trigger1 =!alive
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1
[state ];當凍結快結束時返回繼續獲取hitpausetime，避免512錯誤
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(hitpausetime<2,1000043,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(hitpausetime<2,1000043,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(hitpausetime<2,1000043,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(hitpausetime<2,1000043,ifelse(alive>0,stateno,5150))
ignorehitpause = 1

[statedef 1000045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = ChangeState
trigger1 = !Ishelper 
value = 1000043
IgnoreHitPause = 1

[State ]
type = HitFallDamage
trigger1 =!ishelper
trigger1 = random%20
ignorehitpause = 1

[State ];狀態變更
type = statetypeset
trigger1 = ishelper
movetype = I;閒置
physics = N;重力、摩擦無視
ignorehitpause = 1

[State ];消除Explod
type = RemoveExplod
trigger1 = ishelper
IgnoreHitPause = 1

[State ];特殊斷言
type = Assertspecial
trigger1 = ishelper
flag = invisible;不可見
flag2 = noshadow;無影子
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = ishelper
value = SCA
ignorehitpause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

;helper變數弄
[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 0
value = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 1
value = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 2
value = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 3
value = ifelse(random%2,1 + random%9,ifelse(random%2,111*(1 + (random%9)),111111111*(1 + (random%9))))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 4
value = ifelse(random%2,random%10,ifelse(random%2,random%100,random))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 0
fvalue = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 1
fvalue = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 2
fvalue = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 3
fvalue = (9999.0**9999)-(9999.0**9999)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
trigger1 = gametime%5 = 4
fvalue = ifelse(random%3 = 0,abs((9999.0**9999)-(9999.0**9999)),ifelse(random%2,9999.0**9999,-9999.0**9999))
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysfvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysfvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysfvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysfvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1350,1949]
trigger1 = root,alive
sysfvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(0) = playerID(ceil(enemy,fvar(1))),var(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(1) = playerID(ceil(enemy,fvar(1))),var(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(2) = playerID(ceil(enemy,fvar(1))),var(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(3) = playerID(ceil(enemy,fvar(1))),var(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(4) = playerID(ceil(enemy,fvar(1))),var(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(5) = playerID(ceil(enemy,fvar(1))),var(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(6) = playerID(ceil(enemy,fvar(1))),var(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(7) = playerID(ceil(enemy,fvar(1))),var(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(8) = playerID(ceil(enemy,fvar(1))),var(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(9) = playerID(ceil(enemy,fvar(1))),var(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(10) = playerID(ceil(enemy,fvar(1))),var(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(11) = playerID(ceil(enemy,fvar(1))),var(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(12) = playerID(ceil(enemy,fvar(1))),var(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(13) = playerID(ceil(enemy,fvar(1))),var(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(14) = playerID(ceil(enemy,fvar(1))),var(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(15) = playerID(ceil(enemy,fvar(1))),var(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(16) = playerID(ceil(enemy,fvar(1))),var(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(17) = playerID(ceil(enemy,fvar(1))),var(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(18) = playerID(ceil(enemy,fvar(1))),var(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(19) = playerID(ceil(enemy,fvar(1))),var(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(20) = playerID(ceil(enemy,fvar(1))),var(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(21) = playerID(ceil(enemy,fvar(1))),var(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(22) = playerID(ceil(enemy,fvar(1))),var(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(23) = playerID(ceil(enemy,fvar(1))),var(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(24) = playerID(ceil(enemy,fvar(1))),var(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(25) = playerID(ceil(enemy,fvar(1))),var(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(26) = playerID(ceil(enemy,fvar(1))),var(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(27) = playerID(ceil(enemy,fvar(1))),var(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(28) = playerID(ceil(enemy,fvar(1))),var(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(29) = playerID(ceil(enemy,fvar(1))),var(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(30) = playerID(ceil(enemy,fvar(1))),var(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(31) = playerID(ceil(enemy,fvar(1))),var(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(32) = playerID(ceil(enemy,fvar(1))),var(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(33) = playerID(ceil(enemy,fvar(1))),var(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(34) = playerID(ceil(enemy,fvar(1))),var(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(35) = playerID(ceil(enemy,fvar(1))),var(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(36) = playerID(ceil(enemy,fvar(1))),var(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(37) = playerID(ceil(enemy,fvar(1))),var(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(38) = playerID(ceil(enemy,fvar(1))),var(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(39) = playerID(ceil(enemy,fvar(1))),var(39)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(40) = playerID(ceil(enemy,fvar(1))),var(40)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(41) = playerID(ceil(enemy,fvar(1))),var(41)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(42) = playerID(ceil(enemy,fvar(1))),var(42)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(43) = playerID(ceil(enemy,fvar(1))),var(43)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(44) = playerID(ceil(enemy,fvar(1))),var(44)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(45) = playerID(ceil(enemy,fvar(1))),var(45)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(46) = playerID(ceil(enemy,fvar(1))),var(46)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(47) = playerID(ceil(enemy,fvar(1))),var(47)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(48) = playerID(ceil(enemy,fvar(1))),var(48)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(49) = playerID(ceil(enemy,fvar(1))),var(49)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(50) = playerID(ceil(enemy,fvar(1))),var(50)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(51) = playerID(ceil(enemy,fvar(1))),var(51)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(52) = playerID(ceil(enemy,fvar(1))),var(52)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(53) = playerID(ceil(enemy,fvar(1))),var(53)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(54) = playerID(ceil(enemy,fvar(1))),var(54)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(55) = playerID(ceil(enemy,fvar(1))),var(55)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(56) = playerID(ceil(enemy,fvar(1))),var(56)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(57) = playerID(ceil(enemy,fvar(1))),var(57)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(58) = playerID(ceil(enemy,fvar(1))),var(58)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
var(59) = playerID(ceil(enemy,fvar(1))),var(59)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(0) = playerID(ceil(enemy,fvar(1))),fvar(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(1) = playerID(ceil(enemy,fvar(1))),fvar(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(2) = playerID(ceil(enemy,fvar(1))),fvar(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(3) = playerID(ceil(enemy,fvar(1))),fvar(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(4) = playerID(ceil(enemy,fvar(1))),fvar(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(5) = playerID(ceil(enemy,fvar(1))),fvar(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(6) = playerID(ceil(enemy,fvar(1))),fvar(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(7) = playerID(ceil(enemy,fvar(1))),fvar(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(8) = playerID(ceil(enemy,fvar(1))),fvar(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(9) = playerID(ceil(enemy,fvar(1))),fvar(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(10) = playerID(ceil(enemy,fvar(1))),fvar(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(11) = playerID(ceil(enemy,fvar(1))),fvar(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(12) = playerID(ceil(enemy,fvar(1))),fvar(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(13) = playerID(ceil(enemy,fvar(1))),fvar(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(14) = playerID(ceil(enemy,fvar(1))),fvar(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(15) = playerID(ceil(enemy,fvar(1))),fvar(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(16) = playerID(ceil(enemy,fvar(1))),fvar(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(17) = playerID(ceil(enemy,fvar(1))),fvar(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(18) = playerID(ceil(enemy,fvar(1))),fvar(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(19) = playerID(ceil(enemy,fvar(1))),fvar(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(20) = playerID(ceil(enemy,fvar(1))),fvar(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(21) = playerID(ceil(enemy,fvar(1))),fvar(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(22) = playerID(ceil(enemy,fvar(1))),fvar(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(23) = playerID(ceil(enemy,fvar(1))),fvar(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(24) = playerID(ceil(enemy,fvar(1))),fvar(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(25) = playerID(ceil(enemy,fvar(1))),fvar(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(26) = playerID(ceil(enemy,fvar(1))),fvar(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(27) = playerID(ceil(enemy,fvar(1))),fvar(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(28) = playerID(ceil(enemy,fvar(1))),fvar(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(29) = playerID(ceil(enemy,fvar(1))),fvar(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(30) = playerID(ceil(enemy,fvar(1))),fvar(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(31) = playerID(ceil(enemy,fvar(1))),fvar(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(32) = playerID(ceil(enemy,fvar(1))),fvar(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(33) = playerID(ceil(enemy,fvar(1))),fvar(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(34) = playerID(ceil(enemy,fvar(1))),fvar(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(35) = playerID(ceil(enemy,fvar(1))),fvar(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(36) = playerID(ceil(enemy,fvar(1))),fvar(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(37) = playerID(ceil(enemy,fvar(1))),fvar(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(38) = playerID(ceil(enemy,fvar(1))),fvar(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(1)))
fvar(39) = playerID(ceil(enemy,fvar(1))),fvar(39)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
value = 0
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
fvalue = 0
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysvar(4) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysfvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysfvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysfvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysfvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && enemy,var(2)%2100 = [1950,2099]
trigger1 = root,alive
sysfvar(4) = 0
ignorehitpause=1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3100)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [0,179]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3100
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = PrevStateNo
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3110)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [180,299]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3110
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = ifelse(random%2=0,ifelse(random%2=0,5100,5110),ifelse(random%2,5071,5081))
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3105)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [300,499]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3105
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = ifelse(random%2,110+(random%2)*5,ifelse(random%2,6266,ifelse(random%2,1028,5210)))
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3102)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [500,759]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3102
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = ifelse(random%2,random*99999,ifelse(random%2,150,139))
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3112)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [760,879]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3112
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = 5900
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3120)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [880,999]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3120
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = ifelse(random%2,ifelse(random%2, ifelse(random%2,ifelse(random%2,40,45),50), 5080),155)
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3121)
triggerall = root,name != "AtemiMashiro"
trigger1 = root,alive
trigger1 = enemy,var(2)%2100 = [1000,1099]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3121
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = ifelse(random%2, 200*(1+random%5), 200*(1+(random%3))+10*(random%5))
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3123)
triggerall = root,name != "AtemiMashiro"
trigger1 = playerid(enemy,fvar(0)),var(5)>-1
trigger1 = root,alive
trigger1 = enemy,var(2) < 18900
trigger1 = enemy,var(2)%2100 = [1100,1219]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3123
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = ifelse((playerid(enemy,fvar(0)),var(0)>-1)&&root,hitpausetime > 1,playerID(ceil(enemy,fvar(0))),var(0+Random%(playerID(ceil(enemy,fvar(0))),var(12))),playerID(ceil(enemy,fvar(0))),var(5+Random%(playerID(ceil(enemy,fvar(0))),var(13))))
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 88011, 憡庤暅婣梡Proj]
type = projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 51
triggerall = !root,numprojid(3101)
triggerall = root,name != "AtemiMashiro"
trigger1 = enemy,var(2)%2100 = [1220,1349]
attr = C,HT
hitflag = MAFD
projid = 3101
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 15
projedgebound = 1000000000
projstagebound = 1000000000
projheightbound = -2000000000,2000000000
projmisstime = 1
postype = p2
offset = 0,200
pausetime = 0,10
p1stateno = 51;仼憡庤傪棊壓僗僥乕僩偵堏摦偝偣丄暅婣偝偣傑偡
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = roundstate = [2,3]
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = enemy,var(20) = 1
trigger1 = enemy,var(2)%2100 = [0,1349]
var(enemy,var(14)) = root,stateno
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = roundstate = [2,3]
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = enemy,var(21) = 1
trigger1 = enemy,var(2)%2100 = [0,1349]
fvar(enemy,var(15)) = root,stateno
ignorehitpause = 1

;本體gametime貫通
[state , 整數gt貫通砲1]
type = parentvarset
triggerall = ishelper
triggerall = root,alive;本體存活
triggerall = parent,id = root,id;親為本體
triggerall = playeridexist(ceil(enemy,fvar(6)));gametime貫通調查helper存在
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&63) || playerid(ceil(enemy,fvar(6))),var(40) || playerid(ceil(enemy,fvar(6))),var(41) || playerid(ceil(enemy,fvar(6))),var(42) || playerid(ceil(enemy,fvar(6))),var(43)
trigger1 = enemy,var(2)%2100 = [0,1349]
v = (playerid(ceil(enemy,fvar(6))),var(38)&63)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(40)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(41)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(42) + playerid(ceil(enemy,fvar(6))),var(43)
ignorehitpause = 1

[state , 整數gt貫通砲2]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&4032) || playerid(ceil(enemy,fvar(6))),var(44) || playerid(ceil(enemy,fvar(6))),var(45) || playerid(ceil(enemy,fvar(6))),var(46) || playerid(ceil(enemy,fvar(6))),var(47)
trigger1 = enemy,var(2)%2100 = [0,1349]
v = ((playerid(ceil(enemy,fvar(6))),var(38)&4032)/64)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(44)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(45)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(46) + playerid(ceil(enemy,fvar(6))),var(47)
ignorehitpause = 1

[state , 整數gt貫通砲3]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&258048) || playerid(ceil(enemy,fvar(6))),var(48) || playerid(ceil(enemy,fvar(6))),var(49) || playerid(ceil(enemy,fvar(6))),var(50) || playerid(ceil(enemy,fvar(6))),var(51)
trigger1 = enemy,var(2)%2100 = [0,1349]
v = ((playerid(ceil(enemy,fvar(6))),var(38)&258048)/4096)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(48)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(49)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(50) + playerid(ceil(enemy,fvar(6))),var(51)
ignorehitpause = 1

[state , 整數gt貫通砲4]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&16515072) || playerid(ceil(enemy,fvar(6))),var(52) || playerid(ceil(enemy,fvar(6))),var(53) || playerid(ceil(enemy,fvar(6))),var(54) || playerid(ceil(enemy,fvar(6))),var(55)
trigger1 = enemy,var(2)%2100 = [0,1349]
v = ((playerid(ceil(enemy,fvar(6))),var(38)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(52)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(53)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(54) + playerid(ceil(enemy,fvar(6))),var(55)
ignorehitpause = 1

[state , 整數gt貫通砲5]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&1056964608) || playerid(ceil(enemy,fvar(6))),var(56) || playerid(ceil(enemy,fvar(6))),var(57) || playerid(ceil(enemy,fvar(6))),var(58) || playerid(ceil(enemy,fvar(6))),var(59)
trigger1 = enemy,var(2)%2100 = [0,1349]
v = ((playerid(ceil(enemy,fvar(6))),var(38)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(56)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(57)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(58) + playerid(ceil(enemy,fvar(6))),var(59)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲1]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&63) || playerid(ceil(enemy,fvar(6))),fvar(20) || playerid(ceil(enemy,fvar(6))),fvar(21) || playerid(ceil(enemy,fvar(6))),fvar(22) || playerid(ceil(enemy,fvar(6))),fvar(23)
trigger1 = enemy,var(2)%2100 = [0,1349]
fv = (playerid(ceil(enemy,fvar(6))),var(39)&63)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(20)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(21)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(22) + playerid(ceil(enemy,fvar(6))),fvar(23)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲2]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&4032) || playerid(ceil(enemy,fvar(6))),fvar(24) || playerid(ceil(enemy,fvar(6))),fvar(25) || playerid(ceil(enemy,fvar(6))),fvar(26) || playerid(ceil(enemy,fvar(6))),fvar(27)
trigger1 = enemy,var(2)%2100 = [0,1349]
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&4032)/64)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(24)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(25)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(26) + playerid(ceil(enemy,fvar(6))),fvar(27)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲3]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&258048) || playerid(ceil(enemy,fvar(6))),fvar(28) || playerid(ceil(enemy,fvar(6))),fvar(29) || playerid(ceil(enemy,fvar(6))),fvar(30) || playerid(ceil(enemy,fvar(6))),fvar(31)
trigger1 = enemy,var(2)%2100 = [0,1349]
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&258048)/4096)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(28)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(29)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(30) + playerid(ceil(enemy,fvar(6))),fvar(31)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲4]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&16515072) || playerid(ceil(enemy,fvar(6))),fvar(32) || playerid(ceil(enemy,fvar(6))),fvar(33) || playerid(ceil(enemy,fvar(6))),fvar(34) || playerid(ceil(enemy,fvar(6))),fvar(35)
trigger1 = enemy,var(2)%2100 = [0,1349]
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(32)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(33)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(34) + playerid(ceil(enemy,fvar(6))),fvar(35)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲5]
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&1056964608) || playerid(ceil(enemy,fvar(6))),fvar(36) || playerid(ceil(enemy,fvar(6))),fvar(37) || playerid(ceil(enemy,fvar(6))),fvar(38) || playerid(ceil(enemy,fvar(6))),fvar(39)
trigger1 = enemy,var(2)%2100 = [0,1349]
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(36)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(37)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(38) + playerid(ceil(enemy,fvar(6))),fvar(39)
ignorehitpause = 1

[state 88011, 僿儖僷乕徚嫀]
type=destroyself
triggerall = ishelper
trigger1 = roundstate > 3
;trigger2 = roundstate = [2,3]
trigger2 = enemy,var(2) >= 21000
ignorehitpause=1

[State , 2]
type = selfState
trigger1 = !ishelper
value = ifelse(alive>0,stateno,5150)
ignorehitpause = 1

[Statedef 60111]
type=u
movetype=u
physics=u
;p2statenoやらタゲステやらでここに相手を送り込みます
[state ];ヘルパーは消去
type=destroyself
trigger1=ishelper
ignorehitpause=1
[state ]
type=tagout
triggerall=0
trigger1=!playeridexist(id)
ignorehitpause=1
[state ];無敵剥がし
type=hitby
trigger1=1
value=sca,aa,at,ap
time=-1
ignorehitpause=1
[state ];無敵剥がし
type=hitby
trigger1=1
value2=sca,aa,at,ap
time=-1
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=0
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=1
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=2
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=3
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=4
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=5
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=6
ignorehitpause=1
[state ];アーマー剥がし
type=hitoverride
trigger1=1
attr=
time=-1
slot=7
ignorehitpause=1
[state ];attr消去
type=reversaldef
trigger1=1
reversal.attr=
priority=1,miss
pausetime=0,0
numhits=0
ignorehitpause=1
[state ];速度リセット
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ];邪魔されないように画面外へ
type=null;posset;offset
trigger1=1
x=-floor(pos x*facing)
y=-ceil(2.0**30)-floor(screenpos y)+1
ignorehitpause=1
[state ];勝手に動かないように
type=posfreeze
trigger1=1
ignorehitpause=1
[state ];非凍結凍結の番号と合わせてステート返還
type=selfstate
trigger1=1
value=90098
ignorehitpause=1

[Statedef 90098]
type=u
movetype=u
physics=u
;搥寢晅梌梡偺null偱偡
;512僄儔乕偺敪惗忦審偼512埲忋偺僗僥僐儞傪!time偐偮旕搥寢忬懺偱撉傒崬傓帠偱偡
;側偺偱憡庤偺僗僥乕僩斣崋傪挻懄巰僗僥偵偟偨忬懺偱time娧捠朇傪巊偆偲憡庤偵旕搥寢偱僗僥僐儞僆僶僼儘傪撉傒崬傑偣傜傟傑偡
;僗僥僐儞僆僶僼儘偺徻偟偄尨棟側偳偼挷傋偰傒偰壓偝偄
[state ];1
type=selfstate
trigger1=!time&&!hitpausetime;曐尟
value=51
persistent=256
ignorehitpause=1
[state ];2
type=null
trigger1=1
[state ];3
type=null
trigger1=1
[state ];4
type=null
trigger1=1
[state ];5
type=null
trigger1=1
[state ];6
type=null
trigger1=1
[state ];7
type=null
trigger1=1
[state ];8
type=null
trigger1=1
[state ];9
type=null
trigger1=1
[state ];10
type=null
trigger1=1
[state ];11
type=null
trigger1=1
[state ];12
type=null
trigger1=1
[state ];13
type=null
trigger1=1
[state ];14
type=null
trigger1=1
[state ];15
type=null
trigger1=1
[state ];16
type=null
trigger1=1
[state ];17
type=null
trigger1=1
[state ];18
type=null
trigger1=1
[state ];19
type=null
trigger1=1
[state ];20
type=null
trigger1=1
[state ];21
type=null
trigger1=1
[state ];22
type=null
trigger1=1
[state ];23
type=null
trigger1=1
[state ];24
type=null
trigger1=1
[state ];25
type=null
trigger1=1
[state ];26
type=null
trigger1=1
[state ];27
type=null
trigger1=1
[state ];28
type=null
trigger1=1
[state ];29
type=null
trigger1=1
[state ];30
type=null
trigger1=1
[state ];31
type=null
trigger1=1
[state ];32
type=null
trigger1=1
[state ];33
type=null
trigger1=1
[state ];34
type=null
trigger1=1
[state ];35
type=null
trigger1=1
[state ];36
type=null
trigger1=1
[state ];37
type=null
trigger1=1
[state ];38
type=null
trigger1=1
[state ];39
type=null
trigger1=1
[state ];40
type=null
trigger1=1
[state ];41
type=null
trigger1=1
[state ];42
type=null
trigger1=1
[state ];43
type=null
trigger1=1
[state ];44
type=null
trigger1=1
[state ];45
type=null
trigger1=1
[state ];46
type=null
trigger1=1
[state ];47
type=null
trigger1=1
[state ];48
type=null
trigger1=1
[state ];49
type=null
trigger1=1
[state ];50
type=null
trigger1=1
[state ];51
type=null
trigger1=1
[state ];52
type=null
trigger1=1
[state ];53
type=null
trigger1=1
[state ];54
type=null
trigger1=1
[state ];55
type=null
trigger1=1
[state ];56
type=null
trigger1=1
[state ];57
type=null
trigger1=1
[state ];58
type=null
trigger1=1
[state ];59
type=null
trigger1=1
[state ];60
type=null
trigger1=1
[state ];61
type=null
trigger1=1
[state ];62
type=null
trigger1=1
[state ];63
type=null
trigger1=1
[state ];64
type=null
trigger1=1
[state ];65
type=null
trigger1=1
[state ];66
type=null
trigger1=1
[state ];67
type=null
trigger1=1
[state ];68
type=null
trigger1=1
[state ];69
type=null
trigger1=1
[state ];70
type=null
trigger1=1
[state ];71
type=null
trigger1=1
[state ];72
type=null
trigger1=1
[state ];73
type=null
trigger1=1
[state ];74
type=null
trigger1=1
[state ];75
type=null
trigger1=1
[state ];76
type=null
trigger1=1
[state ];77
type=null
trigger1=1
[state ];78
type=null
trigger1=1
[state ];79
type=null
trigger1=1
[state ];80
type=null
trigger1=1
[state ];81
type=null
trigger1=1
[state ];82
type=null
trigger1=1
[state ];83
type=null
trigger1=1
[state ];84
type=null
trigger1=1
[state ];85
type=null
trigger1=1
[state ];86
type=null
trigger1=1
[state ];87
type=null
trigger1=1
[state ];88
type=null
trigger1=1
[state ];89
type=null
trigger1=1
[state ];90
type=null
trigger1=1
[state ];91
type=null
trigger1=1
[state ];92
type=null
trigger1=1
[state ];93
type=null
trigger1=1
[state ];94
type=null
trigger1=1
[state ];95
type=null
trigger1=1
[state ];96
type=null
trigger1=1
[state ];97
type=null
trigger1=1
[state ];98
type=null
trigger1=1
[state ];99
type=null
trigger1=1
[state ];100
type=null
trigger1=1
[state ];101
type=null
trigger1=1
[state ];102
type=null
trigger1=1
[state ];103
type=null
trigger1=1
[state ];104
type=null
trigger1=1
[state ];105
type=null
trigger1=1
[state ];106
type=null
trigger1=1
[state ];107
type=null
trigger1=1
[state ];108
type=null
trigger1=1
[state ];109
type=null
trigger1=1
[state ];110
type=null
trigger1=1
[state ];111
type=null
trigger1=1
[state ];112
type=null
trigger1=1
[state ];113
type=null
trigger1=1
[state ];114
type=null
trigger1=1
[state ];115
type=null
trigger1=1
[state ];116
type=null
trigger1=1
[state ];117
type=null
trigger1=1
[state ];118
type=null
trigger1=1
[state ];119
type=null
trigger1=1
[state ];120
type=null
trigger1=1
[state ];121
type=null
trigger1=1
[state ];122
type=null
trigger1=1
[state ];123
type=null
trigger1=1
[state ];124
type=null
trigger1=1
[state ];125
type=null
trigger1=1
[state ];126
type=null
trigger1=1
[state ];127
type=null
trigger1=1
[state ];128
type=null
trigger1=1
[state ];129
type=null
trigger1=1
[state ];130
type=null
trigger1=1
[state ];131
type=null
trigger1=1
[state ];132
type=null
trigger1=1
[state ];133
type=null
trigger1=1
[state ];134
type=null
trigger1=1
[state ];135
type=null
trigger1=1
[state ];136
type=null
trigger1=1
[state ];137
type=null
trigger1=1
[state ];138
type=null
trigger1=1
[state ];139
type=null
trigger1=1
[state ];140
type=null
trigger1=1
[state ];141
type=null
trigger1=1
[state ];142
type=null
trigger1=1
[state ];143
type=null
trigger1=1
[state ];144
type=null
trigger1=1
[state ];145
type=null
trigger1=1
[state ];146
type=null
trigger1=1
[state ];147
type=null
trigger1=1
[state ];148
type=null
trigger1=1
[state ];149
type=null
trigger1=1
[state ];150
type=null
trigger1=1
[state ];151
type=null
trigger1=1
[state ];152
type=null
trigger1=1
[state ];153
type=null
trigger1=1
[state ];154
type=null
trigger1=1
[state ];155
type=null
trigger1=1
[state ];156
type=null
trigger1=1
[state ];157
type=null
trigger1=1
[state ];158
type=null
trigger1=1
[state ];159
type=null
trigger1=1
[state ];160
type=null
trigger1=1
[state ];161
type=null
trigger1=1
[state ];162
type=null
trigger1=1
[state ];163
type=null
trigger1=1
[state ];164
type=null
trigger1=1
[state ];165
type=null
trigger1=1
[state ];166
type=null
trigger1=1
[state ];167
type=null
trigger1=1
[state ];168
type=null
trigger1=1
[state ];169
type=null
trigger1=1
[state ];170
type=null
trigger1=1
[state ];171
type=null
trigger1=1
[state ];172
type=null
trigger1=1
[state ];173
type=null
trigger1=1
[state ];174
type=null
trigger1=1
[state ];175
type=null
trigger1=1
[state ];176
type=null
trigger1=1
[state ];177
type=null
trigger1=1
[state ];178
type=null
trigger1=1
[state ];179
type=null
trigger1=1
[state ];180
type=null
trigger1=1
[state ];181
type=null
trigger1=1
[state ];182
type=null
trigger1=1
[state ];183
type=null
trigger1=1
[state ];184
type=null
trigger1=1
[state ];185
type=null
trigger1=1
[state ];186
type=null
trigger1=1
[state ];187
type=null
trigger1=1
[state ];188
type=null
trigger1=1
[state ];189
type=null
trigger1=1
[state ];190
type=null
trigger1=1
[state ];191
type=null
trigger1=1
[state ];192
type=null
trigger1=1
[state ];193
type=null
trigger1=1
[state ];194
type=null
trigger1=1
[state ];195
type=null
trigger1=1
[state ];196
type=null
trigger1=1
[state ];197
type=null
trigger1=1
[state ];198
type=null
trigger1=1
[state ];199
type=null
trigger1=1
[state ];200
type=null
trigger1=1
[state ];201
type=null
trigger1=1
[state ];202
type=null
trigger1=1
[state ];203
type=null
trigger1=1
[state ];204
type=null
trigger1=1
[state ];205
type=null
trigger1=1
[state ];206
type=null
trigger1=1
[state ];207
type=null
trigger1=1
[state ];208
type=null
trigger1=1
[state ];209
type=null
trigger1=1
[state ];210
type=null
trigger1=1
[state ];211
type=null
trigger1=1
[state ];212
type=null
trigger1=1
[state ];213
type=null
trigger1=1
[state ];214
type=null
trigger1=1
[state ];215
type=null
trigger1=1
[state ];216
type=null
trigger1=1
[state ];217
type=null
trigger1=1
[state ];218
type=null
trigger1=1
[state ];219
type=null
trigger1=1
[state ];220
type=null
trigger1=1
[state ];221
type=null
trigger1=1
[state ];222
type=null
trigger1=1
[state ];223
type=null
trigger1=1
[state ];224
type=null
trigger1=1
[state ];225
type=null
trigger1=1
[state ];226
type=null
trigger1=1
[state ];227
type=null
trigger1=1
[state ];228
type=null
trigger1=1
[state ];229
type=null
trigger1=1
[state ];230
type=null
trigger1=1
[state ];231
type=null
trigger1=1
[state ];232
type=null
trigger1=1
[state ];233
type=null
trigger1=1
[state ];234
type=null
trigger1=1
[state ];235
type=null
trigger1=1
[state ];236
type=null
trigger1=1
[state ];237
type=null
trigger1=1
[state ];238
type=null
trigger1=1
[state ];239
type=null
trigger1=1
[state ];240
type=null
trigger1=1
[state ];241
type=null
trigger1=1
[state ];242
type=null
trigger1=1
[state ];243
type=null
trigger1=1
[state ];244
type=null
trigger1=1
[state ];245
type=null
trigger1=1
[state ];246
type=null
trigger1=1
[state ];247
type=null
trigger1=1
[state ];248
type=null
trigger1=1
[state ];249
type=null
trigger1=1
[state ];250
type=null
trigger1=1
[state ];251
type=null
trigger1=1
[state ];252
type=null
trigger1=1
[state ];253
type=null
trigger1=1
[state ];254
type=null
trigger1=1
[state ];255
type=null
trigger1=1
[state ];256
type=null
trigger1=1
[state ];257
type=null
trigger1=1
[state ];258
type=null
trigger1=1
[state ];259
type=null
trigger1=1
[state ];260
type=null
trigger1=1
[state ];261
type=null
trigger1=1
[state ];262
type=null
trigger1=1
[state ];263
type=null
trigger1=1
[state ];264
type=null
trigger1=1
[state ];265
type=null
trigger1=1
[state ];266
type=null
trigger1=1
[state ];267
type=null
trigger1=1
[state ];268
type=null
trigger1=1
[state ];269
type=null
trigger1=1
[state ];270
type=null
trigger1=1
[state ];271
type=null
trigger1=1
[state ];272
type=null
trigger1=1
[state ];273
type=null
trigger1=1
[state ];274
type=null
trigger1=1
[state ];275
type=null
trigger1=1
[state ];276
type=null
trigger1=1
[state ];277
type=null
trigger1=1
[state ];278
type=null
trigger1=1
[state ];279
type=null
trigger1=1
[state ];280
type=null
trigger1=1
[state ];281
type=null
trigger1=1
[state ];282
type=null
trigger1=1
[state ];283
type=null
trigger1=1
[state ];284
type=null
trigger1=1
[state ];285
type=null
trigger1=1
[state ];286
type=null
trigger1=1
[state ];287
type=null
trigger1=1
[state ];288
type=null
trigger1=1
[state ];289
type=null
trigger1=1
[state ];290
type=null
trigger1=1
[state ];291
type=null
trigger1=1
[state ];292
type=null
trigger1=1
[state ];293
type=null
trigger1=1
[state ];294
type=null
trigger1=1
[state ];295
type=null
trigger1=1
[state ];296
type=null
trigger1=1
[state ];297
type=null
trigger1=1
[state ];298
type=null
trigger1=1
[state ];299
type=null
trigger1=1
[state ];300
type=null
trigger1=1
[state ];301
type=null
trigger1=1
[state ];302
type=null
trigger1=1
[state ];303
type=null
trigger1=1
[state ];304
type=null
trigger1=1
[state ];305
type=null
trigger1=1
[state ];306
type=null
trigger1=1
[state ];307
type=null
trigger1=1
[state ];308
type=null
trigger1=1
[state ];309
type=null
trigger1=1
[state ];310
type=null
trigger1=1
[state ];311
type=null
trigger1=1
[state ];312
type=null
trigger1=1
[state ];313
type=null
trigger1=1
[state ];314
type=null
trigger1=1
[state ];315
type=null
trigger1=1
[state ];316
type=null
trigger1=1
[state ];317
type=null
trigger1=1
[state ];318
type=null
trigger1=1
[state ];319
type=null
trigger1=1
[state ];320
type=null
trigger1=1
[state ];321
type=null
trigger1=1
[state ];322
type=null
trigger1=1
[state ];323
type=null
trigger1=1
[state ];324
type=null
trigger1=1
[state ];325
type=null
trigger1=1
[state ];326
type=null
trigger1=1
[state ];327
type=null
trigger1=1
[state ];328
type=null
trigger1=1
[state ];329
type=null
trigger1=1
[state ];330
type=null
trigger1=1
[state ];331
type=null
trigger1=1
[state ];332
type=null
trigger1=1
[state ];333
type=null
trigger1=1
[state ];334
type=null
trigger1=1
[state ];335
type=null
trigger1=1
[state ];336
type=null
trigger1=1
[state ];337
type=null
trigger1=1
[state ];338
type=null
trigger1=1
[state ];339
type=null
trigger1=1
[state ];340
type=null
trigger1=1
[state ];341
type=null
trigger1=1
[state ];342
type=null
trigger1=1
[state ];343
type=null
trigger1=1
[state ];344
type=null
trigger1=1
[state ];345
type=null
trigger1=1
[state ];346
type=null
trigger1=1
[state ];347
type=null
trigger1=1
[state ];348
type=null
trigger1=1
[state ];349
type=null
trigger1=1
[state ];350
type=null
trigger1=1
[state ];351
type=null
trigger1=1
[state ];352
type=null
trigger1=1
[state ];353
type=null
trigger1=1
[state ];354
type=null
trigger1=1
[state ];355
type=null
trigger1=1
[state ];356
type=null
trigger1=1
[state ];357
type=null
trigger1=1
[state ];358
type=null
trigger1=1
[state ];359
type=null
trigger1=1
[state ];360
type=null
trigger1=1
[state ];361
type=null
trigger1=1
[state ];362
type=null
trigger1=1
[state ];363
type=null
trigger1=1
[state ];364
type=null
trigger1=1
[state ];365
type=null
trigger1=1
[state ];366
type=null
trigger1=1
[state ];367
type=null
trigger1=1
[state ];368
type=null
trigger1=1
[state ];369
type=null
trigger1=1
[state ];370
type=null
trigger1=1
[state ];371
type=null
trigger1=1
[state ];372
type=null
trigger1=1
[state ];373
type=null
trigger1=1
[state ];374
type=null
trigger1=1
[state ];375
type=null
trigger1=1
[state ];376
type=null
trigger1=1
[state ];377
type=null
trigger1=1
[state ];378
type=null
trigger1=1
[state ];379
type=null
trigger1=1
[state ];380
type=null
trigger1=1
[state ];381
type=null
trigger1=1
[state ];382
type=null
trigger1=1
[state ];383
type=null
trigger1=1
[state ];384
type=null
trigger1=1
[state ];385
type=null
trigger1=1
[state ];386
type=null
trigger1=1
[state ];387
type=null
trigger1=1
[state ];388
type=null
trigger1=1
[state ];389
type=null
trigger1=1
[state ];390
type=null
trigger1=1
[state ];391
type=null
trigger1=1
[state ];392
type=null
trigger1=1
[state ];393
type=null
trigger1=1
[state ];394
type=null
trigger1=1
[state ];395
type=null
trigger1=1
[state ];396
type=null
trigger1=1
[state ];397
type=null
trigger1=1
[state ];398
type=null
trigger1=1
[state ];399
type=null
trigger1=1
[state ];400
type=null
trigger1=1
[state ];401
type=null
trigger1=1
[state ];402
type=null
trigger1=1
[state ];403
type=null
trigger1=1
[state ];404
type=null
trigger1=1
[state ];405
type=null
trigger1=1
[state ];406
type=null
trigger1=1
[state ];407
type=null
trigger1=1
[state ];408
type=null
trigger1=1
[state ];409
type=null
trigger1=1
[state ];410
type=null
trigger1=1
[state ];411
type=null
trigger1=1
[state ];412
type=null
trigger1=1
[state ];413
type=null
trigger1=1
[state ];414
type=null
trigger1=1
[state ];415
type=null
trigger1=1
[state ];416
type=null
trigger1=1
[state ];417
type=null
trigger1=1
[state ];418
type=null
trigger1=1
[state ];419
type=null
trigger1=1
[state ];420
type=null
trigger1=1
[state ];421
type=null
trigger1=1
[state ];422
type=null
trigger1=1
[state ];423
type=null
trigger1=1
[state ];424
type=null
trigger1=1
[state ];425
type=null
trigger1=1
[state ];426
type=null
trigger1=1
[state ];427
type=null
trigger1=1
[state ];428
type=null
trigger1=1
[state ];429
type=null
trigger1=1
[state ];430
type=null
trigger1=1
[state ];431
type=null
trigger1=1
[state ];432
type=null
trigger1=1
[state ];433
type=null
trigger1=1
[state ];434
type=null
trigger1=1
[state ];435
type=null
trigger1=1
[state ];436
type=null
trigger1=1
[state ];437
type=null
trigger1=1
[state ];438
type=null
trigger1=1
[state ];439
type=null
trigger1=1
[state ];440
type=null
trigger1=1
[state ];441
type=null
trigger1=1
[state ];442
type=null
trigger1=1
[state ];443
type=null
trigger1=1
[state ];444
type=null
trigger1=1
[state ];445
type=null
trigger1=1
[state ];446
type=null
trigger1=1
[state ];447
type=null
trigger1=1
[state ];448
type=null
trigger1=1
[state ];449
type=null
trigger1=1
[state ];450
type=null
trigger1=1
[state ];451
type=null
trigger1=1
[state ];452
type=null
trigger1=1
[state ];453
type=null
trigger1=1
[state ];454
type=null
trigger1=1
[state ];455
type=null
trigger1=1
[state ];456
type=null
trigger1=1
[state ];457
type=null
trigger1=1
[state ];458
type=null
trigger1=1
[state ];459
type=null
trigger1=1
[state ];460
type=null
trigger1=1
[state ];461
type=null
trigger1=1
[state ];462
type=null
trigger1=1
[state ];463
type=null
trigger1=1
[state ];464
type=null
trigger1=1
[state ];465
type=null
trigger1=1
[state ];466
type=null
trigger1=1
[state ];467
type=null
trigger1=1
[state ];468
type=null
trigger1=1
[state ];469
type=null
trigger1=1
[state ];470
type=null
trigger1=1
[state ];471
type=null
trigger1=1
[state ];472
type=null
trigger1=1
[state ];473
type=null
trigger1=1
[state ];474
type=null
trigger1=1
[state ];475
type=null
trigger1=1
[state ];476
type=null
trigger1=1
[state ];477
type=null
trigger1=1
[state ];478
type=null
trigger1=1
[state ];479
type=null
trigger1=1
[state ];480
type=null
trigger1=1
[state ];481
type=null
trigger1=1
[state ];482
type=null
trigger1=1
[state ];483
type=null
trigger1=1
[state ];484
type=null
trigger1=1
[state ];485
type=null
trigger1=1
[state ];486
type=null
trigger1=1
[state ];487
type=null
trigger1=1
[state ];488
type=null
trigger1=1
[state ];489
type=null
trigger1=1
[state ];490
type=null
trigger1=1
[state ];491
type=null
trigger1=1
[state ];492
type=null
trigger1=1
[state ];493
type=null
trigger1=1
[state ];494
type=null
trigger1=1
[state ];495
type=null
trigger1=1
[state ];496
type=null
trigger1=1
[state ];497
type=null
trigger1=1
[state ];498
type=null
trigger1=1
[state ];499
type=null
trigger1=1
[state ];500
type=null
trigger1=1
[state ];501
type=null
trigger1=1
[state ];502
type=null
trigger1=1
[state ];503
type=null
trigger1=1
[state ];504
type=null
trigger1=1
[state ];505
type=null
trigger1=1
[state ];506
type=null
trigger1=1
[state ];507
type=null
trigger1=1
[state ];508
type=null
trigger1=1
[state ];509
type=null
trigger1=1
[state ];510
type=null
trigger1=1
[state ];511
type=null
trigger1=1
[state ];512
type=null
trigger1=1
[state ];513
type=null
trigger1=1
[state ];514
type=null
trigger1=1
[state ];515
type=null
trigger1=1
[state ];516
type=null
trigger1=1
[state ];517
type=null
trigger1=1
[state ];518
type=null
trigger1=1
[state ];519
type=null
trigger1=1
[state ];520
type=null
trigger1=1
[state ];521
type=null
trigger1=1
[state ];522
type=null
trigger1=1
[state ];523
type=null
trigger1=1
[state ];524
type=null
trigger1=1
[state ];525
type=null
trigger1=1
[state ];526
type=null
trigger1=1
[state ];527
type=null
trigger1=1
[state ];528
type=null
trigger1=1
[state ];529
type=null
trigger1=1
[state ];530
type=null
trigger1=1
[state ];531
type=null
trigger1=1
[state ];532
type=null
trigger1=1
[state ];533
type=null
trigger1=1
[state ];534
type=null
trigger1=1
[state ];535
type=null
trigger1=1
[state ];536
type=null
trigger1=1
[state ];537
type=null
trigger1=1
[state ];538
type=null
trigger1=1
[state ];539
type=null
trigger1=1
[state ];540
type=null
trigger1=1
[State ];541 hitpausetime
type=null
trigger1=1
persistent=2
ignorehitpause=1
[State ];542
type=null
trigger1=1
[State ];543
type=null
trigger1=1
[State ];544
type=null
trigger1=1
[state ];545
type=changestate
trigger1=hitpausetime
value=90099;挻懄巰僗僥(尦偐傜帩偭偰傞側傜偦偙傪巊偆)
persistent=256
ignorehitpause=1

[Statedef 90099]
type=u
movetype=u
physics=u
[state 1];1
type=selfstate
trigger1=!time&&!hitpausetime;曐尟
value=51
persistent=256
ignorehitpause=1
[state 2];2
type=null
trigger1=1
[state 3];3
type=null
trigger1=1
[state ];4
type=null
trigger1=1
[state ];5
type=null
trigger1=1
[state ];6
type=null
trigger1=1
[state ];7
type=null
trigger1=1
[state ];8
type=null
trigger1=1
[state ];9
type=null
trigger1=1
[state ];10
type=null
trigger1=1
[state ];11
type=null
trigger1=1
[state ];12
type=null
trigger1=1
[state ];13
type=null
trigger1=1
[state ];14
type=null
trigger1=1
[state ];15
type=null
trigger1=1
[state ];16
type=null
trigger1=1
[state ];17
type=null
trigger1=1
[state ];18
type=null
trigger1=1
[state ];19
type=null
trigger1=1
[state ];20
type=null
trigger1=1
[state ];21
type=null
trigger1=1
[state ];22
type=null
trigger1=1
[state ];23
type=null
trigger1=1
[state ];24
type=null
trigger1=1
[state ];25
type=null
trigger1=1
[state ];26
type=null
trigger1=1
[state ];27
type=null
trigger1=1
[state ];28
type=null
trigger1=1
[state ];29
type=null
trigger1=1
[state ];30
type=null
trigger1=1
[state ];31
type=null
trigger1=1
[state ];32
type=null
trigger1=1
[state ];33
type=null
trigger1=1
[state ];34
type=null
trigger1=1
[state ];35
type=null
trigger1=1
[state ];36
type=null
trigger1=1
[state ];37
type=null
trigger1=1
[state ];38
type=null
trigger1=1
[state ];39
type=null
trigger1=1
[state ];40
type=null
trigger1=1
[state ];41
type=null
trigger1=1
[state ];42
type=null
trigger1=1
[state ];43
type=null
trigger1=1
[state ];44
type=null
trigger1=1
[state ];45
type=null
trigger1=1
[state ];46
type=null
trigger1=1
[state ];47
type=null
trigger1=1
[state ];48
type=null
trigger1=1
[state ];49
type=null
trigger1=1
[state ];50
type=null
trigger1=1
[state ];51
type=null
trigger1=1
[state ];52
type=null
trigger1=1
[state ];53
type=null
trigger1=1
[state ];54
type=null
trigger1=1
[state ];55
type=null
trigger1=1
[state ];56
type=null
trigger1=1
[state ];57
type=null
trigger1=1
[state ];58
type=null
trigger1=1
[state ];59
type=null
trigger1=1
[state ];60
type=null
trigger1=1
[state ];61
type=null
trigger1=1
[state ];62
type=null
trigger1=1
[state ];63
type=null
trigger1=1
[state ];64
type=null
trigger1=1
[state ];65
type=null
trigger1=1
[state ];66
type=null
trigger1=1
[state ];67
type=null
trigger1=1
[state ];68
type=null
trigger1=1
[state ];69
type=null
trigger1=1
[state ];70
type=null
trigger1=1
[state ];71
type=null
trigger1=1
[state ];72
type=null
trigger1=1
[state ];73
type=null
trigger1=1
[state ];74
type=null
trigger1=1
[state ];75
type=null
trigger1=1
[state ];76
type=null
trigger1=1
[state ];77
type=null
trigger1=1
[state ];78
type=null
trigger1=1
[state ];79
type=null
trigger1=1
[state ];80
type=null
trigger1=1
[state ];81
type=null
trigger1=1
[state ];82
type=null
trigger1=1
[state ];83
type=null
trigger1=1
[state ];84
type=null
trigger1=1
[state ];85
type=null
trigger1=1
[state ];86
type=null
trigger1=1
[state ];87
type=null
trigger1=1
[state ];88
type=null
trigger1=1
[state ];89
type=null
trigger1=1
[state ];90
type=null
trigger1=1
[state ];91
type=null
trigger1=1
[state ];92
type=null
trigger1=1
[state ];93
type=null
trigger1=1
[state ];94
type=null
trigger1=1
[state ];95
type=null
trigger1=1
[state ];96
type=null
trigger1=1
[state ];97
type=null
trigger1=1
[state ];98
type=null
trigger1=1
[state ];99
type=null
trigger1=1
[state ];100
type=null
trigger1=1
[state ];101
type=null
trigger1=1
[state ];102
type=null
trigger1=1
[state ];103
type=null
trigger1=1
[state ];104
type=null
trigger1=1
[state ];105
type=null
trigger1=1
[state ];106
type=null
trigger1=1
[state ];107
type=null
trigger1=1
[state ];108
type=null
trigger1=1
[state ];109
type=null
trigger1=1
[state ];110
type=null
trigger1=1
[state ];111
type=null
trigger1=1
[state ];112
type=null
trigger1=1
[state ];113
type=null
trigger1=1
[state ];114
type=null
trigger1=1
[state ];115
type=null
trigger1=1
[state ];116
type=null
trigger1=1
[state ];117
type=null
trigger1=1
[state ];118
type=null
trigger1=1
[state ];119
type=null
trigger1=1
[state ];120
type=null
trigger1=1
[state ];121
type=null
trigger1=1
[state ];122
type=null
trigger1=1
[state ];123
type=null
trigger1=1
[state ];124
type=null
trigger1=1
[state ];125
type=null
trigger1=1
[state ];126
type=null
trigger1=1
[state ];127
type=null
trigger1=1
[state ];128
type=null
trigger1=1
[state ];129
type=null
trigger1=1
[state ];130
type=null
trigger1=1
[state ];131
type=null
trigger1=1
[state ];132
type=null
trigger1=1
[state ];133
type=null
trigger1=1
[state ];134
type=null
trigger1=1
[state ];135
type=null
trigger1=1
[state ];136
type=null
trigger1=1
[state ];137
type=null
trigger1=1
[state ];138
type=null
trigger1=1
[state ];139
type=null
trigger1=1
[state ];140
type=null
trigger1=1
[state ];141
type=null
trigger1=1
[state ];142
type=null
trigger1=1
[state ];143
type=null
trigger1=1
[state ];144
type=null
trigger1=1
[state ];145
type=null
trigger1=1
[state ];146
type=null
trigger1=1
[state ];147
type=null
trigger1=1
[state ];148
type=null
trigger1=1
[state ];149
type=null
trigger1=1
[state ];150
type=null
trigger1=1
[state ];151
type=null
trigger1=1
[state ];152
type=null
trigger1=1
[state ];153
type=null
trigger1=1
[state ];154
type=null
trigger1=1
[state ];155
type=null
trigger1=1
[state ];156
type=null
trigger1=1
[state ];157
type=null
trigger1=1
[state ];158
type=null
trigger1=1
[state ];159
type=null
trigger1=1
[state ];160
type=null
trigger1=1
[state ];161
type=null
trigger1=1
[state ];162
type=null
trigger1=1
[state ];163
type=null
trigger1=1
[state ];164
type=null
trigger1=1
[state ];165
type=null
trigger1=1
[state ];166
type=null
trigger1=1
[state ];167
type=null
trigger1=1
[state ];168
type=null
trigger1=1
[state ];169
type=null
trigger1=1
[state ];170
type=null
trigger1=1
[state ];171
type=null
trigger1=1
[state ];172
type=null
trigger1=1
[state ];173
type=null
trigger1=1
[state ];174
type=null
trigger1=1
[state ];175
type=null
trigger1=1
[state ];176
type=null
trigger1=1
[state ];177
type=null
trigger1=1
[state ];178
type=null
trigger1=1
[state ];179
type=null
trigger1=1
[state ];180
type=null
trigger1=1
[state ];181
type=null
trigger1=1
[state ];182
type=null
trigger1=1
[state ];183
type=null
trigger1=1
[state ];184
type=null
trigger1=1
[state ];185
type=null
trigger1=1
[state ];186
type=null
trigger1=1
[state ];187
type=null
trigger1=1
[state ];188
type=null
trigger1=1
[state ];189
type=null
trigger1=1
[state ];190
type=null
trigger1=1
[state ];191
type=null
trigger1=1
[state ];192
type=null
trigger1=1
[state ];193
type=null
trigger1=1
[state ];194
type=null
trigger1=1
[state ];195
type=null
trigger1=1
[state ];196
type=null
trigger1=1
[state ];197
type=null
trigger1=1
[state ];198
type=null
trigger1=1
[state ];199
type=null
trigger1=1
[state ];200
type=null
trigger1=1
[state ];201
type=null
trigger1=1
[state ];202
type=null
trigger1=1
[state ];203
type=null
trigger1=1
[state ];204
type=null
trigger1=1
[state ];205
type=null
trigger1=1
[state ];206
type=null
trigger1=1
[state ];207
type=null
trigger1=1
[state ];208
type=null
trigger1=1
[state ];209
type=null
trigger1=1
[state ];210
type=null
trigger1=1
[state ];211
type=null
trigger1=1
[state ];212
type=null
trigger1=1
[state ];213
type=null
trigger1=1
[state ];214
type=null
trigger1=1
[state ];215
type=null
trigger1=1
[state ];216
type=null
trigger1=1
[state ];217
type=null
trigger1=1
[state ];218
type=null
trigger1=1
[state ];219
type=null
trigger1=1
[state ];220
type=null
trigger1=1
[state ];221
type=null
trigger1=1
[state ];222
type=null
trigger1=1
[state ];223
type=null
trigger1=1
[state ];224
type=null
trigger1=1
[state ];225
type=null
trigger1=1
[state ];226
type=null
trigger1=1
[state ];227
type=null
trigger1=1
[state ];228
type=null
trigger1=1
[state ];229
type=null
trigger1=1
[state ];230
type=null
trigger1=1
[state ];231
type=null
trigger1=1
[state ];232
type=null
trigger1=1
[state ];233
type=null
trigger1=1
[state ];234
type=null
trigger1=1
[state ];235
type=null
trigger1=1
[state ];236
type=null
trigger1=1
[state ];237
type=null
trigger1=1
[state ];238
type=null
trigger1=1
[state ];239
type=null
trigger1=1
[state ];240
type=null
trigger1=1
[state ];241
type=null
trigger1=1
[state ];242
type=null
trigger1=1
[state ];243
type=null
trigger1=1
[state ];244
type=null
trigger1=1
[state ];245
type=null
trigger1=1
[state ];246
type=null
trigger1=1
[state ];247
type=null
trigger1=1
[state ];248
type=null
trigger1=1
[state ];249
type=null
trigger1=1
[state ];250
type=null
trigger1=1
[state ];251
type=null
trigger1=1
[state ];252
type=null
trigger1=1
[state ];253
type=null
trigger1=1
[state ];254
type=null
trigger1=1
[state ];255
type=null
trigger1=1
[state ];256
type=null
trigger1=1
[state ];257
type=null
trigger1=1
[state ];258
type=null
trigger1=1
[state ];259
type=null
trigger1=1
[state ];260
type=null
trigger1=1
[state ];261
type=null
trigger1=1
[state ];262
type=null
trigger1=1
[state ];263
type=null
trigger1=1
[state ];264
type=null
trigger1=1
[state ];265
type=null
trigger1=1
[state ];266
type=null
trigger1=1
[state ];267
type=null
trigger1=1
[state ];268
type=null
trigger1=1
[state ];269
type=null
trigger1=1
[state ];270
type=null
trigger1=1
[state ];271
type=null
trigger1=1
[state ];272
type=null
trigger1=1
[state ];273
type=null
trigger1=1
[state ];274
type=null
trigger1=1
[state ];275
type=null
trigger1=1
[state ];276
type=null
trigger1=1
[state ];277
type=null
trigger1=1
[state ];278
type=null
trigger1=1
[state ];279
type=null
trigger1=1
[state ];280
type=null
trigger1=1
[state ];281
type=null
trigger1=1
[state ];282
type=null
trigger1=1
[state ];283
type=null
trigger1=1
[state ];284
type=null
trigger1=1
[state ];285
type=null
trigger1=1
[state ];286
type=null
trigger1=1
[state ];287
type=null
trigger1=1
[state ];288
type=null
trigger1=1
[state ];289
type=null
trigger1=1
[state ];290
type=null
trigger1=1
[state ];291
type=null
trigger1=1
[state ];292
type=null
trigger1=1
[state ];293
type=null
trigger1=1
[state ];294
type=null
trigger1=1
[state ];295
type=null
trigger1=1
[state ];296
type=null
trigger1=1
[state ];297
type=null
trigger1=1
[state ];298
type=null
trigger1=1
[state ];299
type=null
trigger1=1
[state ];300
type=null
trigger1=1
[state ];301
type=null
trigger1=1
[state ];302
type=null
trigger1=1
[state ];303
type=null
trigger1=1
[state ];304
type=null
trigger1=1
[state ];305
type=null
trigger1=1
[state ];306
type=null
trigger1=1
[state ];307
type=null
trigger1=1
[state ];308
type=null
trigger1=1
[state ];309
type=null
trigger1=1
[state ];310
type=null
trigger1=1
[state ];311
type=null
trigger1=1
[state ];312
type=null
trigger1=1
[state ];313
type=null
trigger1=1
[state ];314
type=null
trigger1=1
[state ];315
type=null
trigger1=1
[state ];316
type=null
trigger1=1
[state ];317
type=null
trigger1=1
[state ];318
type=null
trigger1=1
[state ];319
type=null
trigger1=1
[state ];320
type=null
trigger1=1
[state ];321
type=null
trigger1=1
[state ];322
type=null
trigger1=1
[state ];323
type=null
trigger1=1
[state ];324
type=null
trigger1=1
[state ];325
type=null
trigger1=1
[state ];326
type=null
trigger1=1
[state ];327
type=null
trigger1=1
[state ];328
type=null
trigger1=1
[state ];329
type=null
trigger1=1
[state ];330
type=null
trigger1=1
[state ];331
type=null
trigger1=1
[state ];332
type=null
trigger1=1
[state ];333
type=null
trigger1=1
[state ];334
type=null
trigger1=1
[state ];335
type=null
trigger1=1
[state ];336
type=null
trigger1=1
[state ];337
type=null
trigger1=1
[state ];338
type=null
trigger1=1
[state ];339
type=null
trigger1=1
[state ];340
type=null
trigger1=1
[state ];341
type=null
trigger1=1
[state ];342
type=null
trigger1=1
[state ];343
type=null
trigger1=1
[state ];344
type=null
trigger1=1
[state ];345
type=null
trigger1=1
[state ];346
type=null
trigger1=1
[state ];347
type=null
trigger1=1
[state ];348
type=null
trigger1=1
[state ];349
type=null
trigger1=1
[state ];350
type=null
trigger1=1
[state ];351
type=null
trigger1=1
[state ];352
type=null
trigger1=1
[state ];353
type=null
trigger1=1
[state ];354
type=null
trigger1=1
[state ];355
type=null
trigger1=1
[state ];356
type=null
trigger1=1
[state ];357
type=null
trigger1=1
[state ];358
type=null
trigger1=1
[state ];359
type=null
trigger1=1
[state ];360
type=null
trigger1=1
[state ];361
type=null
trigger1=1
[state ];362
type=null
trigger1=1
[state ];363
type=null
trigger1=1
[state ];364
type=null
trigger1=1
[state ];365
type=null
trigger1=1
[state ];366
type=null
trigger1=1
[state ];367
type=null
trigger1=1
[state ];368
type=null
trigger1=1
[state ];369
type=null
trigger1=1
[state ];370
type=null
trigger1=1
[state ];371
type=null
trigger1=1
[state ];372
type=null
trigger1=1
[state ];373
type=null
trigger1=1
[state ];374
type=null
trigger1=1
[state ];375
type=null
trigger1=1
[state ];376
type=null
trigger1=1
[state ];377
type=null
trigger1=1
[state ];378
type=null
trigger1=1
[state ];379
type=null
trigger1=1
[state ];380
type=null
trigger1=1
[state ];381
type=null
trigger1=1
[state ];382
type=null
trigger1=1
[state ];383
type=null
trigger1=1
[state ];384
type=null
trigger1=1
[state ];385
type=null
trigger1=1
[state ];386
type=null
trigger1=1
[state ];387
type=null
trigger1=1
[state ];388
type=null
trigger1=1
[state ];389
type=null
trigger1=1
[state ];390
type=null
trigger1=1
[state ];391
type=null
trigger1=1
[state ];392
type=null
trigger1=1
[state ];393
type=null
trigger1=1
[state ];394
type=null
trigger1=1
[state ];395
type=null
trigger1=1
[state ];396
type=null
trigger1=1
[state ];397
type=null
trigger1=1
[state ];398
type=null
trigger1=1
[state ];399
type=null
trigger1=1
[state ];400
type=null
trigger1=1
[state ];401
type=null
trigger1=1
[state ];402
type=null
trigger1=1
[state ];403
type=null
trigger1=1
[state ];404
type=null
trigger1=1
[state ];405
type=null
trigger1=1
[state ];406
type=null
trigger1=1
[state ];407
type=null
trigger1=1
[state ];408
type=null
trigger1=1
[state ];409
type=null
trigger1=1
[state ];410
type=null
trigger1=1
[state ];411
type=null
trigger1=1
[state ];412
type=null
trigger1=1
[state ];413
type=null
trigger1=1
[state ];414
type=null
trigger1=1
[state ];415
type=null
trigger1=1
[state ];416
type=null
trigger1=1
[state ];417
type=null
trigger1=1
[state ];418
type=null
trigger1=1
[state ];419
type=null
trigger1=1
[state ];420
type=null
trigger1=1
[state ];421
type=null
trigger1=1
[state ];422
type=null
trigger1=1
[state ];423
type=null
trigger1=1
[state ];424
type=null
trigger1=1
[state ];425
type=null
trigger1=1
[state ];426
type=null
trigger1=1
[state ];427
type=null
trigger1=1
[state ];428
type=null
trigger1=1
[state ];429
type=null
trigger1=1
[state ];430
type=null
trigger1=1
[state ];431
type=null
trigger1=1
[state ];432
type=null
trigger1=1
[state ];433
type=null
trigger1=1
[state ];434
type=null
trigger1=1
[state ];435
type=null
trigger1=1
[state ];436
type=null
trigger1=1
[state ];437
type=null
trigger1=1
[state ];438
type=null
trigger1=1
[state ];439
type=null
trigger1=1
[state ];440
type=null
trigger1=1
[state ];441
type=null
trigger1=1
[state ];442
type=null
trigger1=1
[state ];443
type=null
trigger1=1
[state ];444
type=null
trigger1=1
[state ];445
type=null
trigger1=1
[state ];446
type=null
trigger1=1
[state ];447
type=null
trigger1=1
[state ];448
type=null
trigger1=1
[state ];449
type=null
trigger1=1
[state ];450
type=null
trigger1=1
[state ];451
type=null
trigger1=1
[state ];452
type=null
trigger1=1
[state ];453
type=null
trigger1=1
[state ];454
type=null
trigger1=1
[state ];455
type=null
trigger1=1
[state ];456
type=null
trigger1=1
[state ];457
type=null
trigger1=1
[state ];458
type=null
trigger1=1
[state ];459
type=null
trigger1=1
[state ];460
type=null
trigger1=1
[state ];461
type=null
trigger1=1
[state ];462
type=null
trigger1=1
[state ];463
type=null
trigger1=1
[state ];464
type=null
trigger1=1
[state ];465
type=null
trigger1=1
[state ];466
type=null
trigger1=1
[state ];467
type=null
trigger1=1
[state ];468
type=null
trigger1=1
[state ];469
type=null
trigger1=1
[state ];470
type=null
trigger1=1
[state ];471
type=null
trigger1=1
[state ];472
type=null
trigger1=1
[state ];473
type=null
trigger1=1
[state ];474
type=null
trigger1=1
[state ];475
type=null
trigger1=1
[state ];476
type=null
trigger1=1
[state ];477
type=null
trigger1=1
[state ];478
type=null
trigger1=1
[state ];479
type=null
trigger1=1
[state ];480
type=null
trigger1=1
[state ];481
type=null
trigger1=1
[state ];482
type=null
trigger1=1
[state ];483
type=null
trigger1=1
[state ];484
type=null
trigger1=1
[state ];485
type=null
trigger1=1
[state ];486
type=null
trigger1=1
[state ];487
type=null
trigger1=1
[state ];488
type=null
trigger1=1
[state ];489
type=null
trigger1=1
[state ];490
type=null
trigger1=1
[state ];491
type=null
trigger1=1
[state ];492
type=null
trigger1=1
[state ];493
type=null
trigger1=1
[state ];494
type=null
trigger1=1
[state ];495
type=null
trigger1=1
[state ];496
type=null
trigger1=1
[state ];497
type=null
trigger1=1
[state ];498
type=null
trigger1=1
[state ];499
type=null
trigger1=1
[state ];500
type=null
trigger1=1
[state ];501
type=null
trigger1=1
[state ];502
type=null
trigger1=1
[state ];503
type=null
trigger1=1
[state ];504
type=null
trigger1=1
[state ];505
type=null
trigger1=1
[state ];506
type=null
trigger1=1
[state ];507
type=null
trigger1=1
[state ];508
type=null
trigger1=1
[state ];509
type=null
trigger1=1
[state ];510
type=null
trigger1=1
[state ];511
type=null
trigger1=1
[state ];512
type=null
trigger1=1
[state ];513
type=null
trigger1=1
[state ];514
type=null
trigger1=1
[state ];515
type=null
trigger1=1
[state ];516
type=null
trigger1=1
[state ];517
type=null
trigger1=1
[state ];518
type=null
trigger1=1
[state ];519
type=null
trigger1=1
[state ];520
type=null
trigger1=1
[state ];521
type=null
trigger1=1
[state ];522
type=null
trigger1=1
[state ];523
type=null
trigger1=1
[state ];524
type=null
trigger1=1
[state ];525
type=null
trigger1=1
[state ];526
type=null
trigger1=1
[state ];527
type=null
trigger1=1
[state ];528
type=null
trigger1=1
[state ];529
type=null
trigger1=1
[state ];530
type=null
trigger1=1
[state ];531
type=null
trigger1=1
[state ];532
type=null
trigger1=1
[state ];533
type=null
trigger1=1
[state ];534
type=null
trigger1=1
[state ];535
type=null
trigger1=1
[state ];536
type=null
trigger1=1
[state ];537
type=null
trigger1=1
[state ];538
type=null
trigger1=1
[state ];539
type=null
trigger1=1
[state ];540
type=null
trigger1=1
[state ];541
type=null
trigger1=1
[state ];542
type=null
trigger1=1
[state ];543
type=null
trigger1=1
[state ];544
type=null
trigger1=1
[state ];545
type=null
trigger1=1
[state ];546
type=null
trigger1=1
[state ];547
type=null
trigger1=1
[state ];548
type=null
trigger1=1
[state ];549
type=null
trigger1=1
[state ];550
type=null
trigger1=1
[state ];551
type=null
trigger1=1
[State ];552
type=null
trigger1=1
[State ];553
type=null
trigger1=1
ignorehitpause=1
[State ];554
type=null
trigger1=1
ignorehitpause=1
[State ];555
type=null
trigger1=1
ignorehitpause=1
[State ];556
type=null
trigger1=1
ignorehitpause=1
[state 557];557
type=tagout
trigger1=alive
ignorehitpause=1
[state 558];558
type=selfstate
trigger1=!alive
value=5050;僗僥曉娨
persistent=256
ignorehitpause=1

;专用敌helper处理状态
[statedef 775870]
type = U
movetype = U
physics = N
ctrl = 0
hitdefpersist = 1
movehitpersist = 1

[State ]
type = ChangeState
trigger1 = !Ishelper
value = 1000043
IgnoreHitPause = 1

[State ]
type = Projectile
triggerall = root,name = "Chuck_Norris" && root,authorname = "Gaelik"
triggerall = root,selfanimexist(6666) && root,const(data.airjuggle) = 15
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 3102
projid = 38
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100,5110),ifelse(random%2,110+(random%2)*5,5210))
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = root,name = "WAMUU"
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 2002
projid = 38
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(root,movetype = H||root,life > 10, 0, 1010)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = root,name = "E Youmu"
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 231
projid = 38
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage),5110,4026)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
;triggerall = 0
triggerall = root,name = "Chuck_Norris" && root,authorname = "Gaelik"
triggerall = !(root,selfanimexist(6666) && root,const(data.airjuggle) = 15)
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 3102
projid = 38
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse((root,hitpausetime>4),ifelse(root,stateno=0,1000667,0),120)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
triggerall = root,name = "doll_siroren"
trigger1 = Ishelper
trigger1 = Root,Alive
projanim = 0
projid = 38
projremove = 0
projremovetime = 5
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = 6711
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Parentvarset
triggerall = root,name = "CheapMario" && root,authorname = "ShinRyoga & NeOaNkH"
triggerall = root,alive
trigger1 = ishelper && parent,id = root,id
var(11) = 1
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = root,name = "Idol_hisui"
triggerall = root,alive
trigger1 = ishelper && parent,id = root,id
var(41) = 2147483647
ignorehitpause = 1